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freaking... work! you piece of happyness and ponies
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pa.pecherskij
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Sep 29, 2024
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using Content.Server.Atmos.EntitySystems; | ||
using Content.Shared.Weather; | ||
using Robust.Shared.Prototypes; | ||
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namespace Content.Server.Atmos.Components; | ||
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[RegisterComponent] | ||
public sealed partial class WeatherDeviceComponent : Component | ||
{ | ||
[DataField] | ||
public bool Enabled; | ||
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[DataField] | ||
public Dictionary<string, WeatherCycleState> KeyFramesByCycleState = new(); | ||
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[DataField] | ||
public TimeSpan EnabledChangeTime; | ||
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[DataField] | ||
public string DefaultTickSpan; | ||
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public TimeSpan DefaultTickSpanCasted { get; set; } | ||
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[DataField] | ||
public WeatherStateMachine? StateMachine; | ||
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public TimeSpan LastChanged = TimeSpan.Zero; | ||
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} | ||
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[Serializable, DataDefinition] | ||
public partial record WeatherCycleState | ||
{ | ||
[DataField] | ||
public ProtoId<WeatherPrototype>? SetWeatherTo = null; | ||
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[DataField] | ||
public bool ResetWeather = false; | ||
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[DataField] | ||
public float? TargetTemperature = null; | ||
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[DataField] | ||
public TimeSpan? WeatherOff; | ||
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[DataField] | ||
public string? TickSpan; | ||
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public TimeSpan? TickSpanCasted; | ||
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/// <summary> | ||
/// Calculatable | ||
/// </summary> | ||
public float TickRate { get; set; } | ||
} |
284 changes: 270 additions & 14 deletions
284
Content.Server/Atmos/EntitySystems/AtmosphereWeatherDeviceSystem.cs
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using System.Linq; | ||
using Content.Server.Atmos.Components; | ||
using Content.Shared.Atmos; | ||
using Content.Shared.Maps; | ||
using Content.Shared.Weather; | ||
using Robust.Shared.Map; | ||
using Robust.Shared.Map.Components; | ||
using Robust.Shared.Prototypes; | ||
using Robust.Shared.Timing; | ||
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namespace Content.Server.Atmos.EntitySystems; | ||
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public sealed partial class AtmosphereWeatherDeviceSystem : EntitySystem | ||
{ | ||
private TimeSpan _lastChange; | ||
private readonly TimeSpan _maxWait = TimeSpan.FromSeconds(15); | ||
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!; | ||
[Dependency] private readonly IGameTiming _time = default!; | ||
[Dependency] private readonly SharedMapSystem _map = default!; | ||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!; | ||
[Dependency] private readonly SharedWeatherSystem _weather = default!; | ||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; | ||
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private readonly Dictionary<WeatherDeviceComponent, List<TileAtmosphere>> _cache = new(); | ||
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/// <inheritdoc /> | ||
public override void Initialize() | ||
{ | ||
SubscribeLocalEvent<WeatherDeviceComponent, ComponentStartup>(OnStartup); | ||
SubscribeLocalEvent<WeatherDeviceComponent, ComponentShutdown>(OnShutdown); | ||
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base.Initialize(); | ||
} | ||
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private void OnStartup(Entity<WeatherDeviceComponent> ent, ref ComponentStartup args) | ||
{ | ||
ent.Comp.EnabledChangeTime = _time.CurTime; | ||
} | ||
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private void OnShutdown(Entity<WeatherDeviceComponent> ent, ref ComponentShutdown args) | ||
{ | ||
_cache.Remove(ent.Comp); | ||
} | ||
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/// <inheritdoc /> | ||
public override void Update(float frameTime) | ||
{ | ||
var diff = _time.CurTime - _lastChange; | ||
if (diff < _maxWait) | ||
var query = EntityQueryEnumerator<WeatherDeviceComponent, TransformComponent>(); | ||
while (query.MoveNext(out var uid, out var device, out var transform)) | ||
{ | ||
return; | ||
if (!device.Enabled) | ||
{ | ||
continue; | ||
} | ||
