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Revert "Старые добрые звуки выстрелов из 1.6 (старые х2, ибо старый б…
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…илд)"

This reverts commit 454ceed.
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SplikZerys committed Jul 31, 2024
1 parent 35d35e3 commit 8af769e
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Showing 11 changed files with 25 additions and 92 deletions.
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delay: 10
delayOptions: [10, 30, 60, 120, 300]
initialBeepDelay: 0
beepSound:
path: /Audio/_Sunrise/c4_beep1.ogg # Sunrise-Edit
params:
volume: 20
beepSound: /Audio/Machines/Nuke/general_beep.ogg
startOnStick: true
canToggleStartOnStick: true
- type: TriggerOnSignal
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Expand Up @@ -16,10 +16,7 @@
delay: 10
delayOptions: [5, 10, 30, 60]
initialBeepDelay: 0
beepSound:
path: /Audio/_Sunrise/c4_beep1.ogg # Sunrise-Edit
params:
volume: 20
beepSound: /Audio/Machines/Nuke/general_beep.ogg
startOnStick: true
- type: AutomatedTimer
- type: Sticky
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Expand Up @@ -14,9 +14,7 @@
availableModes:
- FullAuto
soundGunshot:
collection: m249 # Sunrise-Edit
params:
volume: 10
path: /Audio/Weapons/Guns/Gunshots/lmg.ogg
soundEmpty:
path: /Audio/Weapons/Guns/Empty/lmg_empty.ogg
- type: StaticPrice
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Expand Up @@ -28,9 +28,7 @@
availableModes:
- FullAuto
soundGunshot:
collection: m249 # Sunrise-Edit
params:
volume: 10
path: /Audio/Weapons/Guns/Gunshots/lmg.ogg
soundEmpty:
path: /Audio/Weapons/Guns/Empty/lmg_empty.ogg
- type: ChamberMagazineAmmoProvider
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availableModes:
- FullAuto
soundGunshot:
collection: m249 # Sunrise-Edit
params:
volume: 10
path: /Audio/Weapons/Guns/Gunshots/lmg.ogg
soundEmpty:
path: /Audio/Weapons/Guns/Empty/lmg_empty.ogg
- type: Sprite
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Expand Up @@ -156,9 +156,9 @@
- type: Gun
fireRate: 4
soundGunshot:
collection: usp # Sunrise-Edit
path: /Audio/Weapons/Guns/Gunshots/silenced.ogg
params:
volume: 10
volume: -14
availableModes:
- SemiAuto
- type: ItemSlots
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availableModes:
- SemiAuto
soundGunshot:
collection: glock18 # Sunrise-Edit
params:
volume: 10
path: /Audio/Weapons/Guns/Gunshots/mk58.ogg

- type: entity
name: N1984
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Expand Up @@ -67,9 +67,7 @@
- type: Gun
fireRate: 5
soundGunshot:
collection: ak47 # Sunrise-Edit
params:
volume: 10
path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg
- type: ChamberMagazineAmmoProvider
soundRack:
path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg
Expand Down Expand Up @@ -163,9 +161,7 @@
sprite: Objects/Weapons/Guns/Rifles/lecter.rsi
- type: Gun
soundGunshot:
collection: galil # Sunrise-Edit
params:
volume: 10
path: /Audio/Weapons/Guns/Gunshots/ltrifle.ogg
- type: ItemSlots
slots:
gun_magazine:
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16 changes: 4 additions & 12 deletions Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
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Expand Up @@ -72,9 +72,7 @@
- type: Gun
fireRate: 10
soundGunshot:
collection: ump45 # Sunrise-Edit
params:
volume: 10
path: /Audio/Weapons/Guns/Gunshots/atreides.ogg
- type: MagazineVisuals
magState: mag
steps: 1
Expand Down Expand Up @@ -110,9 +108,7 @@
- Burst
- FullAuto
soundGunshot:
collection: aug # Sunrise-Edit
params:
volume: 10
path: /Audio/Weapons/Guns/Gunshots/c-20r.ogg
- type: ChamberMagazineAmmoProvider
autoEject: true
- type: MagazineVisuals
Expand Down Expand Up @@ -147,9 +143,7 @@
fireRate: 6
selectedMode: FullAuto
soundGunshot:
collection: famas # Sunrise-Edit
params:
volume: 10
path: /Audio/Weapons/Guns/Gunshots/atreides.ogg
availableModes:
- FullAuto
- type: ItemSlots
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fireRate: 6
selectedMode: FullAuto
soundGunshot:
collection: mp5 # Sunrise-Edit
params:
volume: 10
path: /Audio/Weapons/Guns/Gunshots/atreides.ogg
availableModes:
- FullAuto
- type: ItemSlots
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Expand Up @@ -25,9 +25,7 @@
availableModes:
- SemiAuto
soundGunshot:
collection: xm1014 # Sunrise-Edit
params:
volume: 10
path: /Audio/Weapons/Guns/Gunshots/shotgun.ogg
soundEmpty:
path: /Audio/Weapons/Guns/Empty/empty.ogg
- type: BallisticAmmoProvider
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availableModes:
- FullAuto
soundGunshot:
collection: xm1014 # Sunrise-Edit
params:
volume: 10
path: /Audio/_Sunrise/Weapons/Guns/Gunshots/shotgun_auto.ogg
soundEmpty:
path: /Audio/Weapons/Guns/Empty/empty.ogg
- type: ItemSlots
Expand Down Expand Up @@ -121,10 +117,6 @@
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
- type: Gun
fireRate: 2
soundGunshot:
collection: m3 # Sunrise-Edit
params:
volume: 10
- type: BallisticAmmoProvider
capacity: 2
- type: Construction
Expand Down Expand Up @@ -158,9 +150,7 @@
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
- type: Gun
soundGunshot:
collection: xm1014 # Sunrise-Edit
params:
volume: 10
path: /Audio/_Sunrise/Weapons/Guns/Gunshots/shotgun_metal.ogg

