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Displacement maps for Vulpas and Reptiles #2447

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merged 15 commits into from
Nov 23, 2024

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Litogin
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@Litogin Litogin commented Aug 2, 2024

Описание PR

Добавление карт смещений, для вульп и унатхов, для дальнейших апсримов и правильного отображения текстур одежды

Исправляет:
#2314

Проверки

  • Добавлениe DM (Displacement map) для одежды
  • Добавление DM для ботинок
  • Проверки отображение тексур и багов

Изменения

🆑 Litogin

  • add: Добавление карт смещения
  • fix: Исправлен баг с ботинками

Много удалений... Это требуется
@github-actions github-actions bot added Changes: No C# Code has not been changed Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design labels Aug 2, 2024
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github-actions bot commented Aug 2, 2024

RSI Diff Bot; head commit 6e9e582 merging into 156db8f
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi

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Resources/Textures/Clothing/Shoes/Boots/explorer.rsi

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Resources/Textures/Clothing/Shoes/Boots/magboots-syndicate.rsi

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Resources/Textures/Clothing/Shoes/Boots/mercboots.rsi

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Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi

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Resources/Textures/Clothing/Shoes/Misc/damedaneshoes.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/bartender.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/bartender_purple.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_agent.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/ert_engineer.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/ert_janitor.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/ert_medic.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/ert_security.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/familiar_garbs.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/flannel.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/genetics.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/hawaiblack.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/hawaiblue.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/hawaired.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/hawaiyellow.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/kimono.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/lawyerblack.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/loungewear.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/musician.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/nanotrasen.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/overalls.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/roboticist.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/safari.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/scientist.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_engineer.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_researcher.rsi

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Resources/Textures/Clothing/Uniforms/Jumpsuit/syndieformal.rsi

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Resources/Textures/Corvax/Mobs/Species/displacement.rsi

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jumpsuit Added
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Edit: diff updated after 6e9e582

@lzk228
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lzk228 commented Aug 2, 2024

файноли

@CatBackGround
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Finally blyat'...

@DreamlyJack
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Nakonec-to...

@hiucko
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hiucko commented Aug 2, 2024

Vulpas and unathi

@Litogin
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Litogin commented Aug 2, 2024

Vulpas and unathi

Ниче не знаю
image

@Meguneri
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Meguneri commented Aug 2, 2024

Я ждал этого момента четыре...Нет, пять тысяч лет

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github-actions bot commented Aug 3, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added the Merge Conflict PR have unsolved merge conflicts label Aug 3, 2024
…k/Litogin/add-dm

# Conflicts:
#	Resources/Prototypes/Entities/Mobs/Species/reptilian.yml
@github-actions github-actions bot removed the Merge Conflict PR have unsolved merge conflicts label Aug 4, 2024
Litogin and others added 5 commits August 17, 2024 16:14
Почему только для цветных? Потому что у обуви уж много разновидностей, и подводить под один стандарт и так, чтобы было красиво - не возможно
@SonicHDC
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SonicHDC commented Sep 7, 2024

Оно мертво?

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github-actions bot commented Sep 8, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added the Merge Conflict PR have unsolved merge conflicts label Sep 8, 2024
@Litogin
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Litogin commented Sep 9, 2024

Оно мертво?

Скоро продолжу

@Litogin Litogin marked this pull request as ready for review September 9, 2024 06:46
@Litogin Litogin requested a review from Morb0 as a code owner September 9, 2024 06:46
@github-actions github-actions bot added the Status: Needs Review This PR requires new reviews before it can be merged label Sep 9, 2024
@Litogin Litogin marked this pull request as draft September 9, 2024 06:46
@github-actions github-actions bot added the Changes: Map Can be reviewed or fixed by people who are knowledgeable with mapping label Sep 10, 2024
Litogin and others added 2 commits November 18, 2024 16:12
Это необходимо, иначе ролики и большие клоунские туфли будут проходить процесс смещение пикселей.
@Litogin
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Litogin commented Nov 18, 2024

Я не уверен что вся одежда проходит. Если во время ревью найдется это или позднее - с радостью готов исправлять

@Litogin Litogin marked this pull request as ready for review November 18, 2024 20:24
@SabatonShip
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🥹❤️

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Это ахеренно

@Vonsant
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Vonsant commented Nov 22, 2024

@SonicHDC проснись

@SonicHDC
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Я вижу, что вроде нормально

@Vonsant
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Vonsant commented Nov 22, 2024

Вмержишь под свою ответственность?

