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Upstream #2 #124

Merged
merged 245 commits into from
Dec 5, 2024
Merged

Upstream #2 #124

merged 245 commits into from
Dec 5, 2024

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AwareFoxy
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@AwareFoxy AwareFoxy commented Dec 5, 2024

Фикснутый апстрим

TheWaffleJesus and others added 30 commits September 8, 2024 09:34
… which also uses IonStormSystem. Added StartIonStormedComponent. Changed stuff related to the Derelict Cyborg. Derelict Cyborg now spawns with a randomized lawset.
…ture Cyborgs and AI's, including those in subsequent rounds.
…screen. It still appears in the Player Manifest.
…relict Cyborg right now) not showing up as 'antag' in the admin player overlay.
CheddaCheez and others added 18 commits December 2, 2024 20:59
* Nacho recipes, nutrition, and trash

In meal_recipes.yml: Add recipes for Nachos, Cheesy Nachos, and Cuban Nachos.

In meals.yml: Add a solutions container to regular nachos so it lines up with the others, and add a small plate as trash to each one.

* Volumes, nutritional tweaks, and flavor

In meals.yml: Lowered maxVol on nachos to leave 5 units of space. Nachos nutriment and vitamin lowered for costing so little. A cheese wedge is 3.75 nutriment, so cheesy having 4 more total nutritional value lines up nicely to me.

Cuban nachos had too little volume to fit its reagents in the first place, so increased maxVol by 10. Chili peppers are 4 nutri / 4 vitamin and ketchup has a touch of tomato, so bumped to 8 and 5. Capsaicin lowered partly to make it an even 20u. Ketchup dilutes I guess. Also they don't have cheese so I changed the flavor profile to tomato instead.

In meal_recipes.yml: Cuban Nachos recipe tweaked to require one less pepper. Given above numbers, this fits the nutritional value imo.
Made some modifications requested by reviewers prior to and after map merge, also added holiday decorations!
* Various changes (see PR)

* variantized, fixedgridatmos, tiledwalls
* Fix AutoDrain

Per the system comments, AutoDrain is designed to automatically move
puddles into the drain (like a floor drain). Drains without AutoDrain
are still supposed to gradually empty the buffer, but not remove puddles
(like sinks and toilets).

However, a logic error in the original implementation causes drains with
AutoDrain set to false to simply not work. Hence sinks never emptied.

* Update documentation
Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead.

Lights with less than 4 characters of text weren't aligned right, now they are.
Added a delay to cleaning with the towel
* Adds wand of locker and locker projectile

* Adds IsOpen method to check if storage is open

* Adds store on collide

* Adds Store On Collide to Wizard Locker

* Adds Lock API

* Adds locking support

* Adds resist override and custom visual layers

* Fixes decursed states, adds comment for a future visualizer

* adds locker wand visuals and descriptions

* shrinks locker radius, moves TODO for throw support

* Adds whitelist and moves storage and lock logic into their own methods

* Adds support to disable store on collide after the first open. Fixes prediction issues with disabling.

* Adds wand of locker to the grimoire

* Adds wizard access prototype

* Adds Wizard to universal access

* Moves Lock on collide to on collide method

* Comments

* Changes layer order

* Fixes prediction issues when locking.

* Adds Wiz access to universal ID
# Conflicts:
#	Resources/Prototypes/Datasets/Names/borer.yml
#	Resources/Prototypes/Datasets/Names/diona.yml
#	Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
#	Resources/Textures/Tiles/plating_burnt.png
@github-actions github-actions bot added size/L S: Untriaged S: Needs Review ПРу необходим ревью Changes: Sprites Changes: Map Изменяет карты Changes: Localization Изменяет локализацию Changes: UI and removed S: Needs Review ПРу необходим ревью labels Dec 5, 2024
@AwareFoxy AwareFoxy merged commit f040f05 into master Dec 5, 2024
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Changes: Localization Изменяет локализацию Changes: Map Изменяет карты Changes: Sprites Changes: UI S: Untriaged size/L
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