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Upstream sync #2317
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Upstream sync #2317
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Add ClothingUniformJumpskirtColorPink to an OrGroup
* clean up weather systems * Update WeatherComponent.cs * Update SharedWeatherSystem.cs * some fix * Update SharedWeatherSystem.cs * Update WeatherComponent.cs * Update WeatherComponent.cs * revert autoPause * Update SharedWeatherSystem.cs
* Implement crucial chef's hat functionality * Unified stopping code and added events. * Added documentation to events * Rerun tests * Made review changes, and fixed potential desync bug. * Update whitelist
* Fix conveyor mispredicts Instead of tracking active conveyors we instead track the conveyed entities. This also handles things like stacking conveyors more gracely. * Fix ActiveConveyor * Fix lerping
* Revert "Rotate and Offset station CCVar nuke (#26175)" This reverts commit 44b20f6. # Conflicts: # Content.Server/Station/Systems/StationSystem.cs # Resources/Prototypes/Maps/europa.yml * Fix * Review
Add cones to engivend
arachnid inventory layout fixC
* Turn InteractionAttemptEvent into a struct event * readonly * GettingInteractedWithAttemptEvent * ConsciousAttemptEvent
* Foam Force * make it available somewhere * add clumsyproof and nuke dev item * reorganize * oopsy files * Strap! * woopsie layering * fix grammar to rerun tests for rogue unrelated test fail. * cleanup * I eepy layer forgetti spaghetti * For real last necessary commit * Oops I broke the law! feexed * Decided to just change it to the same source as the poster source in our repo for consistency.
If the volume hits 0 we just remove it.
Broken by #28272
* loadout hiding * department of redundancy department
… png changes (#29185) It was brought up to me in space-wizards/space-station-14#29179 (comment) (and from a dm from them) that space bars can cause issues with the rsi bot. Upon investigation its case we use "space-delimited" on the "get changes files" check. Which returns ALL changed files. Even if the change has nothing to do with png's or rsi's (example a downstream merging upstream)
* unhardcode thief MaxSelectedSets * we do a little copy paste * --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* Revert "Automatic changelog update" This reverts commit 3358aef. * Revert "Revert "Automatic changelog update"" This reverts commit 3d0b6a7ade06ec555d4f6df3f39134b139e5247c. * Removal of the throw cooldown as it felt sluggish and unresponsive before.
* security resprite * hos cap fix * i forgor * further fixes * my furniture is broken * fedora update
* golden plunger * Add wood material (the handle is still wood) * 52 hours --------- Co-authored-by: metalgearsloth <[email protected]>
* Make chat rate limits a general-purpose system. Intending to use this with ahelps next. * Rate limt ahelps Fixes #28762 * Review comments
Co-authored-by: deltanedas <@deltanedas:kde.org>
Loadout MinLimit doesn't count failed attempts
* Add IsNullOrEmpty checks before indexing KnownSubnets * actor
Stasis bed is now power toggleable
* BlockSolutionAccessComponent now only blocks one specified solution. * Significant overhaul Separated spilling when worn functionality into its own component/system. Removed BlockSolutionAccessComponent. Added an event for solution access.
…… (#29272) feat: update cyborg parts naming for them to be ordered consistently, closes #29270
* First batch of ghostrole rule updates * Second pass * Re-word free agent * Apply review comments Co-authored-by: Chief-Engineer <[email protected]> * You heard it here first folks God rules are weird to write. Co-authored-by: Chief-Engineer <[email protected]> * Honkbot -> Free Agent Co-authored-by: Chief-Engineer <[email protected]> * Mimebot -> Free Agent Co-authored-by: Chief-Engineer <[email protected]> * Jonkbot -> Free Agent Co-authored-by: Chief-Engineer <[email protected]> * Softer blue --------- Co-authored-by: Chief-Engineer <[email protected]>
* Implement a new kind of ip range ban that only applies to new players * Put determining whether a player record exists to its own function * Make BlacklistedRange bans get bypassed by any ban exemption * Stop trying to get another DbGuard while already having one This does break with convention on the functions in that area but considering the use of this function it's probably fine? I could alternatively just move the place it's called from. Also I was suppossed to wait for tests to finish locally just to be sure, but nah. I am pushing this now
…ream-sync # Conflicts: # Content.Server/Chat/Managers/ChatManager.cs # Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml # Resources/Prototypes/Entities/Mobs/Player/humanoid.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml # Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png # Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/icon.png # Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET-hamster.png # Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hats/hoshat.rsi/icon.png # Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Hats/hoshat.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING-monkey.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING-monkey.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING-monkey.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json # Resources/Textures/Objects/Storage/boxes.rsi/meta.json # Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit-full.png # Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit.png
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Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
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Jun 21, 2024
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Changes: Localization
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Changes: Map
Can be reviewed or fixed by people who are knowledgeable with mapping
Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
Changes: UI
Can be reviewed or fixed by people who are knowledgeable with UI design
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