- type: entity
parent: WeaponShotgunEnforcer
Expand All @@ -171,9 +161,7 @@
proto: ShellShotgunBeanbag
- type: Gun
soundGunshot:
collection: xm1014 # Sunrise-Edit
params:
volume: 10
path: /Audio/_Sunrise/Weapons/Guns/Gunshots/shotgun_metal.ogg

- type: entity
name: Kammerer
Expand All @@ -198,9 +186,7 @@
- WeaponShotgunKammerer
- type: Gun
soundGunshot:
collection: m3 # Sunrise-Edit
params:
volume: 10
path: /Audio/_Sunrise/Weapons/Guns/Gunshots/shotgun_alt.ogg

- type: entity
name: sawn-off shotgun
Expand All @@ -218,9 +204,7 @@
- type: Gun
fireRate: 4
soundGunshot:
collection: m3 # Sunrise-Edit
params:
volume: 10
path: /Audio/_Sunrise/Weapons/Guns/Gunshots/shotgun_sawed.ogg
- type: BallisticAmmoProvider
capacity: 2
- type: Construction
Expand Down Expand Up @@ -258,9 +242,7 @@
- type: Gun
fireRate: 4
soundGunshot:
collection: m3 # Sunrise-Edit
params:
volume: 10
path: /Audio/_Sunrise/Weapons/Guns/Gunshots/shotgun_pipe.ogg
- type: BallisticAmmoProvider
capacity: 1
- type: Construction
Expand Down Expand Up @@ -309,10 +291,6 @@
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
- type: Gun
fireRate: 4 #No reason to stifle the firerate since you have to manually reload every time anyways.
soundGunshot:
collection: m3 # Sunrise-Edit
params:
volume: 10
- type: BallisticAmmoProvider
capacity: 1
proto: null
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Expand Up @@ -63,17 +63,6 @@
- CartridgeAntiMateriel
capacity: 5
proto: CartridgeAntiMateriel
# Sunrise-Start
- type: Gun
fireRate: 0.75
selectedMode: SemiAuto
availableModes:
- SemiAuto
soundGunshot:
collection: awp
params:
volume: 10
# Sunrise-End

- type: entity
name: musket
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Expand Up @@ -69,9 +69,7 @@
range: 7
- type: SoundOnTrigger
sound:
path: "/Audio/_Sunrise/flashbang.ogg" # Sunrise-Edit
params:
volume: 20
path: "/Audio/Effects/flash_bang.ogg"
- type: DeleteOnTrigger
- type: SpawnOnTrigger
proto: GrenadeFlashEffect
Expand Down Expand Up @@ -382,13 +380,10 @@
- type: Sprite
sprite: Objects/Weapons/Grenades/smoke.rsi
- type: SmokeOnTrigger
duration: 45 # Sunrise-Edit
duration: 30
spreadAmount: 50
- type: SoundOnTrigger
sound:
path: /Audio/_Sunrise/sg_explode.ogg # Sunrise-Edit
params:
volume: 15
sound: /Audio/Items/smoke_grenade_smoke.ogg
- type: DeleteOnTrigger
- type: TimerTriggerVisuals
primingSound:
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5 changes: 1 addition & 4 deletions Resources/Prototypes/Entities/Structures/Machines/bombs.yml
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Expand Up @@ -29,10 +29,7 @@
delay: 180
delayOptions: [180, 240, 300, 600, 900]
initialBeepDelay: 0
beepSound:
path: /Audio/_Sunrise/c4_beep1.ogg # Sunrise-Edit
params:
volume: 20
beepSound: /Audio/Machines/timer.ogg
- type: Anchorable
delay: 5
- type: Fixtures
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