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update 18:54:07 02-29-2024
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HyunsooCha committed Feb 29, 2024
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Expand Up @@ -162,7 +162,7 @@ <h1 class="title is-1 publication-title">PEGASUS: Personalized Generative 3D Ava
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<h2 class="title is-3">Abstract</h2>
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<p>
We present the first method capable of photorealistically reconstructing a non-rigidly
deforming scene using photos/videos captured casually from mobile phones.
We present, <i>"PEGASUS"</i>, a method for constructing personalized generative 3D face avatars from monocular video sources.
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Our approach augments neural radiance fields
(NeRF) by optimizing an
additional continuous volumetric deformation field that warps each observed point into a
canonical 5D NeRF.
We observe that these NeRF-like deformation fields are prone to local minima, and
propose a coarse-to-fine optimization method for coordinate-based models that allows for
more robust optimization.
By adapting principles from geometry processing and physical simulation to NeRF-like
models, we propose an elastic regularization of the deformation field that further
improves robustness.
As a compositional generative model,
our model enables disentangled controls to selectively alter the facial attributes (e.g., hair or nose) of the target individual,
while preserving the identity. We present two key approaches to achieve this goal.
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We show that <span class="dnerf">Nerfies</span> can turn casually captured selfie
photos/videos into deformable NeRF
models that allow for photorealistic renderings of the subject from arbitrary
viewpoints, which we dub <i>"nerfies"</i>. We evaluate our method by collecting data
using a
rig with two mobile phones that take time-synchronized photos, yielding train/validation
images of the same pose at different viewpoints. We show that our method faithfully
reconstructs non-rigidly deforming scenes and reproduces unseen views with high
fidelity.
First, we present a method to construct a person-specific generative 3D avatar
by building a synthetic video collection of the target identity with varying facial attributes,
where the videos are synthesized by borrowing parts from diverse individuals from other monocular videos.
Through several experiments, we demonstrate the superior performance of our approach by generating unseen attributes with high realism.
Subsequently, we introduce a zero-shot approach to achieve the same generative modeling more efficiently
by leveraging a previously constructed personalized generative model.
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