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one more comments name change
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TokenStyle committed Nov 26, 2024
1 parent ad32719 commit 381ce1b
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions Content.Shared/Standing/StandingStateSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ public sealed class StandingStateSystem : EntitySystem
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movement = default!; // _CorvaxNext EDIT
[Dependency] private readonly MovementSpeedModifierSystem _movement = default!; // CorvaxNext EDIT

// If StandingCollisionLayer value is ever changed to more than one layer, the logic needs to be edited.
private const int StandingCollisionLayer = (int)CollisionGroup.MidImpassable;
Expand Down Expand Up @@ -97,7 +97,7 @@ public bool Down(EntityUid uid,
_audio.PlayPredicted(standingState.DownSound, uid, null);
}

_movement.RefreshMovementSpeedModifiers(uid); // _CorvaxNext EDIT
_movement.RefreshMovementSpeedModifiers(uid); // CorvaxNext EDIT
return true;
}

Expand Down Expand Up @@ -143,7 +143,7 @@ public bool Stand(EntityUid uid,
}
}
standingState.ChangedFixtures.Clear();
_movement.RefreshMovementSpeedModifiers(uid); // _CorvaxNext EDIT
_movement.RefreshMovementSpeedModifiers(uid); // CorvaxNext EDIT

return true;
}
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