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Upstream sync #1661
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Upstream sync #1661
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* add * locale * probably fix * fix stuffs * oversight * uh yea * i beg * tag * i pray to god this fixes it * update * fix * vestine * fix note * balancing * fix * toxin wipe
* add * fix * formatting..
* Adds coal * Fix stack splitting spawn * Convert size * Ahhh, it's a reagent tooo.... * ore.rsi * Adjust recipes, add reagent extraction * solution name * Adjust reagents to prevent reactions * Adjust reagents for standard of 10u --------- Co-authored-by: Jeff <[email protected]>
* Added the Super Bonk smite. It teleports the player from table to table in the game and bonk their head into them. Also smashes them into glass tables. * Stopped using a timer and now instead use Comp + System. Also added proper logging impact. * Fixed name inconsistency * Admin CL which I forgot * Made it funnier * Moved basically all logic to the system and added a light version that stops when you die * Hopefully made YAML Linter stop bullying me * Removed fun(Glass tables no longer get smashed when the target is bonked over them) General opinion seems that it would cause too much collateral damage. I kinda agree. * Adressed reviews
* boots * Boots rsi * Fix damage values and remove unnecessary item statement * Oops I still needed the Item statement for the sprite. * Added to warden locker and maints rare fluff loot pool * No longer in ward's locker * Update Resources/Prototypes/Entities/Clothing/Shoes/boots.yml Co-authored-by: faint <[email protected]> --------- Co-authored-by: Nemanja <[email protected]> Co-authored-by: faint <[email protected]>
…2352) Weapon Random Fixes
makes external & shuttle airlocks bump-openable
Make closet craftable
* Remove duplicate milks * Migration * Inventories * Guidebook --------- Co-authored-by: Jeff <[email protected]>
* Rebalance Fireaxe * Nerf it a bit
* Adds service light visuals and meta.json * Added the rest of the needed service light sprites * Adds service light and service light bulb entity prototypes * Changes entity descriptions * Removes sprites temporarily * Adds back the sprites and modifies rotation sprites
* Give security sunglasses the security HUD * Switch security to round-start sunglasses, add sec glasses research
…(#22776) * gogoogsf * deltanedas has been banned from the repo * double banned
* added suit * added suit * tweaked monkey suit
…693) * added * pen touch up * fixed conflict? * whatever i dont want credits
Fixes #14220 Because the entity they start following is moving, the physics system gives the follower opposing velocity to counteract, at the time the parent change happens. This happens *after* the follower system tries to clear the follower's velocity, so the follower gets some velocity that will still move them a bit off-center. Fix is easy enough, just reset velocity *after* reparenting, not before.
MinimumTemperatureDeltaToConsider sets the minimum temperature difference for a heat capacity calculation to be run. The problem is that when heating up large quantities of gas (e.g. with a heater), a small dT becomes an even smaller dT when running DivideInto(). This means that small changes in temperature are completely ignored.
* removed nocturine from the uplink catalog * fixed nocturine locale, added back to catalog for 6tc
* fix: Use manhattan distance for extension cable system * fix: Changed my mind
* Add coal distribution to progen * Add sprite --------- Co-authored-by: Jeff <[email protected]>
# Conflicts: # Content.Server/RoundEnd/RoundEndSystem.cs # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png # Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hats/capcap.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hats/capcap.rsi/icon.png # Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png # Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json # Resources/Textures/Clothing/Mask/gascaptain.rsi/equipped-MASK.png # Resources/Textures/Clothing/Mask/gascaptain.rsi/icon.png # Resources/Textures/Clothing/Mask/gascaptain.rsi/meta.json # Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png # Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png # Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-left.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-right.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/meta.json # Resources/Textures/Interface/Alerts/human_alive.rsi/health4.png # Tools/actions_changelogs_since_last_run.py
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Status: Needs Review
This PR requires new reviews before it can be merged
Changes: Localization
Can be reviewed or fixed by people who are knowledgeable with translation
Changes: Map
Can be reviewed or fixed by people who are knowledgeable with mapping
Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
Changes: UI
Can be reviewed or fixed by people who are knowledgeable with UI design
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Dec 21, 2023
RSI Diff Bot; head commit 972d3f4 merging into 75c2e07 Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi
Resources/Textures/Structures/Furniture/potted_plants.rsi
Resources/Textures/Objects/Consumable/Food/ingredients.rsi
Resources/Textures/Clothing/Hands/Gloves/janitor.rsi
Resources/Textures/Clothing/Shoes/Boots/highheelboots.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_agent.rsi
Resources/Textures/Objects/Misc/cc-clipboard.rsi
Resources/Textures/Objects/Specific/Mining/ore_bag_holding.rsi
Resources/Textures/Structures/Wallmounts/service_light.rsi
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Changes: Localization
Can be reviewed or fixed by people who are knowledgeable with translation
Changes: Map
Can be reviewed or fixed by people who are knowledgeable with mapping
Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
Changes: UI
Can be reviewed or fixed by people who are knowledgeable with UI design
Status: Needs Review
This PR requires new reviews before it can be merged
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