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Upstream sync #2547
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Upstream sync #2547
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* Work on abstracting out chargeup functionality/ui from grav gen * Work on station anchor * Finish implementing station anchors * uhh yeah * ok. * fix tests * whoops * Get the last extraneous yaml fail * PJB review * beast mode... ACTIVATE! --------- Co-authored-by: Ed <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]>
* Remove fake centcom stuff * forgor * bruh * FUCK TOOLBOX * weh??
make trading outposty stationary
* fixes #31469 * removed medbelts from lockers. Empty belts found in vending machine now.
* Salvage Equipment Rebalance * oh yeah! * make fire extinguisher 100%
* initial commit * VSCodium is being dumb I don't know why vscodium thinks I modified this whitespace when this is infact how I wrote it in the first place, but it's being dumb and I think if I reset in order to put it in the initial commit I'll have to rebase again so :P. go go gadget single byte commit * but wait, there's more! * missing newline
Co-authored-by: PJBot <[email protected]>
This is the content analogue of space-wizards/RobustToolbox#5412 Made Content.Tests run tests parallelized, which doesn't really seem to matter much. I tried to make Content.IntegrationTest more aggressively parallelized but ran into dotnet/runtime#107197 so we need to shelve that. Added a comment explaining as such.
* Update StackSystem and add SpawnMultiple targeting EntityUid * Update Content.Server/Stack/StackSystem.cs * Update Content.Server/Stack/StackSystem.cs --------- Co-authored-by: metalgearsloth <[email protected]>
* Remove FormattedMessage obsolete methods * Oops
* replace obsolete * weh
…eam-sync # Conflicts: # Content.Server/Connection/ConnectionManager.cs # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Entities/Stations/base.yml
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Sep 1, 2024
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Co-authored-by: lapatison <[email protected]>
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Changes: Localization
Can be reviewed or fixed by people who are knowledgeable with translation
Changes: Map
Can be reviewed or fixed by people who are knowledgeable with mapping
Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
Changes: UI
Can be reviewed or fixed by people who are knowledgeable with UI design
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