Skip to content

Commit

Permalink
Update instructions for downloading extra assets
Browse files Browse the repository at this point in the history
and the instructions for running without additional assets

"make update_assets" and util/snis_update_assets.sh are no longer
the way things are done.  Instead bin/snis_update_assets is used
via snis_launcher.

Signed-off-by: Stephen M. Cameron <[email protected]>
  • Loading branch information
smcameron committed Jan 19, 2025
1 parent 9eee035 commit 980bf87
Showing 1 changed file with 13 additions and 1 deletion.
14 changes: 13 additions & 1 deletion index.html
Original file line number Diff line number Diff line change
Expand Up @@ -368,16 +368,28 @@ <h2>Step 4: build openscad models (optional, not recommended)</h2>
make models
</blockquote>
</pre>
Note: If you intend to run the game without downloading aditional assets
(step 5, below), with just the default assets, this can be done, but
requires the additional step of running:
<pre>
<blockquote>
bin/snis_update_assets --force --destdir ~/.local/share/space-nerds-in-space --srcdir ./share/snis
</blockquote>
</pre>
to copy assets into ~/.local/share/space-nerds-in-space.
<h2><a name="additionalassets">Step 5: Download additional assets</a></h2>
<p>If you skipped step 4 and didn't build the openscad models, they will be downloaded
in this step, along with some other things. This step requires an internet connection.
If you performed step 4, you may skip this step though it is not recommended,
as you will be missing some additional solarsystem assets. As a non-root user:
<pre>
<blockquote>
make update-assets
./snis_launcher
</blockquote>
</pre>
Then choose option 8, "Check for asset updates and set up assets". This will copy assets
to (by default) into $HOME/.local/share/space-nerds-in-space/ and download additional assets
over the internet.

<h2><a name="singlemachineinstructions">Step 6. Run the Game on a single system (Try this before trying multiplayer)</a></h2>
<p>Type (as a non-root user):
Expand Down

0 comments on commit 980bf87

Please sign in to comment.