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Merge branch 'master' into changeling-antag-port
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TokenStyle committed Nov 3, 2024
2 parents 24ea7e9 + 417f9dc commit 6ec9b33
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Showing 1,551 changed files with 750,735 additions and 419,163 deletions.
27 changes: 27 additions & 0 deletions Content.Client/Actions/ActionsSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,29 @@ public override void Initialize()
SubscribeLocalEvent<EntityWorldTargetActionComponent, ComponentHandleState>(OnEntityWorldTargetHandleState);
}

public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);

var worldActionQuery = EntityQueryEnumerator<WorldTargetActionComponent>();
while (worldActionQuery.MoveNext(out var uid, out var action))
{
UpdateAction(uid, action);
}

var instantActionQuery = EntityQueryEnumerator<InstantActionComponent>();
while (instantActionQuery.MoveNext(out var uid, out var action))
{
UpdateAction(uid, action);
}

var entityActionQuery = EntityQueryEnumerator<EntityTargetActionComponent>();
while (entityActionQuery.MoveNext(out var uid, out var action))
{
UpdateAction(uid, action);
}
}

private void OnInstantHandleState(EntityUid uid, InstantActionComponent component, ref ComponentHandleState args)
{
if (args.Current is not InstantActionComponentState state)
Expand Down Expand Up @@ -95,6 +118,8 @@ private void BaseHandleState<T>(EntityUid uid, BaseActionComponent component, Ba
component.Icon = state.Icon;
component.IconOn = state.IconOn;
component.IconColor = state.IconColor;
component.OriginalIconColor = state.OriginalIconColor;
component.DisabledIconColor = state.DisabledIconColor;
component.Keywords.Clear();
component.Keywords.UnionWith(state.Keywords);
component.Enabled = state.Enabled;
Expand Down Expand Up @@ -125,6 +150,8 @@ public override void UpdateAction(EntityUid? actionId, BaseActionComponent? acti
if (!ResolveActionData(actionId, ref action))
return;

action.IconColor = action.Charges < 1 ? action.DisabledIconColor : action.OriginalIconColor;

base.UpdateAction(actionId, action);
if (_playerManager.LocalEntity != action.AttachedEntity)
return;
Expand Down
81 changes: 72 additions & 9 deletions Content.Client/Atmos/Consoles/AtmosAlertsComputerWindow.xaml.cs
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
{
private readonly IEntityManager _entManager;
private readonly SpriteSystem _spriteSystem;
private readonly SharedNavMapSystem _navMapSystem;

private EntityUid? _owner;
private NetEntity? _trackedEntity;
Expand All @@ -42,19 +43,32 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow

private const float SilencingDuration = 2.5f;

// Colors
private Color _wallColor = new Color(64, 64, 64);
private Color _tileColor = new Color(28, 28, 28);
private Color _monitorBlipColor = Color.Cyan;
private Color _untrackedEntColor = Color.DimGray;
private Color _regionBaseColor = new Color(154, 154, 154);
private Color _inactiveColor = StyleNano.DisabledFore;
private Color _statusTextColor = StyleNano.GoodGreenFore;
private Color _goodColor = Color.LimeGreen;
private Color _warningColor = new Color(255, 182, 72);
private Color _dangerColor = new Color(255, 67, 67);

public AtmosAlertsComputerWindow(AtmosAlertsComputerBoundUserInterface userInterface, EntityUid? owner)
{
RobustXamlLoader.Load(this);
_entManager = IoCManager.Resolve<IEntityManager>();
_spriteSystem = _entManager.System<SpriteSystem>();
_navMapSystem = _entManager.System<SharedNavMapSystem>();

// Pass the owner to nav map
_owner = owner;
NavMap.Owner = _owner;

// Set nav map colors
NavMap.WallColor = new Color(64, 64, 64);
NavMap.TileColor = Color.DimGray * NavMap.WallColor;
NavMap.WallColor = _wallColor;
NavMap.TileColor = _tileColor;

// Set nav map grid uid
var stationName = Loc.GetString("atmos-alerts-window-unknown-location");
Expand Down Expand Up @@ -179,6 +193,9 @@ public void UpdateUI(EntityCoordinates? consoleCoords, AtmosAlertsComputerEntry[
// Add tracked entities to the nav map
foreach (var device in console.AtmosDevices)
{
if (!device.NetEntity.Valid)
continue;

if (!NavMap.Visible)
continue;

