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Upstream sync #2640
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Upstream sync #2640
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* WantedListCartridge has been added * WantedListCartridge user interface works * WantedListCartridge is added as standard in some PDAs * The CriminalRecordsSystem can now also take into account who created the record * Added offense history table * Fix of missing loaderUid for a cartridge without installing the program * Added personalized information about the target * The crime history has been finalized * Added StatusList * The officer's name has been added to the automatic history * WantedListCartridge has been added to the HOS locker * WantedListCartridge has been removed from brigmedic's preset programs * The StealConditionSystem now takes into account whether a cartridge is inserted or installed * Added target to thief on WantedListCartridge * Merge fix * Removing copypaste * Fix merge 2 * The sprite of WantedListCartridge has been changed * Update pda.yml * Fix scrollbar in the history table * Upstream localization fix * `StatusList` has been replaced by `ListContainer` with `TextureRect` * Margin fix
* crewmon filter * string case matching Co-authored-by: slarticodefast <[email protected]> --------- Co-authored-by: slarticodefast <[email protected]>
* updoooooooooooot * had to change to closed shutters * I press wrong button * ngl logic gates kinda ass to work with * get linked * Why is it so easy to place entities twice!? * camer
* updated cog atmos and engi * fixed that * updated
* make flare recipe roundstart instead of blueprint * migrate it --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* increase thieving beacon range to 2 * add obstruction check * review * Entity<T?> strikes again * webedit ops because github died or something --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* Dialog windows now grab the keyboard focus * Comment
* unbuckle if the target is buckled * better way to do it
…(#32264) * Add glasslocks to the Contiguous Fland Hallway Volume * Fix up the firelocks, hopefully!
no more cockroach and mothroach damage
more convenient cheeseem
make mailing better
…2320) Make small clamp user 2% battery instead of recharge 2% battery. Co-authored-by: JIPDawg <[email protected]>
There is no point in these silicon being sentient, they have basically zero role play potential and are not meant to be controlled by players. The janibot can be played somewhat but at that point we have janitor borgs which are way better at this. You can only clean floors and even then it does a terrible job at doing that and only that. A player playing as a janibot will get bored quickly. No amount of RP will save you. A player taking over a mediborg just makes it useless as you cant inject anymore. And again, medical borg. There's no point in adding the feature. It's too much work then its worth when we have borgs. They don't have ghost role info for a reason. They are not meant to be played.
* Avoid rebuilding all buttons on action state change Allows for drag events to continue when actions change * Remove excess action buttons --------- Co-authored-by: Eoin Mcloughlin <[email protected]>
…n, added law boards to AI upload room (#32608) * Fixed #32443 and #30375 * Fixed duplicate ID issue, and added lawboards to resolve #32581 * Removed Overlord board and added Crewsimov * Removed invalid UserInterface component
disable auto publish
Add two additional checks to prevent FTLing
…2428) Extra fun if it's something that can trigger multiple times
* Change the syndicate charge to start a timer on signal * Actually add the component in question * Add default link for TimerStart signal
# Conflicts: # .github/workflows/publish.yml # Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs # Content.Server/GameTicking/GameTicker.Player.cs # Content.Server/VoiceMask/VoiceMaskComponent.cs # Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/VoiceMask/VoiceMaskerComponent.cs # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Entities/Clothing/Masks/specific.yml # Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml # Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml # Resources/Prototypes/Roles/Jobs/Command/captain.yml # Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml # Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml # Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml # Resources/Prototypes/Roles/Jobs/Science/research_director.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml # Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json # Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-psychologist.png # Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/blue_circuit.png # Resources/Textures/Tiles/green_circuit.png # Resources/Textures/Tiles/steel.png
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Oct 4, 2024
урааа гей пин |
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Co-authored-by: lapatison <[email protected]>
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Changes: Localization
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Changes: Map
Can be reviewed or fixed by people who are knowledgeable with mapping
Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
Changes: UI
Can be reviewed or fixed by people who are knowledgeable with UI design
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