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Chipmunk + Simple 2D (SDL) demo

This is a demonstration of how to add physics to a Simple 2D / SDL application using Chipmunk.

First, install dependencies. On macOS with Homebrew, install Simple 2D (see the README for other OSes):

$ brew tap simple2d/tap && brew install simple2d

Install Chipmunk, for example:

$ brew install chipmunk

Build and run using make

Click in the window to subtract x and y velocity from ball.

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🐿️ A physics demo using Chipmunk

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