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Upstream sync #1661

Merged
merged 78 commits into from
Dec 21, 2023
Merged

Upstream sync #1661

merged 78 commits into from
Dec 21, 2023

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Morb0
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@Morb0 Morb0 commented Dec 21, 2023

Описание PR

Медиа

Проверки

  • PR полностью завершён и мне не нужна помощь чтобы его закончить.
  • Я внимательно просмотрел все свои изменения и багов в них не нашёл.
  • Я запускал локальный сервер со своими изменениями и всё протестировал.
  • Я добавил скриншот/видео демонстрации PR в игре, или этот PR этого не требует.

Изменения

UbaserB and others added 30 commits December 17, 2023 16:20
* add

* locale

* probably fix

* fix stuffs

* oversight

* uh yea

* i beg

* tag

* i pray to god this fixes it

* update

* fix

* vestine

* fix note

* balancing

* fix

* toxin wipe
* add

* fix

* formatting..
* Adds coal

* Fix stack splitting spawn

* Convert size

* Ahhh, it's a reagent tooo....

* ore.rsi

* Adjust recipes, add reagent extraction

* solution name

* Adjust reagents to prevent reactions

* Adjust reagents for standard of 10u

---------

Co-authored-by: Jeff <[email protected]>
* Added the Super Bonk smite. It teleports the player from table to table
in the game and bonk their head into them. Also smashes them into glass
tables.

* Stopped using a timer and now instead use Comp + System. Also added proper logging impact.

* Fixed name inconsistency

* Admin CL which I forgot

* Made it funnier

* Moved basically all logic to the system and added a light version that stops when you die

* Hopefully made YAML Linter stop bullying me

* Removed fun(Glass tables no longer get smashed when the target is bonked over them)

General opinion seems that it would cause too much collateral damage. I kinda agree.

* Adressed reviews
* boots

* Boots rsi

* Fix damage values and remove unnecessary item statement

* Oops I still needed the Item statement for the sprite.

* Added to warden locker and maints rare fluff loot pool

* No longer in ward's locker

* Update Resources/Prototypes/Entities/Clothing/Shoes/boots.yml

Co-authored-by: faint <[email protected]>

---------

Co-authored-by: Nemanja <[email protected]>
Co-authored-by: faint <[email protected]>
makes external & shuttle airlocks bump-openable
Make closet craftable
* Remove duplicate milks

* Migration

* Inventories

* Guidebook

---------

Co-authored-by: Jeff <[email protected]>
* Rebalance Fireaxe

* Nerf it a bit
* Adds service light visuals and meta.json

* Added the rest of the needed service light sprites

* Adds service light and service light bulb entity prototypes

* Changes entity descriptions

* Removes sprites temporarily

* Adds back the sprites and modifies rotation sprites
* Give security sunglasses the security HUD

* Switch security to round-start sunglasses, add sec glasses research
JoeHammad1844 and others added 18 commits December 20, 2023 16:26
…(#22776)

* gogoogsf

* deltanedas has been banned from the repo

* double banned
* added suit

* added suit

* tweaked monkey suit
…693)

* added

* pen touch up

* fixed conflict?

* whatever i dont want credits
Fixes #14220

Because the entity they start following is moving, the physics system gives the follower opposing velocity to counteract, at the time the parent change happens. This happens *after* the follower system tries to clear the follower's velocity, so the follower gets some velocity that will still move them a bit off-center.

Fix is easy enough, just reset velocity *after* reparenting, not before.
MinimumTemperatureDeltaToConsider sets the minimum temperature
difference for a heat capacity calculation to be run. The problem is
that when heating up large quantities of gas (e.g. with a heater), a
small dT becomes an even smaller dT when running DivideInto(). This
means that small changes in temperature are completely ignored.
* removed nocturine from the uplink catalog

* fixed nocturine locale, added back to catalog for 6tc
* fix: Use manhattan distance for extension cable system

* fix: Changed my mind
* Add coal distribution to progen

* Add sprite

---------

Co-authored-by: Jeff <[email protected]>
# Conflicts:
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
#	Resources/Textures/Clothing/Mask/gascaptain.rsi/equipped-MASK.png
#	Resources/Textures/Clothing/Mask/gascaptain.rsi/icon.png
#	Resources/Textures/Clothing/Mask/gascaptain.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/meta.json
#	Resources/Textures/Interface/Alerts/human_alive.rsi/health4.png
#	Tools/actions_changelogs_since_last_run.py
@Morb0 Morb0 requested a review from ficcialfaint as a code owner December 21, 2023 00:29
@github-actions github-actions bot added Status: Needs Review This PR requires new reviews before it can be merged Changes: Localization Can be reviewed or fixed by people who are knowledgeable with translation Changes: Map Can be reviewed or fixed by people who are knowledgeable with mapping Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design Changes: UI Can be reviewed or fixed by people who are knowledgeable with UI design labels Dec 21, 2023
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github-actions bot commented Dec 21, 2023

RSI Diff Bot; head commit 972d3f4 merging into 75c2e07
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi

State Old New Status
equipped-OUTERCLOTHING Modified

Resources/Textures/Interface/Alerts/human_alive.rsi

State Old New Status
health4 Modified

Resources/Textures/Structures/Furniture/potted_plants.rsi

State Old New Status
plant-26 Modified
plant-27 Modified
plant-28 Modified
plant-29 Modified
plant-30 Added

Resources/Textures/Objects/Consumable/Food/ingredients.rsi

State Old New Status
milk-soy Removed
milk Removed

Resources/Textures/Clothing/Hands/Gloves/janitor.rsi

State Old New Status
equipped-HAND Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/Clothing/Shoes/Boots/highheelboots.rsi

State Old New Status
equipped-FEET Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_agent.rsi

State Old New Status
equipped-INNERCLOTHING-monkey Added
equipped-INNERCLOTHING Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/Objects/Misc/bureaucracy.rsi

State Old New Status
folder-centcom Added

Resources/Textures/Objects/Misc/cc-clipboard.rsi

State Old New Status
clipboard Added
clipboard_over Added
clipboard_paper Added
clipboard_pen Added
equipped-BELT Added
inhand-left Added
inhand-right Added

Resources/Textures/Objects/Specific/Mining/ore_bag_holding.rsi

State Old New Status
equipped-BELT Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/Structures/Storage/closet.rsi

State Old New Status
generic_icon Added

Resources/Textures/Structures/Wallmounts/screen.rsi

State Old New Status
screen Added

Resources/Textures/Structures/Wallmounts/service_light.rsi

State Old New Status
broken Added
burned Added
empty Added
off Added
on Added

Resources/Textures/Structures/Walls/rock.rsi

State Old New Status
rock_coal Added

Edit: diff updated after 972d3f4

@Morb0 Morb0 merged commit 5b82eaa into master Dec 21, 2023
12 of 13 checks passed
@Morb0 Morb0 deleted the upstream-sync branch December 21, 2023 00:53
Morb0 pushed a commit that referenced this pull request Dec 21, 2023
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Labels
Changes: Localization Can be reviewed or fixed by people who are knowledgeable with translation Changes: Map Can be reviewed or fixed by people who are knowledgeable with mapping Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design Changes: UI Can be reviewed or fixed by people who are knowledgeable with UI design Status: Needs Review This PR requires new reviews before it can be merged
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