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Upstream sync #2133
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Upstream sync #2133
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* Add wide swinging to spiders * Add wide swinging to slimes
remove THC oil
…d to action events and BackgroundOn field (#27682) * Add ActionPerformedEvent and ActionsSystem.SetIfBiggerCooldown * Add action id to action events and backgroundon field to action component
* Fix votes using an audio entity Just retains a source around and uses that. I think the audio limit is like 256 sources on the lower end so this is like whatever to persist. * Restart * weh
* Adds Support for Guidebook Buttons in UIs * read it from the component * the code is perfect * moony review --------- Co-authored-by: ike709 <[email protected]>
* Make FTL constants in ShuttleSystem into cvars * Fix tests
* Fix const data field in BlindableComponent * Fix usages
* Fix shuttle cvars comments * Add another line to ftl mass limit
* inital * Update meta.json
* gives vox The Brows in their front facing sprite * JASON
* Do not wake up NPC if there is still a mind attached. This became apparent with diona nymphs (?) and slime gyras (?). This caused players that disconnected while a nymph, gyras or other npc to resume their NPC behavior. Which I would call unwanted. This fixes that. * Zombies become AI anyway * Update Content.Server/NPC/Systems/NPCSystem.cs --------- Co-authored-by: Nemanja <[email protected]>
* Add tests for ghost spawn position * Make ghosts spawn immediately * Format mind system * Move ghost spawning to GhostSystem * Spawn ghost on grid or map This fixes the ghosts being attached the parent entity instead of the grid. * Move logging out of the ghost system * Make round start observer spawn using GhostSystem * Move GameTicker ghost spawning to GhostSystem Moved the more robust character name selection code over. Moved the TimeOfDeath code over. Added canReturn logic. * Add overrides and default for ghost spawn coordinates * Add warning log to ghost spawn fail * Clean up test * Dont spawn ghost on map delete * Minor changes to the role test * Fix role test failing to spawn ghost It was failing the map check due to using Nullspace * Fix ghost tests when running in parallel Not sure what happened, but it seems to be because they were running simultaneously and overwriting values. * Clean up ghost tests * Test that map deletion does not spawn ghosts * Spawn ghost on the next available map * Disallow spawning on deleted maps * Fix map deletion ghost test * Cleanup
* Brings over changes from the original magic refactor PR * Adds Master Spellbook, spellbook categories, WizCoin currency, and locale * Wiz€oin™ * Adds currency whitelist to Spellbook preset, grants contained actions on action added. * Adds grant contained action and remove provided action. * adds a way for actions to be upgraded to the store * Adds Fireball 3 and fixes action upgrade logic so that it checks if the action can level or if the action can upgrade separately * Fixes upgrade logic in ActionUpgradeSystem to allow for level ups without an actual upgrade. Fixed action upgrade logic in store system as well * Removes current action entity from the bought entities list and adds new or old action entity * Removes Current Entity * Removes old comments, fixes TransferAllActionsWithNewAttached * Removes TODO * Removes Product Action Upgrade Event * reverts changes to immovablerodrule * Removes stale event reference * fixes mind action grant logic * reverts shared gun system change to projectile anomaly system * forgor to remove the using * Reverts unintended changes to action container * Adds refund button to the store * Refreshes store back to origin. * Refund with correct currency * Init refund * Check for terminating and update interface * Disables refund button * Removes preset allow refund * dont refund if map changed * adds refunds to stores * Adds method to check for starting map * comments, datafields, some requested changes * turns event into ref event * Adds datafields * Switches to entity terminating event * Changes store entity to be nullable and checks if store is terminating to remove reference. * Tryadd instead of containskey * Adds a refund disable method, disables refund on bought ent container changes if not an action * Removes duplicate refundcomp * Removes unintended merges * Removed another unintended change from merge * removes extra using statement * readds using statement * might as well just remove both usings since it won't leave the PR * Fixes Action upgrades from stores * Changes to non obsolete method uses * Shares spawn code between instant and world * Adds action entity to action event, adds beforecastspellevent, adds spell requirements to magic component * puts prereq check in spell methods, sets up template code for before cast event * checks for required wizard clothes * Networks Magic Comp and Wizard Clothes Comp. Renames MagicSpawnData to MagicInstantSpawnData. * Removes posdata from projectiles * Speech > RequiresSpeech * Fixes ActionOnInteract * checks for muted * popup for missing reqs * Validate click loc for blink spell * Checks if doors are in range and not obstructed before opening * Check ents by map coords * Adds speak event * Comments spellbooks * Removes comments * Unobsoletes smite spell * Invert if * Requirements loc * Fixes spell reqs * Inverts an if * Comment updates * Starts doafter work * Removes doafter references * Balances fireball upgrades to be more reasonable * Enables refund on master spellbooks * Spells to do * update spellbook doafter * knock toggles bolts * Touch Spell comments * Comments for pending spells * more comments * adds spider polymorph to spellbook * TODOs for spells * reorganizes spellbook categories and adds wands * fixes spacing and adds limited conditions * commented owner only for future store PR * reenables owner only for the grimoire * fixes grimoire sprite * Adds wizard rod polymorph * summon ghosts event * Moves rod form to offensive category * Adds charge spell and loc for rod polymorph * Oops forgor the actual chages * Item Recall comment * Fixes UI * removes extra field for wizard rod * Cleanup * New Condition (INCOMPLETE) * Fix linter * Fix linter (for real) * fixed some descriptions * adds regions to magic * Adds a non-refund wizard grimoire, fixes blink to deselect after teleporting, reduces force wall despawn time to 12 seconds * removes limited upgrade condition --------- Co-authored-by: AJCM <[email protected]>
* Vox stuff * Species loadouts and lobby refactor The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest. * a * Bulk changes * a * weh * Character import / export * finalise * woops this stuff too * Also datafield exporting * comments * Review
Co-authored-by: PJBot <[email protected]>
…e admin smites better) (#27246) * Sliiiiiiiiiiiiiiiiiip * what * Localize! * antiterminate
* Resolve all non-obsoleting warnings in content * Update ClientGameTicker.cs * Update SkeletonAccentSystem.cs * Update BwoinkSystem.cs
…ream-sync # Conflicts: # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs # Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/Loadouts/Effects/GroupLoadoutEffect.cs # Content.Shared/Preferences/Loadouts/Effects/JobRequirementLoadoutEffect.cs # Content.Shared/Preferences/Loadouts/RoleLoadout.cs # Resources/ServerInfo/Guidebook/Engineering/TEG.xml # Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
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May 15, 2024
Peace and Quiet
* Move most rotting code to shared * Remove unused dependency
You sit on a throne of lies
Roslyn now compiles char + string with string.Concat(ROS<char>). This means doing ref char -> ROS<char> which is not sandbox safe. Actually fixing this in the sandboxer is difficult so I'm gonna just pass on that for now.
* | CVar.SERVER * Ooh ee ooh aah aah ting tang walla walla bing bang
minor refactor and fix Co-authored-by: deltanedas <@deltanedas:kde.org>
* Update engine to v222.3.0 * v222.4.0 instead
This reverts commit f739072.
…ream-sync # Conflicts: # Resources/Prototypes/Datasets/tips.yml
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Changes: Localization
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Changes: Map
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Changes: Sprites
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Changes: UI
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