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Вроде нигде нет ошибок.
Но меня волнует удаление уже сделаных спрайтов для унатхов(не считая базовых туфель), ведь странно уже готовые работы удалять. Они ведь объективно лучше DMов.
Эти карты скорее сделаны для дальнейшего забивания на доспрайты.
Лучше вернуть спрайты, а система пусть для остального работает.

@Litogin
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Litogin commented Nov 22, 2024

Эти карты скорее сделаны

Они были удалены, из-за того, что когда ПР был только начат. Это требовалось, иначе был ужас. Сейчас это можно вернуть, но смысла этого 0. Пр станет как тупая заглушка, пока текстуры не будут оптимизированы под расу

@lzk228
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lzk228 commented Nov 22, 2024

удалить новые ноги, это же просто пиздец столько терпеть только из-за того что кому-то моча в голову ударила

@Litogin
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Litogin commented Nov 22, 2024

удалить новые ноги, это же просто пиздец столько терпеть только из-за того что кому-то моча в голову ударила

Они в какой-то степени лорны и разнообразие

@UmnayaSvinka
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нахуя вообще ноги меняли

@Vonsant
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Vonsant commented Nov 22, 2024

удалить новые ноги, это же просто пиздец столько терпеть только из-за того что кому-то моча в голову ударила

Я тоже терпеть не могу криволапых. Но уже поздно выкидывать в мусорку часы трудов спрайтеров для адаптации.

@lzk228
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lzk228 commented Nov 22, 2024

никогда не поздно

@PuroSlavKing
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PuroSlavKing commented Nov 22, 2024

нахуя вообще ноги меняли

Потому-что они такие какие и должны быть, привыкайте к хорошему, а не костылям. Не нравится? Тогда платите кодеру который сделает функцию выбора инвалидности формы ног

@SabatonShip
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А вы уважаемые, ухи случаем не поели, царьки? Вас никто и не просит заниматься поддержкой унатхов, удалюны 😂

@lapatison
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А вы уважаемые, ухи случаем не поели, царьки? Вас никто и не просит заниматься поддержкой унатхов, удалюны 😂

Кто ты, воин?

@SabatonShip
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А вы уважаемые, ухи случаем не поели, царьки? Вас никто и не просит заниматься поддержкой унатхов, удалюны 😂

Кто ты, воин?

Какая разница? Ответил высером на высер, не обращай внимания

@SonicHDC
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Чтож, будем идти от обратного.
Если игрокам не понравятся некоторые спрайты, то мы их вернём выборочно.
Всё же спрайты в базе останутся.

@SonicHDC SonicHDC merged commit d44f76d into space-syndicate:master Nov 23, 2024
29 checks passed
AwareFoxy added a commit to space-syndicate/space-station-14-next that referenced this pull request Nov 24, 2024
* Applying Fix from #32764 to staging

* Fix random test fail in DeleteAllThenGhost (#32753)

It's simple. We kill the heisentest

* Fix random test fail in DeleteAllThenGhost (#32753)

It's simple. We kill the heisentest

* Fix some rounds failing to end due to mind roles (#32792) (#32793)

* Fix some rounds failing to end due to mind roles

Fixes #32791

This is caused by ShowRoundEndScoreboard running into a bug trying to display antags: some player is showing up as antag with MindIsAntagonist(), but has no antag roles listed in MindGetAllRoleInfo().

This was caused by one of the roles of the player having the Antag boolean set, but having no AntagPrototype set.

The responsible mind role appeared to be MindRoleSubvertedSilicon which is missing a set for the SubvertedSilicon antag prototype.

I also added resilience to the round-end code to make it so that an exception showing the scoreboard (and sending the Discord message) would not cause the round end logic to completely abort from an exception.

I am planning to add an integration test to cover this bug (no prototype in mind roles), but I'll leave that for not-the-immediate-hotfix.

* At least one maintainer approved this tiny PR without reading it, not naming names.