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device.StateMachine ??= GetStateMachine(device); | ||
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var diff = _time.CurTime - device.LastChanged; | ||
if (diff < (device.StateMachine.Current.TickSpanCasted ?? device.DefaultTickSpanCasted)) | ||
{ | ||
return; | ||
} | ||
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device.LastChanged = _time.CurTime; | ||
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var map = transform.MapID; | ||
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if (device.StateMachine.TrySwitchState(_time, _time.CurTime, device.EnabledChangeTime)) | ||
{ | ||
var targetWeather = device.StateMachine.Current.SetWeatherTo; | ||
if (targetWeather != null) | ||
{ | ||
var endTime = _time.CurTime + device.StateMachine.Current.WeatherOff + TimeSpan.FromSeconds(5); | ||
var weather = _prototypeManager.Index(targetWeather.Value); | ||
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_weather.SetWeather(map, weather, endTime); | ||
} | ||
} | ||
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if (!transform.GridUid.HasValue) | ||
{ | ||
continue; | ||
} | ||
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var gridUid = transform.GridUid.Value; | ||
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EnsureComp<MapAtmosphereComponent>(transform.MapUid!.Value, out var mapAtmosphere); | ||
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var temperatureChange = device.StateMachine.Current.TickRate; | ||
var targetTemperature = device.StateMachine.NextTargetTemp ?? device.StateMachine.Current.TargetTemperature; | ||
if (temperatureChange != 0) | ||
{ | ||
if (!_cache.TryGetValue(device, out var list)) | ||
{ | ||
list = new List<TileAtmosphere>(); | ||
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EnsureComp<MapGridComponent>(gridUid, out var grid); | ||
EnsureComp<GridAtmosphereComponent>(gridUid, out var gridAtmosphereComponent); | ||
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foreach (var (_, tile) in gridAtmosphereComponent.Tiles) | ||
{ | ||
var vector = tile.GridIndices; | ||
var entityCoordinates = new EntityCoordinates(gridUid, vector); | ||
var refTile = _map.GetTileRef((gridUid, grid), entityCoordinates); | ||
var tileDef = (ContentTileDefinition)_tileDefinitionManager[refTile.Tile.TypeId]; | ||
if (refTile.Tile.IsEmpty || !tileDef.CanCrowbar && tile.Air is { Immutable: false }) | ||
{ | ||
list.Add(tile); | ||
} | ||
} | ||
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_cache.Add(device, list); | ||
} | ||
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Log.Debug("Changing temp for {count} tiles! {change}",list.Count, temperatureChange.ToString("F1")); | ||
bool isCooling = temperatureChange < 0; | ||
foreach (var tileAtmosphere in list) | ||
{ | ||
var mixture = tileAtmosphere.Air!; | ||
if (tileAtmosphere.Air == null) | ||
{ | ||
continue; | ||
} | ||
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if ( | ||
targetTemperature != 0 | ||
&& ( | ||
isCooling && mixture.Temperature >= targetTemperature | ||
|| !isCooling && mixture.Temperature <= targetTemperature | ||
) | ||
) | ||
{ | ||
mixture.Temperature += temperatureChange; | ||
} | ||
} | ||
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var currentGas = mapAtmosphere.Mixture; | ||
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if ( | ||
targetTemperature != 0 | ||
&& ( | ||
isCooling && currentGas.Temperature >= targetTemperature | ||
|| !isCooling && currentGas.Temperature <= targetTemperature | ||
) | ||
) | ||
{ | ||
if (currentGas.Immutable) | ||
{ | ||
currentGas = new GasMixture(); | ||
currentGas.CopyFrom(currentGas); | ||
} | ||
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currentGas.Temperature += temperatureChange; | ||
_atmosphere.SetMapAtmosphere(transform.MapUid!.Value, false, currentGas); | ||
} | ||
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} | ||
} | ||
} | ||
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var query = EntityQueryEnumerator<WeatherDeviceComponent, TransformComponent>(); | ||
while (query.MoveNext(out var uid, out var device, out var transform)) | ||
private WeatherStateMachine GetStateMachine(WeatherDeviceComponent device) | ||
{ | ||
var deviceDefaultTickSpan = TimeSpan.Parse(device.DefaultTickSpan); | ||
device.DefaultTickSpanCasted = deviceDefaultTickSpan; | ||
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var byKeyFrame = device.KeyFramesByCycleState.ToDictionary( | ||
x => TimeSpan.Parse(x.Key), | ||
x => x.Value | ||
); | ||
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var byKeyFrameSequence = byKeyFrame.Select(x => (Span:x.Key,State: x.Value)).ToArray(); | ||
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(TimeSpan Span, WeatherCycleState State) lastWeatherChange = default; | ||
for (int i = 0; i < byKeyFrameSequence.Length; i++) | ||
{ | ||
var gridUid = transform.GridUid; | ||