Expand Down Expand Up @@ -209,7 +226,7 @@ public void UpdateUI(EntityCoordinates? consoleCoords, AtmosAlertsComputerEntry[
if (consoleCoords != null && consoleUid != null)
{
var texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")));
var blip = new NavMapBlip(consoleCoords.Value, texture, Color.Cyan, true, false);
var blip = new NavMapBlip(consoleCoords.Value, texture, _monitorBlipColor, true, false);
NavMap.TrackedEntities[consoleUid.Value] = blip;
}

Expand Down Expand Up @@ -258,7 +275,7 @@ public void UpdateUI(EntityCoordinates? consoleCoords, AtmosAlertsComputerEntry[
VerticalAlignment = VAlignment.Center,
};

label.SetMarkup(Loc.GetString("atmos-alerts-window-no-active-alerts", ("color", StyleNano.GoodGreenFore.ToHexNoAlpha())));
label.SetMarkup(Loc.GetString("atmos-alerts-window-no-active-alerts", ("color", _statusTextColor.ToHexNoAlpha())));

AlertsTable.AddChild(label);
}
Expand All @@ -270,6 +287,34 @@ public void UpdateUI(EntityCoordinates? consoleCoords, AtmosAlertsComputerEntry[
else
MasterTabContainer.SetTabTitle(0, Loc.GetString("atmos-alerts-window-tab-alerts", ("value", activeAlarmCount)));

// Update sensor regions
NavMap.RegionOverlays.Clear();
var prioritizedRegionOverlays = new Dictionary<NavMapRegionOverlay, int>();

if (_owner != null &&
_entManager.TryGetComponent<TransformComponent>(_owner, out var xform) &&
_entManager.TryGetComponent<NavMapComponent>(xform.GridUid, out var navMap))
{
var regionOverlays = _navMapSystem.GetNavMapRegionOverlays(_owner.Value, navMap, AtmosAlertsComputerUiKey.Key);

foreach (var (regionOwner, regionOverlay) in regionOverlays)
{
var alarmState = GetAlarmState(regionOwner);

if (!TryGetSensorRegionColor(regionOwner, alarmState, out var regionColor))
continue;

regionOverlay.Color = regionColor;

var priority = (_trackedEntity == regionOwner) ? 999 : (int)alarmState;
prioritizedRegionOverlays.Add(regionOverlay, priority);
}

// Sort overlays according to their priority
var sortedOverlays = prioritizedRegionOverlays.OrderBy(x => x.Value).Select(x => x.Key).ToList();
NavMap.RegionOverlays = sortedOverlays;
}

// Auto-scroll re-enable
if (_autoScrollAwaitsUpdate)
{
Expand All @@ -290,14 +335,32 @@ private void AddTrackedEntityToNavMap(AtmosAlertsDeviceNavMapData metaData, Atmo
var coords = _entManager.GetCoordinates(metaData.NetCoordinates);

if (_trackedEntity != null && _trackedEntity != metaData.NetEntity)
color *= Color.DimGray;
color *= _untrackedEntColor;

var selectable = true;
var blip = new NavMapBlip(coords, _spriteSystem.Frame0(texture), color, _trackedEntity == metaData.NetEntity, selectable);

NavMap.TrackedEntities[metaData.NetEntity] = blip;
}

private bool TryGetSensorRegionColor(NetEntity regionOwner, AtmosAlarmType alarmState, out Color color)
{
color = Color.White;

var blip = GetBlipTexture(alarmState);

if (blip == null)
return false;

// Color the region based on alarm state and entity tracking
color = blip.Value.Item2 * _regionBaseColor;

if (_trackedEntity != null && _trackedEntity != regionOwner)
color *= _untrackedEntColor;

return true;
}

private void UpdateUIEntry(AtmosAlertsComputerEntry entry, int index, Control table, AtmosAlertsComputerComponent console, AtmosAlertsFocusDeviceData? focusData = null)
{
// Make new UI entry if required
Expand Down Expand Up @@ -534,13 +597,13 @@ private AtmosAlarmType GetAlarmState(NetEntity netEntity)
switch (alarmState)
{
case AtmosAlarmType.Invalid:
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), StyleNano.DisabledFore); break;
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), _inactiveColor); break;
case AtmosAlarmType.Normal:
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), Color.LimeGreen); break;
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), _goodColor); break;
case AtmosAlarmType.Warning:
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_triangle.png")), new Color(255, 182, 72)); break;
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_triangle.png")), _warningColor); break;
case AtmosAlarmType.Danger:
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_square.png")), new Color(255, 67, 67)); break;
output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_square.png")), _dangerColor); break;
}