* HOTFIX: Fix tech anomaly nexttimer (#32805) (#32807)

Fix tech anomaly nexttimer (#32805)

Co-authored-by: metalgearsloth <[email protected]>

* HOTFIX spider clan charges can be armed again (#32866)

* fix ninja bomb component check

* remove TryGetRole

* HOTFIX Plushies no longer delete items when recycled (#32882)

Fix: Plushies no longer delete items when recycled (#32838)

fix

Co-authored-by: beck-thompson <[email protected]>

* HOTFIX (stable) submodule update  (#32900)

Update submodule

This fixes an important memory leak.

* Hotfix server config changes for playercap and Levi bunker (#32925)

Co-authored-by: slarticodefast <[email protected]>

* Applying Fix from #32764 to staging

* Fix Bug With Uppercase Radio Keys (#32997)

* Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)

Fix loneop spawnrate by reverting it to not use the custom shuttle event system.

* Fix playtime formatting (#32974)

* Fixes tailthump breaking positional audio by making it mono (#33092)

* Hotfix add debug info to traitor activation (#33119)

* Add debug messages to traitor activation

* more debug

* we hate powergaming

* HOTFIX latejoin traitor activations (#33180)

* Reverted #31978

* oops reverted too much

* dark green jumpsuit recolor, casual green jumpsuits added (#31710)

* green

* fix material arbitrage

* lighter

* Automatic changelog update

* Label workflow - stable (#33220)

* Label workflow - staging (#33221)

* Add a Walking alert (#32954)

* Initial commit

* Review feedback changes

* ProtoId

* TempCommit

* First attempt to have client alerts

* Review changes

* The Jumpsuit Re-Detailening (#33096)

* jumpsuit detailening

* jumpskirt stuff

* meta.json

* update meta.json

* meta.json fix fix

* meta.json fix fix fix

* Intellicards now have a doAfter. (#33198)

* init

* cleanup

* Oops! Forgot something

* addressing changes

* guh

* guh 2.0

* some cleanup

* all bless the intellicard

* Yippee

* small locale thing

* changes + small bugfix

---------

Co-authored-by: slarticodefast <[email protected]>

* Automatic changelog update

* Update Credits (#33237)

Co-authored-by: PJBot <[email protected]>

* Removed bola stam damage (#32989)

* tweak: weather command tooltip (#33130)

clear weather tip

* Automatic changelog update

* Goliath rebalance (#31492)

Update asteroid.yml

* Omega Station: Fix Air Alarm in CMO office (#33216)

move air alarm and link devices

* [Maps] Astra Update (space-syndicate#2760)

* Automatic changelog update

* Фикс законов боргов. (space-syndicate#2754)

* Automatic changelog update

* Resprite some captain clothing (space-syndicate#2740)

* Automatic changelog update

* Fix vape use without check if doafter cancelled (#33245)

vape small fix

* HOTFIX: Fix Security Shell Gun being uncraftable. (#33247)

* Sec Shell Gun Craftability Hotfix

* Capital Fix

* New lobby art (space-syndicate#2762)

* Automatic changelog update

* Make the Flare Gun & Security Shell Gun be unbolted by default. (#33248)

* Automatic changelog update

* Remove roundStart: false for Anivia voice prototype (space-syndicate#2764)

* Zombies able to see infection.

* BUGFIX: Fix APEs being able to be turned on without power (#32493)

Add a check to see the APC is powered before turning the emitter on.

* Automatic changelog update

* Separate CCVars into separate files

* improve BiomeDunGen (#33113)

* improve BiomeDunGen

* forgot lol

* Update DungeonJob.PostGenBiome.cs

* Update DungeonJob.PostGenBiome.cs

* Make Droppers Respect Closed/Sealed Containers (#33011)

* Make droppers respect closed/sealed

* Combine nested

* Optimize conditions a bit

* Automatic changelog update

* Allow editing angle of the fired projectile (#33254)

Add Angle datafield to `ProjectileComponent`. It allows to change the angle of the fired projectile

* Fix unban/editing role bans placed in groups. (#30659)

* On editing a roleban, get all the bans with the same time.

* forgoten newline

* Update to check for player ID too.

