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Upstream sync #2885

Merged
merged 267 commits into from
Dec 25, 2024
Merged

Upstream sync #2885

merged 267 commits into from
Dec 25, 2024

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Morb0
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@Morb0 Morb0 commented Dec 25, 2024

Описание PR

Почему / Баланс

Технические детали

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Критические изменения

Список изменений

PJBot and others added 30 commits December 6, 2024 06:23
* Added evac shuttle and fixed various issues brought up during playtests

* Updated Amber with playtest feedback, removed waste loop and firelocks from evac shuttle
* vox guidebook regen update

* damage number

* skreee
Update DungeonJob.PostGenBiome.cs
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: slarticodefast <[email protected]>
* Make unknown shuttle events trigger an announcement

* Call base at the end

---------

Co-authored-by: Winkarst <[email protected]>
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Remove details range
* 圣诞歌曲

* Update Resources/Audio/StationEvents/attributions.yml

Co-authored-by: slarticodefast <[email protected]>

---------

Co-authored-by: slarticodefast <[email protected]>
Added more holiday decorations
* Organize Sandbox Panel

* Map Editing -> Editing

* Unset ToggleMode on Suicide button. Can hardly un-suicide, no?

* Remove 'Link machines' button that has done nothing for 3 years

* Remember Sandbox window's position instead of forcing to center

* Shows Spawns -> Show Spawns

* Remove SandboxSystem.MachineLinking
* Give silicons proper lobby/character editor previews

No more naked dummies, properly show a borg/AI sprite now.

This means taking the JobEntity into account when spawning the dummy. For AIs I had to add a "JobPreviewEntity" field because they'd look like a posibrain otherwise. AI therefore uses a custom dummy entity I defined.

Also I had to add some margins to the UI, because otherwise the 32x32 sprite of the AI would look bad.

* Update Content.Shared/Roles/JobPrototype.cs

* Update Content.Client/Lobby/LobbyUIController.cs

* Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml

---------

Co-authored-by: slarticodefast <[email protected]>
* Fixed various issued identified during playtests.

* Fixed a firelock stuck closed

* Added more cameras and moved others

* Fixed an issue with disposals
These were coded to only listen to InteractHand, which doesn't follow our interaction model properly.
…oor, force detective to have a selected outerclothing like all other sec roles (#33765)

fix detective vox spawning with their outer clothing on the floor
Booblesnoot42 and others added 17 commits December 23, 2024 16:24
… chapelroid (#34044)

Increases Marathon cryosleep size, added meteor shielding to chapelroid

Co-authored-by: august-sun <[email protected]>
…r devices (#34046)

Adds more air alarms and sensors throughout Oasis

Co-authored-by: august-sun <[email protected]>
* loadouts update

* Update loadout_groups.yml

* darts to candles

* Update Resources/Prototypes/Loadouts/dummy_entities.yml

---------

Co-authored-by: slarticodefast <[email protected]>
Add myself to CODEOWNERS

Basically just added myself where Nik was since I am also doing headmin things.
* Allow to paint multiple airlocks

* oh right
* Link Core cargo shuttle atmos devices

* Remove configurator lines

This matches what the DeviceNetworks in core.yml look like now. Hopefully it works?
* bagel update

* fixgridatmos

* fdsafds
* many changes

* contentingregrationtests

* serialized invalid removed

* blank

* "Changes and fixes as suggested"

* blank

* blank

* added desk bells

* engi rework rework rework

* added gate to content integration

* tweaks

* aaa

* bbb

* added holopads

* ccc

* Update default.yml

* hotfix

* aaa

* bbb

* many many tweaks and fixes

* aaa

---------

Co-authored-by: Emisse <[email protected]>
# Conflicts:
#	.github/CODEOWNERS
#	.github/labeler.yml
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Datasets/Names/arachnid_first.yml
#	Resources/Prototypes/Datasets/Names/diona.yml
#	Resources/Prototypes/Datasets/Names/fake_human_first.yml
#	Resources/Prototypes/Datasets/Names/fake_human_last.yml
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Datasets/Names/vox.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/SoundCollections/NukeMusic.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/ServerInfo/Guidebook/Mobs/Vox.xml
#	Resources/ServerInfo/Guidebook/Science/APE.xml
#	Resources/Textures/Clothing/Head/Hats/warden.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/warden.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/warden.rsi/meta.json
@github-actions github-actions bot added S: Needs Review S: Untriaged size/XL Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design Changes: Map Can be reviewed or fixed by people who are knowledgeable with mapping Changes: UI Can be reviewed or fixed by people who are knowledgeable with UI design Changes: Localization Can be reviewed or fixed by people who are knowledgeable with translation Changes: Shaders labels Dec 25, 2024
@Morb0 Morb0 merged commit d9ec458 into master Dec 25, 2024
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@Morb0 Morb0 deleted the upstream-sync branch December 25, 2024 22:23
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Labels
Changes: Localization Can be reviewed or fixed by people who are knowledgeable with translation Changes: Map Can be reviewed or fixed by people who are knowledgeable with mapping Changes: Shaders Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design Changes: UI Can be reviewed or fixed by people who are knowledgeable with UI design S: Needs Review S: Untriaged size/XL
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