return output;
Expand Down
7 changes: 3 additions & 4 deletions Content.Client/Audio/ContentAudioSystem.LobbyMusic.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,6 @@ public sealed partial class ContentAudioSystem
{
[Dependency] private readonly IBaseClient _client = default!;
[Dependency] private readonly ClientGameTicker _gameTicker = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;

private readonly AudioParams _lobbySoundtrackParams = new(-5f, 1, 0, 0, 0, false, 0f);
Expand Down Expand Up @@ -71,7 +70,7 @@ private void InitializeLobbyMusic()
Subs.CVar(_configManager, CCVars.LobbyMusicEnabled, LobbyMusicCVarChanged);
Subs.CVar(_configManager, CCVars.LobbyMusicVolume, LobbyMusicVolumeCVarChanged);

_stateManager.OnStateChanged += StateManagerOnStateChanged;
_state.OnStateChanged += StateManagerOnStateChanged;

_client.PlayerLeaveServer += OnLeave;

Expand Down Expand Up @@ -115,7 +114,7 @@ private void LobbyMusicVolumeCVarChanged(float volume)

private void LobbyMusicCVarChanged(bool musicEnabled)
{
if (musicEnabled && _stateManager.CurrentState is LobbyState)
if (musicEnabled && _state.CurrentState is LobbyState)
{
StartLobbyMusic();
}
Expand Down Expand Up @@ -234,7 +233,7 @@ private void PlayRestartSound(RoundRestartCleanupEvent ev)

private void ShutdownLobbyMusic()
{
_stateManager.OnStateChanged -= StateManagerOnStateChanged;
_state.OnStateChanged -= StateManagerOnStateChanged;

_client.PlayerLeaveServer -= OnLeave;

Expand Down
16 changes: 0 additions & 16 deletions Content.Client/Buckle/BuckleSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,6 @@ public override void Initialize()
{
base.Initialize();

SubscribeLocalEvent<BuckleComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<BuckleComponent, AppearanceChangeEvent>(OnAppearanceChange);
SubscribeLocalEvent<StrapComponent, MoveEvent>(OnStrapMoveEvent);
}
Expand Down Expand Up @@ -57,21 +56,6 @@ private void OnStrapMoveEvent(EntityUid uid, StrapComponent component, ref MoveE
}
}

private void OnHandleState(Entity<BuckleComponent> ent, ref ComponentHandleState args)
{
if (args.Current is not BuckleState state)
return;

ent.Comp.DontCollide = state.DontCollide;
ent.Comp.BuckleTime = state.BuckleTime;
var strapUid = EnsureEntity<BuckleComponent>(state.BuckledTo, ent);

SetBuckledTo(ent, strapUid == null ? null : new (strapUid.Value, null));

var (uid, component) = ent;

}

private void OnAppearanceChange(EntityUid uid, BuckleComponent component, ref AppearanceChangeEvent args)
{
if (!TryComp<RotationVisualsComponent>(uid, out var rotVisuals))
Expand Down
21 changes: 21 additions & 0 deletions Content.Client/Cargo/Systems/ClientPriceGunSystem.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
using Content.Shared.Timing;
using Content.Shared.Cargo.Systems;

namespace Content.Client.Cargo.Systems;

/// <summary>
/// This handles...
/// </summary>
public sealed class ClientPriceGunSystem : SharedPriceGunSystem
{
[Dependency] private readonly UseDelaySystem _useDelay = default!;

protected override bool GetPriceOrBounty(EntityUid priceGunUid, EntityUid target, EntityUid user)
{
if (!TryComp(priceGunUid, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((priceGunUid, useDelay)))
return false;

// It feels worse if the cooldown is predicted but the popup isn't! So only do the cooldown reset on the server.
return true;
}
}
30 changes: 30 additions & 0 deletions Content.Client/CartridgeLoader/Cartridges/WantedListUi.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
using Content.Client.UserInterface.Fragments;
using Content.Shared.CartridgeLoader.Cartridges;
using Robust.Client.UserInterface;

namespace Content.Client.CartridgeLoader.Cartridges;

public sealed partial class WantedListUi : UIFragment
{
private WantedListUiFragment? _fragment;

public override Control GetUIFragmentRoot()
{
return _fragment!;
}

public override void Setup(BoundUserInterface userInterface, EntityUid? fragmentOwner)
{
_fragment = new WantedListUiFragment();
}

public override void UpdateState(BoundUserInterfaceState state)
{
switch (state)
{
case WantedListUiState cast:
_fragment?.UpdateState(cast.Records);
break;
}
}
}
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