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Upstream sync #2047

Merged
merged 446 commits into from
Apr 27, 2024
Merged

Upstream sync #2047

merged 446 commits into from
Apr 27, 2024

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Morb0
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@Morb0 Morb0 commented Apr 17, 2024

Описание PR

Медиа

Проверки

  • PR полностью завершён и мне не нужна помощь чтобы его закончить.
  • Я внимательно просмотрел все свои изменения и багов в них не нашёл.
  • Я запускал локальный сервер со своими изменениями и всё протестировал.
  • Я добавил скриншот/видео демонстрации PR в игре, или этот PR этого не требует.

Изменения

@Morb0 Morb0 requested a review from ficcialfaint as a code owner April 17, 2024 09:45
@github-actions github-actions bot added Status: Needs Review This PR requires new reviews before it can be merged Changes: Localization Can be reviewed or fixed by people who are knowledgeable with translation Changes: Map Can be reviewed or fixed by people who are knowledgeable with mapping Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design Changes: UI Can be reviewed or fixed by people who are knowledgeable with UI design labels Apr 17, 2024
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github-actions bot commented Apr 17, 2024

RSI Diff Bot; head commit a2b6869 merging into 5ba5641
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi

State Old New Status
equipped-HAND Removed
icon Removed

Edit: diff updated after a2b6869

@lapatison
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Судя по многому, лучше не мержить, пока оффы многие баги лоадаутов не пофиксят

@lzk228
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lzk228 commented Apr 17, 2024

основные баги пофикшены, можно мёржить

@lapatison
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Чёта update locale как-то слабо прошёл. ФТЛок мало

DrSmugleaf and others added 20 commits April 18, 2024 23:24
* Hide some map related logs from clients

* #if !DEBUG

* Fix typo
fixed-ops

Im sure there is a more elegant way of fixing this, but this way requires no code changes. So I guess it works.
* fixes it

* Snout fix

* Partway commit

* Partway commit

* Update masks and helmets to use the new system
* add dirty calls to mask system

* among

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
* YAML Linter now validates invalid fields in server-only and client-only components

* Update to change in engine PR

* Use reflection manager to get the lists of client/server assemblies.

Also made it use a hashset on type instead of the previous code.

* I'm dumb my bad.

* Fix 2 errors that snuck through, showing why we need this.

---------

Co-authored-by: Pieter-Jan Briers <[email protected]>
* add fuel costs back to welding

* ack

* meh

* eek!
…list (#26878)

Reduced Pneumatic Cannon inventory space by 75%, removed cannon whitelist.
add song to jukebox

for funsies!
hitomishirichan and others added 27 commits April 27, 2024 12:57
# made the waistband position consistent when rotating
* Cane + Cane Blade

* Add - type: ContainerContainer

* Add another - type: ContainerContainer

* Fix and add proper ContainerContainer component

* Add UserInterface component

* Remove Space

* Stat Changes

* review

---------

Co-authored-by: metalgearsloth <[email protected]>
…eam-sync

# Conflicts:
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Entities/Clothing/Hands/specific.yml
#	Resources/Prototypes/Entities/Clothing/Masks/specific.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml
#	Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
Add tooltips to indicate why "Extract" button is disabled.

Co-authored-by: Eoin Mcloughlin <[email protected]>
* vox oxygen toxicity and related stuff

* Review

---------

Co-authored-by: metalgearsloth <[email protected]>
* Update miscellaneous.yml

* Update mobspawn.yml

* Update miscellaneous.yml

* Update miscellaneous.yml
… (#26178)

* Printable Empty Magazines

* Adjust values of ammo boxes, adjust material costs, add empty lethal/non-lethal mags, swap secfab shotgun shells with shotgun ammo boxes, add recipe for shotgun ammo boxes

* Adds fully loaded pistol mags at secfab, removes printing respective cartridges at secfab

* Adds fully loaded rifle mags at secfab, removes respective cartridges

* Adds fully loaded light rifle mags at secfab, removes respective cartridges from secfab

* Adds fully loaded speedloader to secfab, removes respective cartridges from secfab

* small id mismatch fix

* another wrong ID fix

* capitalize Ls in speedloader

* Add missing SpeedLoader recipe

* Adds fully loaded shotgun drums to secfab, removes respective shells from secfab

* add rifle ammo unlocks back in, forgot ammo unlocks affect other fabs as well

* Moves tranquilizer shells to the non-lethal ammunition research

* Account for the removal of rubbers, adds in craftable disablers

* rubber rounds don't exist, remove empty non-lethal mags to just have empty mags

* Add in WT550 mags

* Convert latheRecipes to use LayeredTextureRect instead of TextureRect

* Fix for issue, texture layering now works

* Add in missing shell uranium box art

* add shelluranium to meta.json

* Fix yml issue

* Get rid of unused single ammo printing unlocks

---------

Co-authored-by: Plykiya <[email protected]>
* Update cane UI key

* none of the pr passed ci yippee

* weh
* Add a handy security radio

I've always wanted to have a handy security radio in game and I thought it would be cool to have one in game.

Demonstation can be found in here: https://youtu.be/VQOLiTQAmKc

* Merged radio files and changed sprite location

* Fixed RSI not having license and copyright

* Added a chance to spawn in security closets

All security closets will have 50% chance to spawn a handy security radio in it

* Update radio id

Co-authored-by: lzk <[email protected]>

* Change id in locker spawn

* Change id in locker spawn

* Changed id to RadioHandheldSecurity as suggested

* Add radio to vending machine instead of locker

Removed radio from lockers and added it to security vending machine

* Fixed radio not having a sprite

---------

Co-authored-by: lzk <[email protected]>
@Morb0 Morb0 merged commit f2eab71 into master Apr 27, 2024
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Morb0 pushed a commit that referenced this pull request Apr 30, 2024
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Changes: Localization Can be reviewed or fixed by people who are knowledgeable with translation Changes: Map Can be reviewed or fixed by people who are knowledgeable with mapping Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design Changes: UI Can be reviewed or fixed by people who are knowledgeable with UI design Status: Needs Review This PR requires new reviews before it can be merged
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