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Upstream #2 #124
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Upstream #2 #124
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… which also uses IonStormSystem. Added StartIonStormedComponent. Changed stuff related to the Derelict Cyborg. Derelict Cyborg now spawns with a randomized lawset.
Co-authored-by: slarticodefast <[email protected]>
Co-authored-by: slarticodefast <[email protected]>
Co-authored-by: slarticodefast <[email protected]>
Co-authored-by: slarticodefast <[email protected]>
Co-authored-by: slarticodefast <[email protected]>
…ture Cyborgs and AI's, including those in subsequent rounds.
…h i didn't want to.
…screen. It still appears in the Player Manifest.
…relict Cyborg right now) not showing up as 'antag' in the admin player overlay.
* Nacho recipes, nutrition, and trash In meal_recipes.yml: Add recipes for Nachos, Cheesy Nachos, and Cuban Nachos. In meals.yml: Add a solutions container to regular nachos so it lines up with the others, and add a small plate as trash to each one. * Volumes, nutritional tweaks, and flavor In meals.yml: Lowered maxVol on nachos to leave 5 units of space. Nachos nutriment and vitamin lowered for costing so little. A cheese wedge is 3.75 nutriment, so cheesy having 4 more total nutritional value lines up nicely to me. Cuban nachos had too little volume to fit its reagents in the first place, so increased maxVol by 10. Chili peppers are 4 nutri / 4 vitamin and ketchup has a touch of tomato, so bumped to 8 and 5. Capsaicin lowered partly to make it an even 20u. Ketchup dilutes I guess. Also they don't have cheese so I changed the flavor profile to tomato instead. In meal_recipes.yml: Cuban Nachos recipe tweaked to require one less pepper. Given above numbers, this fits the nutritional value imo.
Made some modifications requested by reviewers prior to and after map merge, also added holiday decorations!
* Various changes (see PR) * variantized, fixedgridatmos, tiledwalls
* Fix AutoDrain Per the system comments, AutoDrain is designed to automatically move puddles into the drain (like a floor drain). Drains without AutoDrain are still supposed to gradually empty the buffer, but not remove puddles (like sinks and toilets). However, a logic error in the original implementation causes drains with AutoDrain set to false to simply not work. Hence sinks never emptied. * Update documentation
Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead. Lights with less than 4 characters of text weren't aligned right, now they are.
Added a delay to cleaning with the towel
* Adds wand of locker and locker projectile * Adds IsOpen method to check if storage is open * Adds store on collide * Adds Store On Collide to Wizard Locker * Adds Lock API * Adds locking support * Adds resist override and custom visual layers * Fixes decursed states, adds comment for a future visualizer * adds locker wand visuals and descriptions * shrinks locker radius, moves TODO for throw support * Adds whitelist and moves storage and lock logic into their own methods * Adds support to disable store on collide after the first open. Fixes prediction issues with disabling. * Adds wand of locker to the grimoire * Adds wizard access prototype * Adds Wizard to universal access * Moves Lock on collide to on collide method * Comments * Changes layer order * Fixes prediction issues when locking. * Adds Wiz access to universal ID
# Conflicts: # Resources/Prototypes/Datasets/Names/borer.yml # Resources/Prototypes/Datasets/Names/diona.yml # Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json # Resources/Textures/Tiles/plating_burnt.png
…-sync Upstream sync
AwareFoxy
requested review from
Vonsant,
Tornado-Technology and
FireNameFN
as code owners
December 5, 2024 20:15
github-actions
bot
added
size/L
S: Untriaged
S: Needs Review
ПРу необходим ревью
Changes: Sprites
Changes: Map
Изменяет карты
Changes: Localization
Изменяет локализацию
Changes: UI
and removed
S: Needs Review
ПРу необходим ревью
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Changes: Localization
Изменяет локализацию
Changes: Map
Изменяет карты
Changes: Sprites
Changes: UI
S: Untriaged
size/L
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Фикснутый апстрим