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Upstream sync #2885
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Upstream sync #2885
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* Added evac shuttle and fixed various issues brought up during playtests * Updated Amber with playtest feedback, removed waste loop and firelocks from evac shuttle
* vox guidebook regen update * damage number * skreee
Update DungeonJob.PostGenBiome.cs
…lopers. (#33715) Co-authored-by: slarticodefast <[email protected]>
Co-authored-by: slarticodefast <[email protected]>
Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: slarticodefast <[email protected]>
* Make unknown shuttle events trigger an announcement * Call base at the end --------- Co-authored-by: Winkarst <[email protected]>
* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Remove details range
* 圣诞歌曲 * Update Resources/Audio/StationEvents/attributions.yml Co-authored-by: slarticodefast <[email protected]> --------- Co-authored-by: slarticodefast <[email protected]>
Added more holiday decorations
* Organize Sandbox Panel * Map Editing -> Editing * Unset ToggleMode on Suicide button. Can hardly un-suicide, no? * Remove 'Link machines' button that has done nothing for 3 years * Remember Sandbox window's position instead of forcing to center * Shows Spawns -> Show Spawns * Remove SandboxSystem.MachineLinking
Co-authored-by: PJBot <[email protected]>
* Give silicons proper lobby/character editor previews No more naked dummies, properly show a borg/AI sprite now. This means taking the JobEntity into account when spawning the dummy. For AIs I had to add a "JobPreviewEntity" field because they'd look like a posibrain otherwise. AI therefore uses a custom dummy entity I defined. Also I had to add some margins to the UI, because otherwise the 32x32 sprite of the AI would look bad. * Update Content.Shared/Roles/JobPrototype.cs * Update Content.Client/Lobby/LobbyUIController.cs * Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml --------- Co-authored-by: slarticodefast <[email protected]>
* Fixed various issued identified during playtests. * Fixed a firelock stuck closed * Added more cameras and moved others * Fixed an issue with disposals
This reverts commit f27fa1e.
These were coded to only listen to InteractHand, which doesn't follow our interaction model properly.
…oor, force detective to have a selected outerclothing like all other sec roles (#33765) fix detective vox spawning with their outer clothing on the floor
… chapelroid (#34044) Increases Marathon cryosleep size, added meteor shielding to chapelroid Co-authored-by: august-sun <[email protected]>
…r devices (#34046) Adds more air alarms and sensors throughout Oasis Co-authored-by: august-sun <[email protected]>
* loadouts update * Update loadout_groups.yml * darts to candles * Update Resources/Prototypes/Loadouts/dummy_entities.yml --------- Co-authored-by: slarticodefast <[email protected]>
Add myself to CODEOWNERS Basically just added myself where Nik was since I am also doing headmin things.
Co-authored-by: PJBot <[email protected]>
* Allow to paint multiple airlocks * oh right
* Link Core cargo shuttle atmos devices * Remove configurator lines This matches what the DeviceNetworks in core.yml look like now. Hopefully it works?
* bagel update * fixgridatmos * fdsafds
* many changes * contentingregrationtests * serialized invalid removed * blank * "Changes and fixes as suggested" * blank * blank * added desk bells * engi rework rework rework * added gate to content integration * tweaks * aaa * bbb * added holopads * ccc * Update default.yml * hotfix * aaa * bbb * many many tweaks and fixes * aaa --------- Co-authored-by: Emisse <[email protected]>
# Conflicts: # .github/CODEOWNERS # .github/labeler.yml # Content.Server/Connection/ConnectionManager.cs # Resources/Prototypes/Datasets/Names/ai.yml # Resources/Prototypes/Datasets/Names/arachnid_first.yml # Resources/Prototypes/Datasets/Names/diona.yml # Resources/Prototypes/Datasets/Names/fake_human_first.yml # Resources/Prototypes/Datasets/Names/fake_human_last.yml # Resources/Prototypes/Datasets/Names/last.yml # Resources/Prototypes/Datasets/Names/vox.yml # Resources/Prototypes/Entities/Clothing/Shoes/specific.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/bagel.yml # Resources/Prototypes/SoundCollections/NukeMusic.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/ServerInfo/Guidebook/Mobs/Vox.xml # Resources/ServerInfo/Guidebook/Science/APE.xml # Resources/Textures/Clothing/Head/Hats/warden.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Hats/warden.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Hats/warden.rsi/meta.json
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S: Needs Review
S: Untriaged
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Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
Changes: Map
Can be reviewed or fixed by people who are knowledgeable with mapping
Changes: UI
Can be reviewed or fixed by people who are knowledgeable with UI design
Changes: Localization
Can be reviewed or fixed by people who are knowledgeable with translation
Changes: Shaders
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Dec 25, 2024
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Changes: Localization
Can be reviewed or fixed by people who are knowledgeable with translation
Changes: Map
Can be reviewed or fixed by people who are knowledgeable with mapping
Changes: Shaders
Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
Changes: UI
Can be reviewed or fixed by people who are knowledgeable with UI design
S: Needs Review
S: Untriaged
size/XL
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