EnsureComp<GridAtmosphereComponent>(gridUid!.Value, out var comp); | ||
foreach (var tileAtmosphere in comp.MapTiles) | ||
var (currentSpan, currentState)= byKeyFrameSequence[i]; | ||
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if (i + 1 < byKeyFrameSequence.Length) | ||
{ | ||
var (nextSpan, nextState) = byKeyFrameSequence[i + 1]; | ||
if (currentState.TargetTemperature.HasValue && nextState.TargetTemperature.HasValue) | ||
{ | ||
if (currentState.TickSpan != null) | ||
{ | ||
currentState.TickSpanCasted = TimeSpan.Parse(currentState.TickSpan); | ||
} | ||
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var tickSpan = currentState.TickSpanCasted ?? deviceDefaultTickSpan; | ||
var tickCount = (nextSpan - currentSpan) / tickSpan; | ||
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currentState.TickRate = (float)((nextState.TargetTemperature.Value - currentState.TargetTemperature.Value) / tickCount); | ||
} | ||
} | ||
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if (currentState.ResetWeather) | ||
{ | ||
lastWeatherChange.State!.WeatherOff = currentSpan - lastWeatherChange.Span; | ||
} | ||
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if (!currentState.SetWeatherTo.HasValue) | ||
{ | ||
if (tileAtmosphere.Air != null) | ||
tileAtmosphere.Air.Temperature += 5; | ||
continue; | ||
} | ||
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if (lastWeatherChange == default) | ||
{ | ||
lastWeatherChange = (currentSpan, currentState); | ||
continue; | ||
} | ||
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lastWeatherChange.State!.WeatherOff = currentSpan - lastWeatherChange.Span; | ||
lastWeatherChange = (currentSpan, currentState); | ||
} | ||
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_lastChange = _time.CurTime; | ||
return new WeatherStateMachine(byKeyFrame, Log); | ||
} | ||
} | ||
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public class WeatherStateMachine | ||
{ | ||
private readonly LinkedList<(TimeSpan Span, WeatherCycleState State)> _nodes; | ||
private readonly ISawmill _sawmill; | ||
private LinkedListNode<(TimeSpan Span, WeatherCycleState State)> _current; | ||
private readonly long _fullCycleTime; | ||
private readonly LinkedListNode<(TimeSpan Span, WeatherCycleState State)> _last; | ||
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public WeatherStateMachine(Dictionary<TimeSpan, WeatherCycleState> nodes, ISawmill sawmill) | ||
{ | ||
_nodes = new LinkedList<(TimeSpan Span, WeatherCycleState State)>(nodes.Select(x=>(x.Key,x.Value))); | ||
_current = _nodes.First!; | ||
_last = _nodes.Last!; | ||
_sawmill = sawmill; | ||
_fullCycleTime = (long)nodes.Keys.Max().TotalSeconds; | ||
} | ||
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public bool TrySwitchState( | ||
IGameTiming timing, | ||
TimeSpan currentTimeInCycle, | ||
TimeSpan deviceEnableChangedTime | ||
) | ||
{ | ||
var timeSinceEnabled = currentTimeInCycle - deviceEnableChangedTime; | ||
var currentSpan = TimeSpan.FromSeconds((long)timeSinceEnabled.TotalSeconds % _fullCycleTime); | ||
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if (currentSpan < _current.Value.Span) | ||
{ | ||
_current = _nodes.First!; | ||
_sawmill.Debug( | ||
"[{time}] Changed state! {partOfCycle}, {tempDiff}, {targetTemp} {weather}, {off}", | ||
timing.CurTime.ToString(@"hh\:mm\:ss"), | ||
_current.Value.Span.ToString(@"hh\:mm\:ss"), | ||
_current.Value.State.SetWeatherTo?.Id, | ||
_current.Value.State.TickRate.ToString("F1"), | ||
_current.Value.State.TargetTemperature?.ToString("F1"), | ||
_current.Value.State.WeatherOff?.ToString(@"hh\:mm\:ss") | ||
); | ||
return true; | ||
} | ||
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if (currentSpan > _current.Value.Span && currentSpan < _current.Next!.Value.Span) | ||
{ | ||
return false; | ||
} | ||
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var next = _current.Next; | ||
do | ||
{ | ||
if (next != null && currentSpan >= next.Value.Span) | ||
{ | ||
_current = next; | ||
_sawmill.Debug( | ||
"[{time}] Changed state! {partOfCycle}, {tempDiff}, {targetTemp} {weather}, {off}", | ||
timing.CurTime.ToString(@"hh\:mm\:ss"), | ||
_current.Value.Span.ToString(@"hh\:mm\:ss"), | ||
_current.Value.State.SetWeatherTo?.Id, | ||
_current.Value.State.TickRate.ToString("F1"), | ||
_current.Value.State.TargetTemperature?.ToString("F1"), | ||
_current.Value.State.WeatherOff?.ToString(@"hh\:mm\:ss") | ||
); | ||
return true; | ||
} | ||
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next = next!.Next; | ||
} while (_current.Next != null && currentSpan > _current.Next.Value.Span); | ||
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return false; | ||
} | ||
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public WeatherCycleState Current { get => _current.Value.State; } | ||
public float? NextTargetTemp => _current.Next?.Value.State.TargetTemperature; | ||
} |
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