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Upstream sync #2446
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Upstream sync #2446
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In loving memory of Harambe May 27, 1999 – May 28, 2016
Co-authored-by: plykiya <[email protected]>
Stops walls from connecting to foam Co-authored-by: 3nderall <[email protected]>
* Improve PR template * fix typo
…y syringe buff/fix (#29825) * Make delay incurred by transfer amount modifiable * No unintentional negative delay please * Use more fixedpoint, hope I didn't break anything * merge review suggestion Co-authored-by: ShadowCommander <[email protected]> --------- Co-authored-by: ShadowCommander <[email protected]>
* Update word_replacements.yml * Update speech-chatsan.ftl
Fix replayghost spawn
* Added fixedpoint 4, which is basically just fixedpoint2 but with 4 points of precision and using a long instead of an int to store values.
* Adds the Volume of a Gas Tank to its Examine Text * Put Volume in description * Put Volume in description * work please? * Hit space bar
* Fix Freezing on throwing jetpack * bweep(requested stuff)
* vox sprites minor updates * the tax * kid named paper sack
Co-authored-by: plykiya <[email protected]>
* telescreen and television require vision * Move Content.Server.Eye to Shared * fix popups * Filthy
* wrong magazine * a single typo * removed GunSystem solution * magazine misfit warnings
* Syndie borg can now wield DEsword * Made child of EnergySwordDouble for borgs * Made ESword borg module use this new borg DESword * Removed name property of CyborgDESword so that it now inherits from DESword and added a suffix to differentiate the two in spawn menu
* Lowercase some prototypes names * huh * return altar * apply * meta map
* split logic into own system * add support for different size displacement maps * some clothes may not use displacement maps * displacement maps spport hand sprites * Update DisplacementMapSystem.cs * rename things * fuck stencilmask * fix bugs * no masks * Update jumpsuits.yml * fix species specific sprites * Update ClothingSystem.cs * shoes + ears displacement, some bugfix * Update DisplacementMapSystem.cs
…s (#30299) borg law 2 state laws all day
* add flash bounty * escape --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
modified: Resources/Locale/en-US/speech/speech-chatsan.ftl modified: Resources/Prototypes/Accents/word_replacements.yml
* Add PR guidelines checkbox to PR template * Update PULL_REQUEST_TEMPLATE.md
…504) * Adjusts the Bingus steal target to include any of the named cats * Change name of target group --------- Co-authored-by: Velcroboy <[email protected]>
* Add percentage reading to chargers * using args.pushgroup * change message * Update Content.Server/Power/EntitySystems/ChargerSystem.cs --------- Co-authored-by: plykiya <[email protected]> Co-authored-by: metalgearsloth <[email protected]>
remove duplicate cartridge rsi
* commit used for the recording, mostly copypaste * Remove recording artifacts, now contains content * use switch expression instead of switch statement Also `ExpectedDoAfter` to fail when doafter isn't raised
* Deploy foldable * Add NetworkedComponent and access to the component * Add handled to afterinteract * Use drop target location instead of setcoordinates * Put back in hand after failed deploy This prevents dropping the bed when clicking while inside a locker. * Created BaseDeployFoldable for folding chairs, body bags, and rollerbeds
* allow ai to understand if its handcuffed. * rerun tests they worky on local * Contained here in, a string of expletives about flaky tests. * on retrospect, default true is probably smorter. * do reviews * I forgor xml * more xml
Update AdminVerbSystem.cs
* Add fill level sprite support for equipped items * Add fill sprites for held/equipped spears
* apc touchup * darker borders ofjdsa fjoias
* Remove obsolete code from Food, Drink and Respirator systems * remove obsolete comment
…eam-sync # Conflicts: # .github/PULL_REQUEST_TEMPLATE.md # .github/labeler.yml # Resources/Prototypes/Accents/word_replacements.yml # Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/pen.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Recipes/Lathes/medical.yml # Resources/Textures/Clothing/Head/Hats/beret_security.rsi/equipped-HELMET-hamster.png # Resources/Textures/Clothing/Head/Hats/beret_security.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hats/beret_security.rsi/icon.png # Resources/Textures/Clothing/Head/Hats/beret_security.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Hats/beret_security.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Hats/beret_security.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/icon.png # Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/rad.rsi/meta.json # Resources/Textures/Clothing/Head/Misc/pumpkin.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png # Resources/Textures/Structures/Power/apc.rsi/base.png # Resources/Textures/Structures/Power/apc.rsi/broken.png # Resources/Textures/Structures/Power/apc.rsi/display-charging.png # Resources/Textures/Structures/Power/apc.rsi/display-full.png # Resources/Textures/Structures/Power/apc.rsi/display-lack.png # Resources/Textures/Structures/Power/apc.rsi/display-remote.png # Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png # Resources/Textures/Structures/Power/apc.rsi/frame.png # Resources/Textures/Structures/Power/apc.rsi/static.png
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Status: Needs Review
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Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
Changes: Map
Can be reviewed or fixed by people who are knowledgeable with mapping
Changes: UI
Can be reviewed or fixed by people who are knowledgeable with UI design
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Status: Needs Review
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Aug 2, 2024
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Co-authored-by: NotSoDamn <[email protected]> Co-authored-by: lzk <[email protected]>
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Changes: Localization
Can be reviewed or fixed by people who are knowledgeable with translation
Changes: Map
Can be reviewed or fixed by people who are knowledgeable with mapping
Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
Changes: UI
Can be reviewed or fixed by people who are knowledgeable with UI design
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