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Preston shaders #48
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ReinKameryu
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Preston shaders #48
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* Adding builds (#15) * adding base game layer scripts * specced out combat loop with comments * adding rough UI for demo and logic * adding comments to the csm * adding combatqueueable interface and inheritable classes * adding scene changes * making ui elements responsive * refactoring combat logic * beginnings of an event system * adding methods for DemoManager to check queue on event * changes to combat scene UI and adding player input capability * adding targeting system and PlayerAction queueables * adding enemy ai behavior * adding capability to check health of combatants, and win/loss * scene changes * fixing ui issues w/ resetting combat queue * adding win/loss scenes -- basic loop complete * experimental unity upgrade * added new interior assets and created gig background scene * refining scene * adding character model packages to project; models added to combat scene * scene changes * adding portraits as stand-ins; combat scene UI hooked up and running without crash * combat ui changes * adding custom UI assets and updating combat scene * continued combat UI clean up * fixed disappearing health and flourish bars * adding temp abl code * live changes * live changes * Adding implementation for 2-way communication between ABL and Unity (#6) * adding temp abl code * live changes * modified game agent and added AllyWME data class * adding partymanager * adding support for cif specific data * working on AllyWME class * finished allywme class on unity side for now * finished allywme class on unity side for now * adding partymanager object to scene * adding abl src and new allyWME java class * changes to agent * adding changes * adding tcp server as testing mechanism to unity and abl projects * work on sending AllyWME to ABL * passing and creating full WMEs from Unity to ABL server * changes to gameagent and server * adding actions from ABL to unity * adding utility wrapper for map structure and adding to abl agent * continued changes to unity and abl code * protect action now working in game logic for combat scenario * adding title and character creation screen * fixing indexing for model viewer * continued work on character creation screen * cleaning up json errors * finished character creation and created a whole bunch of new errors * fixing all the errors * working data serialization/persistence for player object * adding tavern work from cam * linking character creation to tavern demo scene * lighting changes from meeting * adding player controller and camera follow scripts * player spawn in tavern now working with camera and collisions * adding animations and controllers for player and npcs * adding dialogue data structures and json file * dialogue system in place, need to clean up * cleaned up dialogue, transition to combat scene * adding reward screen and loop back to tavern * adding new music for tavern scene * removing unnecessary func * fixing bugs before merging tavern work * fixing lighting * adding rough cut of quest system for gameplay experience help, cleaning up gig scene * adding ability to create help messages and adding navmesh movement script * adding party ui * working party screen * cleaning up combat * adding noncombat abl behaviors * adding context specific quip system * adding resolution to the fight * cleaning up null references * fixing floating quest marker not following npc bug * fixing quinton resolution bug * fixing downed NPCs trying to protect allies bug * fix warning * adding new portraits and title screen art * more menu fixes * adding player default portrait, and making portraits appear in combat * removing visual combat queue for now * adding animator overrides for injured/happy quinton * final touches to demo * adding executables for abl and game * modifying .gitignore to accept build, adding build * redoing deletions * Update README.md * Update README.md * Update README.md * adding img for readme * Update README.md * modifying gitignore * removing unnecessary build file * modifying abl folder gitignore * deleting unnecessary abl files * cleaning up * adding build for macOS * undoing changes to build * making running game only easier * adding necessary abl project files * adding renewed agent * rebuilding for release * updating readme * Update README.md * Back Button IMPL * Back button + text Ui highlight change * Ui Overlapping/Size Issue Fix * Camera + cursor updates and changes * UI Updates * Social circle + inventory updates * UI Inventory Updates * inventory updates + model viewing established in inventory screen * Cinemachine added update --------- Co-authored-by: BlotofInk <[email protected]>
Back button hidden + Cinemachine cameras time reduced
Henry updates
* UI Modularization Update Initial Modularization attempt of combat UI. Old UI code still remains in form of comments. * Cleanup Update Got rid of some unnecessary old code post modularization * Update added back button Added in a functional back button for the combat ui. * Update to tooltips + removal of useless script * Moved cursor + valuebar logic moved to UI manager from Combat manager * fixing conflicts --------- Co-authored-by: kdavidmitchell <[email protected]>
* Dialogue Animations * changing reference to gamemanager toggleplayercontrols --------- Co-authored-by: kdavidmitchell <[email protected]>
sorry for the wait and delay
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please discuss with me before we merge my final work, sorry it isnt much but it was a great experience playing around with Unity's VFX options