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Upstream sync #2047
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Upstream sync #2047
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Status: Needs Review
This PR requires new reviews before it can be merged
Changes: Localization
Can be reviewed or fixed by people who are knowledgeable with translation
Changes: Map
Can be reviewed or fixed by people who are knowledgeable with mapping
Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
Changes: UI
Can be reviewed or fixed by people who are knowledgeable with UI design
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Apr 17, 2024
Судя по многому, лучше не мержить, пока оффы многие баги лоадаутов не пофиксят |
основные баги пофикшены, можно мёржить |
Чёта update locale как-то слабо прошёл. ФТЛок мало |
* Hide some map related logs from clients * #if !DEBUG * Fix typo
fixed-ops Im sure there is a more elegant way of fixing this, but this way requires no code changes. So I guess it works.
* fixes it * Snout fix * Partway commit * Partway commit * Update masks and helmets to use the new system
* add dirty calls to mask system * among --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
stunprod
* YAML Linter now validates invalid fields in server-only and client-only components * Update to change in engine PR * Use reflection manager to get the lists of client/server assemblies. Also made it use a hashset on type instead of the previous code. * I'm dumb my bad. * Fix 2 errors that snuck through, showing why we need this. --------- Co-authored-by: Pieter-Jan Briers <[email protected]>
* add fuel costs back to welding * ack * meh * eek!
…list (#26878) Reduced Pneumatic Cannon inventory space by 75%, removed cannon whitelist.
add song to jukebox for funsies!
deleted bartender's incend
# made the waistband position consistent when rotating
* Cane + Cane Blade * Add - type: ContainerContainer * Add another - type: ContainerContainer * Fix and add proper ContainerContainer component * Add UserInterface component * Remove Space * Stat Changes * review --------- Co-authored-by: metalgearsloth <[email protected]>
…eam-sync # Conflicts: # Content.Server/VoiceMask/VoiceMaskSystem.cs # Resources/Prototypes/Entities/Clothing/Hands/specific.yml # Resources/Prototypes/Entities/Clothing/Masks/specific.yml # Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml # Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
Add tooltips to indicate why "Extract" button is disabled. Co-authored-by: Eoin Mcloughlin <[email protected]>
* vox oxygen toxicity and related stuff * Review --------- Co-authored-by: metalgearsloth <[email protected]>
* Update miscellaneous.yml * Update mobspawn.yml * Update miscellaneous.yml * Update miscellaneous.yml
… (#26178) * Printable Empty Magazines * Adjust values of ammo boxes, adjust material costs, add empty lethal/non-lethal mags, swap secfab shotgun shells with shotgun ammo boxes, add recipe for shotgun ammo boxes * Adds fully loaded pistol mags at secfab, removes printing respective cartridges at secfab * Adds fully loaded rifle mags at secfab, removes respective cartridges * Adds fully loaded light rifle mags at secfab, removes respective cartridges from secfab * Adds fully loaded speedloader to secfab, removes respective cartridges from secfab * small id mismatch fix * another wrong ID fix * capitalize Ls in speedloader * Add missing SpeedLoader recipe * Adds fully loaded shotgun drums to secfab, removes respective shells from secfab * add rifle ammo unlocks back in, forgot ammo unlocks affect other fabs as well * Moves tranquilizer shells to the non-lethal ammunition research * Account for the removal of rubbers, adds in craftable disablers * rubber rounds don't exist, remove empty non-lethal mags to just have empty mags * Add in WT550 mags * Convert latheRecipes to use LayeredTextureRect instead of TextureRect * Fix for issue, texture layering now works * Add in missing shell uranium box art * add shelluranium to meta.json * Fix yml issue * Get rid of unused single ammo printing unlocks --------- Co-authored-by: Plykiya <[email protected]>
* Update cane UI key * none of the pr passed ci yippee * weh
* Add a handy security radio I've always wanted to have a handy security radio in game and I thought it would be cool to have one in game. Demonstation can be found in here: https://youtu.be/VQOLiTQAmKc * Merged radio files and changed sprite location * Fixed RSI not having license and copyright * Added a chance to spawn in security closets All security closets will have 50% chance to spawn a handy security radio in it * Update radio id Co-authored-by: lzk <[email protected]> * Change id in locker spawn * Change id in locker spawn * Changed id to RadioHandheldSecurity as suggested * Add radio to vending machine instead of locker Removed radio from lockers and added it to security vending machine * Fixed radio not having a sprite --------- Co-authored-by: lzk <[email protected]>
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Apr 30, 2024
Co-authored-by: lzk <[email protected]>
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Changes: Localization
Can be reviewed or fixed by people who are knowledgeable with translation
Changes: Map
Can be reviewed or fixed by people who are knowledgeable with mapping
Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
Changes: UI
Can be reviewed or fixed by people who are knowledgeable with UI design
Status: Needs Review
This PR requires new reviews before it can be merged
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