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advertisement-medibot-1 = What kind of medbay is this? Everyone's dropping like dead flies. | ||
advertisement-medibot-2 = I knew it, I should've been a plastic surgeon. | ||
advertisement-medibot-3 = There's always a catch, and I'm the best there is. | ||
advertisement-medibot-4 = An apple a day keeps me away. | ||
advertisement-medibot-5 = I'm different! | ||
advertisement-medibot-6 = Fuck you. | ||
advertisement-medibot-1 = И что это за медотсек? Все валятся как мёртвые мухи. | ||
advertisement-medibot-2 = Я ведь знал, что мне следовало стать пластическим хирургом. | ||
advertisement-medibot-3 = Всегда есть уловка, и уловка 22 - лучшая из всех. | ||
advertisement-medibot-4 = Яблоко на ужин - и я не нужен. | ||
advertisement-medibot-5 = Я не такой, как все! | ||
advertisement-medibot-6 = Пошёл ты. | ||
advertisement-medibot-7 = Why are we still here? Just to suffer? | ||
advertisement-medibot-8 = I...I've never lost a patient before. Not today, I mean. | ||
advertisement-medibot-9 = Lexorin in. | ||
advertisement-medibot-8 = Я... Я никогда до этого не терял пациента. Сегодня, я имею в виду. | ||
advertisement-medibot-9 = Ввожу лексорин. |
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14 changes: 7 additions & 7 deletions
14
Resources/Locale/ru-RU/construction/steps/arbitrary-insert-construction-graph-step.ftl
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# Shown when examining an in-construction object | ||
construction-insert-arbitrary-entity = Далее, вставьте { $stepName }. | ||
construction-insert-info-examine-name-instrument-brass = brass instrument | ||
construction-insert-info-examine-name-instrument-keyed = keyed instrument | ||
construction-insert-info-examine-name-instrument-percussion = percussion instrument | ||
construction-insert-info-examine-name-instrument-string = string intrument | ||
construction-insert-info-examine-name-instrument-woodwind = woodwind instrument | ||
construction-insert-info-examine-name-knife = knife | ||
construction-insert-info-examine-name-utensil = utensil | ||
construction-insert-info-examine-name-instrument-brass = духовой инструмент | ||
construction-insert-info-examine-name-instrument-keyed = клавишный инструмент | ||
construction-insert-info-examine-name-instrument-percussion = ударный инструмент | ||
construction-insert-info-examine-name-instrument-string = струнный инструмент | ||
construction-insert-info-examine-name-instrument-woodwind = деревянный духовой инструмент | ||
construction-insert-info-examine-name-knife = нож | ||
construction-insert-info-examine-name-utensil = кухонный прибор |
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entity-category-name-actions = Действия | ||
entity-category-name-game-rules = Game Rules | ||
entity-category-name-objectives = Objectives | ||
entity-category-name-game-rules = Игровые режимы | ||
entity-category-name-objectives = Цели |
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2 changes: 1 addition & 1 deletion
2
...urces/Locale/ru-RU/ss14-ru/prototypes/corvax/entities/markers/spawners/random/animals.ftl
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ent-AnimalRandomSpawner = random animal spawner | ||
ent-AnimalRandomSpawner = спавнер случайное животное | ||
.desc = { ent-MarkerBase.desc } |
10 changes: 5 additions & 5 deletions
10
...es/Locale/ru-RU/ss14-ru/prototypes/corvax/entities/markers/spawners/random/contraband.ftl
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ent-LootSpawnerContrabandLow = contraband spawner | ||
.suffix = Low Value | ||
ent-LootSpawnerContrabandLow = спавнер контрабанда | ||
.suffix = Низкая ценность | ||
.desc = { ent-MarkerBase.desc } | ||
ent-LootSpawnerContraband = contraband spawner | ||
ent-LootSpawnerContraband = спавнер контрабанда | ||
.desc = { ent-MarkerBase.desc } | ||
ent-LootSpawnerContrabandHigh = contraband spawner | ||
.suffix = High Value | ||
ent-LootSpawnerContrabandHigh = спавнер контрабанда | ||
.suffix = Высокая ценность | ||
.desc = { ent-MarkerBase.desc } |
4 changes: 2 additions & 2 deletions
4
Resources/Locale/ru-RU/ss14-ru/prototypes/corvax/entities/tiles/water.ftl
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ent-FloorAzureWaterEntity = azure water | ||
.desc = A real thirst quencher. Corals are not included! | ||
ent-FloorAzureWaterEntity = лазурная вода | ||
.desc = Настоящий утолитель жажды. Кораллы в комплекте не идут! |
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2 changes: 1 addition & 1 deletion
2
Resources/Locale/ru-RU/ss14-ru/prototypes/entities/markers/map_text.ftl
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ent-MapText = map text | ||
ent-MapText = текст карты | ||
.desc = { ent-MarkerBase.desc } |
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