This is just a small collection of some random stuff I've been using to figure things out.
Displays Coordinates, Heading (including compass directions) and Time in the bottom left.
golden
will set your cores and outer bars to overpowered
weather
can be used to quickly change the weather
weapon
can be used to give yourself a weapon with ammo
spawn
can be used to spawn a ped
swap
can be used to quick swap models in a radius around player. Model is only swapped for a few seconds but is helpful for finding possible model names.
model_search
can be used to find valid models quickly when they are numbered. It tests a few known numbering systems as a suffix to the input value.
native
can be used to run native commands fairly easily from in game.
So if you wanted to give yourself a Pump Shotgun with the native command you can run:
ex. native 0xB282DC6EBD803C75 PLAYER_PED HASH_WEAPON_SHOTGUN_PUMP 500 true 0
This will automatically look up hashes if the string starts with HASH_
. PLAYER_PED
will be replaced using PlayerPedId()
String starts with HASH_
= GetHashKey of remaining string
String starts with STR_
= CreateVarString of remaining string
PLAYER_ID
/P_ID
= PlayerId()
PLAYER_PED
/P_PED
= PlayerPedId()
PLAYER_COORD
/P_COORD
= GetEntityCoords(PlayerPedId())
PLAYER_COORD_GROUND
/P_COORD_G
= GetEntityCoords(PlayerPedId()) - { 0.0, 0.0, 1.0 }
PLAYER_DIR
/P_DIR
= GetEntityHeading(PlayerPedId())
true
/false
Will be turned into a boolean
0x3f
/172
/41.5
Will be turned into a number
Using page_up
and page_down
keys you can enable/disable tracking of Peds/Vehicles
and Entities/Objects