* Automatic changelog update

* [Maps] Paper Tweak  (space-syndicate#2761)

* Automatic changelog update

* Adds new sprites for shotgun shell boxes (#33176)

* Adds new sprites for shotgun shell boxes

* Adds second set of mag visuals for slug and uranium casings

* Fixes yaml that I messed up

* Changes credit to new username before merging happens

* un-reverted fixes

* oops

* Added the ability to microwave inert flesh anomaly cores to turn into an anomalous meat mass (#33223)

* First round of anomaly core functionalities added

* Added sliceTime to anom meat mass and cooked version

* Adds SmokeOnUse component, system and shared system, adds new functions to inert electrical anom core

* Added more functions

* Final touches to branch

* Cleaning up some of the metadata for sprites and component definitions

* PR_Changes_v2_rev.0_Final_FINALFORREALTHISTIME.yml

* Lol jk these goddamn tests why me

* Quick updates based on feedback

* more changes to improve

* additional fixes and edits

* Changed tech core functionality

* added magboot functionality to grav core

* fixed issue with bluespace core sizing

* Reverting changes per request

* extra file to be deleted

* File cleanup

* Update chemicals.ftl

* Update cores.yml

* Update cores.yml

* Update meta.json

* Update chemicals.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/meat.yml

Co-authored-by: chromiumboy <[email protected]>

* Update meal_recipes.yml

* Update cores.yml

---------

Co-authored-by: august-sun <[email protected]>
Co-authored-by: chromiumboy <[email protected]>

* Automatic changelog update

* Cog fixes (#33285)

fixed the map (for real this time)

* [Maps] Corvax CentCom fix (space-syndicate#2767)

* Window sprite tweaks (#33282)

* add

* yes

* Automatic changelog update

* Automatic changelog update

* [Maps] Astra goals (space-syndicate#2768)

* Automatic changelog update

* tag:with toolshed command (#31751)

* Automatic changelog update

* Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201)

* Act

* Adds Jaunt ECS and related prototypes

* Adds jaunt sounds

* Adds enter and exit sound support to polymorphs

* Updates jaunt description

* Adds jaunt action sprite and changes jaunt polymorph to use it

* Adds Jaunt and upgrade to the wizard grimoire

* Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt

* Update Resources/Locale/en-US/store/spellbook-catalog.ftl

Co-authored-by: slarticodefast <[email protected]>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <[email protected]>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <[email protected]>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <[email protected]>

* Update Content.Shared/Polymorph/PolymorphPrototype.cs

Co-authored-by: slarticodefast <[email protected]>

* Update Content.Shared/Polymorph/PolymorphPrototype.cs

Co-authored-by: slarticodefast <[email protected]>

* removes meta changes

* removes other meta changes

* adds context menu and a description to basemobjaunt

* comments for jaunt component and adds on component shutdown method

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Resources/Prototypes/Catalog/spellbook_catalog.yml

---------

Co-authored-by: lzk <[email protected]>
Co-authored-by: slarticodefast <[email protected]>

* Automatic changelog update

* Update Label workflows to use new labels (#33310)

* Update labeler.yml

* Update labeler-needsreview.yml

* Update labeler-staging.yml

* Update labeler-stable.yml

* Update labeler-untriaged.yml

* Create labeler-size.yml

* Update labeler-size.yml

* Update labeler-size.yml

* Update conflict-labeler.yml

* Rename conflict-labeler.yml to labeler-conflict.yml

* Fix mime broken vow alert (#33303)

Swap VowAlert and VowBrokenAlert on lines 149 and 150 so that the proper alerts are cleared and shown

* Automatic changelog update

* Borg type switching. (#32586)

* Borg type switching.

This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.

New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.

These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.

The modules that each borg type starts with:

* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning

Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.

Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.

The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.

Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.

The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.

There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.

* Fix sandbox failure due to collection expression.

* Module tweak

Fix salvage borg modules still having research/lathe recipes

Engie borg has regular tool module, not advanced.

