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I'd like to suggest bringing back the "show current raster beam position" from C64 65XE NES Debugger (CTRL+E).
I know that currently in C64 VIC Display I can go to a specific raster position and see, which code is being executed, and I can see current RSTX and RSTY in C64 CPU.
It would still be nice to have a visual indicator following the raster beam as it was available in the old version.
An example use case would be seeing the exact current raster beam position in C64 Screen, when hitting a breakpoint, then following it along, when stepping through the code one cycle or instruction at a time.
Currently you only get the numerical coordinates from C64 CPU at that point and going to specific coordinates in the C64 VIC Display is the reverse workflow.
The text was updated successfully, but these errors were encountered:
You can still see raster beam position, the same way as in old C64 Debugger but in VIC Display only for now, this is due a bug related to coordinates calculation in C64 Screen. However, this is still available in VIC Display as it was before.
slajerek
changed the title
Please reimplement "show current raster beam position" (from C64 65XE NES Debugger)
Show current raster beam position does not show in C64 Screen
Aug 20, 2024
slajerek
changed the title
Show current raster beam position does not show in C64 Screen
Raster beam position cursor does not show in C64 Screen
Aug 20, 2024
Hello!
I'd like to suggest bringing back the "show current raster beam position" from C64 65XE NES Debugger (CTRL+E).
I know that currently in C64 VIC Display I can go to a specific raster position and see, which code is being executed, and I can see current RSTX and RSTY in C64 CPU.
It would still be nice to have a visual indicator following the raster beam as it was available in the old version.
An example use case would be seeing the exact current raster beam position in C64 Screen, when hitting a breakpoint, then following it along, when stepping through the code one cycle or instruction at a time.
Currently you only get the numerical coordinates from C64 CPU at that point and going to specific coordinates in the C64 VIC Display is the reverse workflow.
The text was updated successfully, but these errors were encountered: