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Upstream sync #2580
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Upstream sync #2580
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* fland update * ore boxes cuz tstalker wantrs them
* marathon update * ore boxes for tstalker
* bagel update * bagel update
* Station AI has their name displayed in announcements now. * I'm so sorry * Corrections * part 2 * part 3 :| * part 4 * Whitespace * Fixing whitespace part 1 * No more whitespace * PLEASE NO MORE WHITESPACE
added stuff
* Add disabled station anchors versions * remove this
* fix * add structural damage taken to a lot of other things * do requested changes * how did this happen
* No Mr.Snail, I expect you to die! * emoting
* Allow mice to walk slowly * add more
…window (#31425) * Delete construction for solar assembly, it's the way to do it * Fix description of solar tracker electronics
Give line edit focus when window is opened No longer require pressing enter to set the text Give feedback when user hits the maximum label length Co-authored-by: Eoin Mcloughlin <[email protected]>
* make tesla brighter * radius to 10
* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings * Changed Science Boots to not be contraband * Made ClothingShoesBootsMagBase abstract * Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.
* Remove unused VVs params and usings from entityUid, MorgueComponent into Entity<MorgueComponent> ent * remove unnecesary VVs cuz datafields add em
* Recompress some lobby images to be under a 1mb * oops
* Remove midround zombies * super rare, like, 1/651 chance every few minutes. * weight to 1 --------- Co-authored-by: Ubaser <[email protected]>
teleporting while pulling crash fix Co-authored-by: YourUsername <[email protected]>
* fix: Check revenant ability costs correctly * refactor: Idiomatically get negative value
fixes smoothing stuff
* Adds salvage magnet board to lathe as default recipe, changes board sprite to supply sprite * Adds the salvage magnet board to the QM's locker, science cannot be trusted and never should be * my body is a machine that turns commits pushed to the wrong branch into machinations on git --------- Co-authored-by: PJBot <[email protected]>
* Delete antagonist shuttles. * Remove neutral shuttles.
…gs + honkbot slipping 2 (#31011) * Lets do this again * I noticed this way to late
add interior rooms to the vgroid
This reverts commit 119dd61.
Add "X.A.N.A." as an AI Anyways I don't think we're gonna get sued for trademark infringement of an old dead French TV show yeah?
…eam-sync # Conflicts: # .github/PULL_REQUEST_TEMPLATE.md # Content.Server/GameTicking/GameTicker.Spawning.cs # Resources/Prototypes/Datasets/Names/ai.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml # Resources/Prototypes/Maps/cog.yml # Resources/Prototypes/Roles/Jobs/Civilian/visitor.yml # Resources/Prototypes/Roles/Jobs/departments.yml # Resources/ServerInfo/Guidebook/Security/Forensics.xml # Resources/Textures/Structures/Furniture/Tables/reinforced.rsi/state_7.png # Resources/Textures/Structures/Walls/solid.rsi/meta.json # Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-0.png # Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-1.png # Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-2.png # Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-3.png # Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-4.png # Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-5.png # Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png # Resources/Textures/Structures/Walls/solid.rsi/reinf_over1.png # Resources/Textures/Structures/Walls/solid.rsi/reinf_over2.png # Resources/Textures/Structures/Walls/solid.rsi/reinf_over3.png # Resources/Textures/Structures/Walls/solid.rsi/reinf_over4.png # Resources/Textures/Structures/Walls/solid.rsi/reinf_over5.png # Resources/Textures/Structures/Walls/solid.rsi/reinf_over6.png # Resources/Textures/Structures/Walls/solid.rsi/rgeneric.png # Resources/Textures/Structures/Walls/solid.rsi/solid0.png # Resources/Textures/Structures/Walls/solid.rsi/solid1.png # Resources/Textures/Structures/Walls/solid.rsi/solid2.png # Resources/Textures/Structures/Walls/solid.rsi/solid3.png # Resources/Textures/Structures/Walls/solid.rsi/solid4.png # Resources/Textures/Structures/Walls/solid.rsi/solid5.png # Resources/Textures/Structures/Walls/solid.rsi/solid6.png # Resources/Textures/Structures/Walls/solid.rsi/solid7.png
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Sep 11, 2024
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Co-authored-by: lapatison <[email protected]> Co-authored-by: lzk <[email protected]>
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Co-authored-by: lapatison <[email protected]> Co-authored-by: faint <[email protected]>
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Changes: Localization
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Changes: Sprites
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Changes: UI
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