* Fix inventory system breakage

* Fix migrations

Some things were missing

* Guidebook rewordings & review

* MinWidth on confirm selection button

* Automatic changelog update

* Marathon Station: Added air alarms to CMO, Surgery, Security Checkpoint (#33213)

* add air alarms to sec checkpoint, cmo and western surgery

* decals and cleanup

* Meta Station: Add a fully functional TEG room (#32941)

* initial commit

* delete WIP-marker.md

* add TEG room, move gas chambers up

* remove outside burn chamber button, add naming to APC, SMES, Substation

* add HV below TEG Substation

* removed invalids

* Rule amendment -  Remove role abandonment aHelp requirement. (#33287)

* Role abandonment aHelp requirement.

* disable roundstart chat message

---------

Co-authored-by: slarticodefast <[email protected]>

* [Maps] Maus minor tweak (space-syndicate#2774)

* Automatic changelog update

* Note expiry time is now relative instead of using timestamps (#33262)

* Add the stuff

* Loc fix

* fixes

* Change

* Automatic changelog update

* Update Core (#33325)

add

* Prevent Digiboard recycling (#33315)

* add `HighRiskItem` tag

* Correct tags

Co-authored-by: slarticodefast <[email protected]>

---------

Co-authored-by: slarticodefast <[email protected]>

* Automatic changelog update

* Atro tiles weather disable (space-syndicate#2777)

* Weather tweak (space-syndicate#2778)

* Command external airlocks (#33333)

add

* New ruin variant (#33332)

add

* Edited Snow White reaction to output proper amount of drink. (#33331)

Co-authored-by: RedBookcase <[email protected]>

* Automatic changelog update

* Add succumb action 10 sec delay (#32985)

* Add succumb action 10 sec delay

* add somthing

* add delay to last words as well

---------

Co-authored-by: slarticodefast <[email protected]>

* Automatic changelog update

* Adds gorilla gauntlet storage sprite and updates hit sound (#33167)

* Adds storage sprite for gorilla gauntlet

* Specifies a heavier hitsound for gorilla gauntlet

* Modifies gauntlet icon and storage sprite

* Updates credit to my new username

* Clumsy system refactor (#31147)

* First commit

* Fixes

* Added the noise

* Renames

* Timespan

* Fixed space

* entity -> ent

* This shouldn't work

* opps....

* Datafield name change

* Better comments

* small comment

* Personal skill issue

* Event renames and stuff

* Couple fixes

* Defib ref fixes (Silly me)

* Added clumsy back!

* no hard code clumsy!

* Identity fix

* Event name change

* Comment change

* Function name change

* opp

* Update names

* Damage stuff!

* Fixes!

* Fixes

* opps

* This was hidden away!!

* negative diff feeds me

* Automatic changelog update

* Improve crayon UI to not be stuck in 1996 (#33101)

* Improve crayon UI to not be stuck in 1996

* Make a horrifying crayon spaghetti

* Crayon

* Undeprecate the crayon, describe the crayon

* Automatic changelog update

* BRB sign in the Bureaucracy Crate (#33341)

Added the brb sign to the Bureaucracy Crate

* Automatic changelog update

* Fix utensils not being thrown away (#33326)

* Automatic changelog update

* Fix server crash when the seed extractor is used on the dev map (#33312)

handle event when using seed extractor

Co-authored-by: slarticodefast <[email protected]>

* Solar assembly crate buff (#33019)

* more flatpacks + glass

* solar crate price increase

* price increase

* 1250 spesos

* Update Resources/Prototypes/Catalog/Fills/Crates/engines.yml

---------

Co-authored-by: slarticodefast <[email protected]>

* Automatic changelog update

* Add admin remarks button to lobby (#31761)

* Automatic changelog update

* [Art] Conveyor resprite (space-syndicate#2565)

Arrow added

* Cog christmas update (#33344)

christmas updoot

* Box Holiday Update (#33340)

Added holiday decorations with presents and various fixes

* Marathon holiday update (#33335)

* Added holiday decorations, and modified emergency lights to have a better layout.

* Added a couple more emergency lights after finding a couple spots that were wway too dark during testing, also gave the warden a crew monitor

* bagel christmas update (#33347)

* Throwing Knife description tweak (#33349)

changed description

* Update Credits (#33360)

Co-authored-by: PJBot <[email protected]>

* Adds paper label visuals to closets and lockers (#33318)

* Modifies label sprites and adds label visuals to closets

* Removes redundant GenericVisualizer component

* Automatic changelog update

* Omega Update (Christmas Edition) (#33357)

* Christmasift Omega station.

