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Upstream sync #2936

Merged
merged 67 commits into from
Jan 16, 2025
Merged

Upstream sync #2936

merged 67 commits into from
Jan 16, 2025

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Morb0
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@Morb0 Morb0 commented Jan 16, 2025

Описание PR

Почему / Баланс

Технические детали

Медиа

Требования

Критические изменения

Список изменений

SlimmSlamm and others added 30 commits January 12, 2025 16:32
changed the command checkpoint to a reporters room.
* Darkened Service job interface icons for better contrast

* Fixed Botanist job interface icon dark handle hole

* Change to new, darker, service color in all resource yml files

* Revert Map file service color changes

* Use new darker service color on id cards

* Revert Service color change in mapping_actions.yml

* Revert salvage difficulties service color

* Redo service ID and job colors to match advanced palette

* Revert all service color yml file changes

* Switch icons to use existing service pallete colors from advanced pallete

* Update meta.json for darkened service icons

---------

Co-authored-by: Erskin Cherry <[email protected]>
* Moved all vents around, made some small changes

* Finished work

* Removed insuls spawner since they're not merged yet
* Added insuls spawner, time to test

* adjusted whitespace since that was causing issues

* Update Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml

Co-authored-by: slarticodefast <[email protected]>

---------

Co-authored-by: slarticodefast <[email protected]>
* resprited manual valves to be colourblind friendly

* Update Resources/Textures/Structures/Piping/Atmospherics/pump.rsi/meta.json

Co-authored-by: Errant <[email protected]>

---------

Co-authored-by: Errant <[email protected]>
… to match monkey. (#34409)

kobold ops have 100 health
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods

* APE dragging exploit fix
… (#34045)

* Changed SharedDoorSystem.GetColliding() to allow non-LowImpassible mask entities to stay in the door while it closes

* Update Content.Shared/Doors/Systems/SharedDoorSystem.cs

Clarifies comment of how the mask is used

Co-authored-by: Centronias <[email protected]>

---------

Co-authored-by: Centronias <[email protected]>
* fixed jazz midi program byte

* swapped around jazz and clean in instrumentList
* Pride-O-Mat (#1322)

* Added Pride-O-Mat

* Yep

* Updated license to the correct one

* Added more lines, reconfigured settings a bit, also added cloaks to inventory, set coder socks to emag inventory

* Removed bunny ears, fixed typo

* Made requested changes 

Webedit lmao

---------

Co-authored-by: Dorragon <[email protected]>
* balance oasis power as a stopgap

* change waste color to proper waste color
* craftable pet carrier

* epic integration test fail

* Update Resources/Prototypes/Recipes/Crafting/improvised.yml

Co-authored-by: slarticodefast <[email protected]>

* Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml

Co-authored-by: slarticodefast <[email protected]>

* Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml

Co-authored-by: slarticodefast <[email protected]>

* Update Resources/Prototypes/Entities/Objects/Misc/pet_carrier.yml

Co-authored-by: slarticodefast <[email protected]>

* extra tab begone

* epic linter fail

* how did linter not see this???

---------

Co-authored-by: slarticodefast <[email protected]>
* Make important change (#7)

This is to help julian test his bot

* Omnibus

* Remove random test file from testing a gh bot

* Add pin to vendor, spawners and loadout

---------

Co-authored-by: nikthechampiongr <[email protected]>
PJBot and others added 13 commits January 15, 2025 21:22
* Fix DNA scrambler updating station record

* Update Content.Server/Implants/SubdermalImplantSystem.cs

---------

Co-authored-by: slarticodefast <[email protected]>
* Added spanwers and modified others

* adjusted values to be more in line with what I want

* this comment may have caused that test fail

* oh my god another typo

* Modified door crate to be engineering flavored

* reduced the pride vendor odds

Webedit lmao
fixes evac shuttle, fix north solars, fix vents and scrubbers
* Space Ruins Variant

* Updated File

* Added Goliaths/Removed some mobs
* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

---------

Co-authored-by: Emisse <[email protected]>
* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

---------

Co-authored-by: Emisse <[email protected]>
# Conflicts:
#	Content.Packaging/ClientPackaging.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/GameTicking/GameTicker.StatusShell.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Structures/Power/Generation/Singularity/singularity_1.rsi/meta.json
#	Resources/Textures/Structures/Power/Generation/Singularity/singularity_2.rsi/meta.json
#	Resources/Textures/Structures/Power/Generation/Singularity/singularity_3.rsi/meta.json
#	Resources/Textures/Structures/Power/Generation/Singularity/singularity_4.rsi/meta.json
#	Resources/Textures/Structures/Power/Generation/Singularity/singularity_5.rsi/meta.json
#	Resources/Textures/Structures/Power/Generation/Singularity/singularity_6.rsi/meta.json
@github-actions github-actions bot added S: Needs Review size/L S: Untriaged Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design Changes: Map Can be reviewed or fixed by people who are knowledgeable with mapping Changes: UI Can be reviewed or fixed by people who are knowledgeable with UI design Changes: Localization Can be reviewed or fixed by people who are knowledgeable with translation and removed S: Untriaged labels Jan 16, 2025
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github-actions bot commented Jan 16, 2025

RSI Diff Bot; head commit 671c52d merging into 77c1d27
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Interface/Misc/job_icons.rsi

State Old New Status
Bartender Modified
Botanist Modified
Chef Modified
Reporter Modified
ServiceWorker Modified
Zookeeper Modified

Resources/Textures/Objects/Misc/bedsheets.rsi

State Old New Status
sheetce Modified
sheethop Modified
sheethos Modified
sheetrd Modified

Resources/Textures/Objects/Misc/id_cards.rsi

State Old New Status
idbartender Modified
idbotanist Modified
idchaplain Modified
idcook Modified
idcurator Modified
idheadofpersonnel Modified
idintern-service Modified
idjanitor Modified
idlawyer Modified
idreporter Modified
idzookeeper Modified

Resources/Textures/Structures/Piping/Atmospherics/pump.rsi

State Old New Status
pumpManualValve Modified
pumpManualValveOn Modified

Resources/Textures/Clothing/Neck/Misc/pins.rsi

State Old New Status
omni-equipped-NECK Added
omni Added

Resources/Textures/Structures/Machines/VendingMachines/pride.rsi

State Old New Status
broken Added
normal-unshaded Added
off Added
panel Added

Resources/Textures/Structures/Machines/VendingMachines/random.rsi

State Old New Status
clothing Added

Resources/Textures/Structures/Machines/VendingMachines/smite.rsi

State Old New Status
broken Added
deny-unshaded Added
eject-unshaded Added
normal-unshaded Added
normal Added
off Added
panel Added

Edit: diff updated after 671c52d

@Morb0 Morb0 merged commit feaa11e into master Jan 16, 2025
14 of 15 checks passed
@Morb0 Morb0 deleted the upstream-sync branch January 16, 2025 11:34
lapatison pushed a commit to lapatison/locale-station-14 that referenced this pull request Jan 17, 2025
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Changes: Localization Can be reviewed or fixed by people who are knowledgeable with translation Changes: Map Can be reviewed or fixed by people who are knowledgeable with mapping Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design Changes: UI Can be reviewed or fixed by people who are knowledgeable with UI design S: Needs Review size/L
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