* Add cryosleeper to bridge.

* Packed Update (Christmas Edition) (#33356)

Christmasified Packed station.

* Wizard Summon Guns/Magic (#32692)

* mostly done but there's a bug with spawning

* RandomGlobalSpawnSpellEvent now actually works

* Summon Guns/Magic is working

* Added sound, cap gun, and auto pick up

* Added all requested changes/fixes from reviews

* Halving cooldowns

* Chemical synthesis kit tweak (#33345)

* butcherable surgery caps

* readded cardboard box

* butcherable now?

* butcherable now?

* one day ill figure this out

* changed label of hyperzine syringe

* removed the thing in hats.yml that wasn't supposed to be here

* Update Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml

---------

Co-authored-by: slarticodefast <[email protected]>

* Dim light bulbs (#33383)

add

* Automatic changelog update

* Shift air alarm sprites to better reflect their direction (#33379)

* Shift Air Alarm sprites to better reflect their direction

* Fix two frames of west-facing sprite being one pixel off

* Indicate that sprites are no longer exactly tgstation's

* replace zzz (space-syndicate#2758)

* Арт "Культ Нар'Си" (space-syndicate#2603)

* Avrite update (space-syndicate#2782)

* Automatic changelog update

* add new goal and tweak others (space-syndicate#2673)

Co-authored-by: NotSoDamn <[email protected]>

* reduce mime and clown playtime requirement (space-syndicate#2668)

* Automatic changelog update

* remove HiddenDesc from Implanters (space-syndicate#2530)

* fix antags hidden desc (space-syndicate#2702)

Co-authored-by: Kill_Me_I_Noobs <[email protected]>

* Automatic changelog update

* Replace direct uses of GameTicker dictionary with `TryGetValue` (#33222)

Fix station events schedulers, antag selection and possibly other systems acting weird in a rare scenario

* Service Worker Job Icon Change (#33361)

* Changes the Server Worker job icon to a bowtie.

* Removes grey from icon to better fit existing art.

* Updated ID card sprite.

* Edit respective meta.json files.

* Cog update (#33410)

removed fun

* fix viewing nav slowing shuttle down (#32381)

fix

* Automatic changelog update

* Welded secret doors no longer say they are welded shut. (#33365)

Init

* Automatic changelog update

* Update locale

* Remove locale borg parts

* [Maps] Glacier update (space-syndicate#2788)

* [Maps] ERT&Salvage shuttle update (space-syndicate#2789)

* Automatic changelog update

* Rebalancing zombie mode chances (space-syndicate#2791)

* Automatic changelog update

* Syndicate footsoldiers now have death acidifier as an autoimplant (space-syndicate#2792)

* Automatic changelog update

* nerf maxcap radius (space-syndicate#2794)

* Automatic changelog update

* Corvax New Year stuff (space-syndicate#2793)

* Automatic changelog update

* [Maps] Avrite update (space-syndicate#2796)

* Automatic changelog update

* Translate Upstream space-syndicate#2785 (space-syndicate#2797)

Co-authored-by: lapatison <[email protected]>
Co-authored-by: lzk <[email protected]>
Co-authored-by: cfif126 <[email protected]>

* Добавление скрытого описания модулей киборгов (space-syndicate#2544)

Co-authored-by: Kill_Me_I_Noobs <[email protected]>

* Automatic changelog update

* set see own notes to true (space-syndicate#2786)

* Automatic changelog update

* [Maps] Astra Winter Update (space-syndicate#2798)

* Automatic changelog update

* Displacement maps for Vulpas and Reptiles (space-syndicate#2447)

* fix reptilians

* Remove brigmed from paper

* Also remove brigmedic from avrite

* fix prices for tests

---------

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Co-authored-by: Errant <[email protected]>
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Co-authored-by: Nim <[email protected]>
Co-authored-by: Litogin <[email protected]>
aw-c pushed a commit to SS14RU/space-station-14 that referenced this pull request Dec 5, 2024
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Changes: No C# Code has not been changed Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design S: Needs Review Status: Needs Review This PR requires new reviews before it can be merged
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