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Releases: sidney-eliot/3d-artists-handbook

1.2.1

26 Nov 12:05
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Fixes

  • A handful of small fixes across some pages
  • Changed the hotkey block color on the .../modeling-and-sculpting page (Open for suggestions though, on alternate colors. In general the entire handbook's dark and light color theme has not been thought about much yet, so suggestions are always welcome)

As always, the newest version of the handbook can be viewed at https://sidney-eliot.github.io/3d-artists-handbook

1.2.0

18 Sep 11:36
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Content Overhauls

  • Completely overhauled the Organic & Hard Surface - Sculpting & Modeling page and adding in Maya as well. For Maya specifically there are however still quite a lot of things that need to be added, as that software is incredibly feature rich
  • Added Resources page and moved all mentioned resources across the handbook into that page
  • Added Drawing Tablet Issues page (still a work in progress)
  • Added and Worked on many unlisted pages which will hopefully soon be available
  • Removed Post section, merging the Rendering and Compositing pages and adding them into Presentation
  • Removed Blender, ZBrush and Maya hotkey pages, as they are now a part of the Organic & Hard Surface - Sculpting & Modeling page
  • Unlisted a handful of pages for now, putting them into the work in progress section, as information on them was too basic and incomplete
  • Listed Skin Texturing page (still a work in progress)

URL Path Changes

  • /mesh ➡️ /model-creation
  • /texture ➡️ /texturing
  • some further page url path changes

Fixes

A handful of small fixes across many of the pages.


View the newest version of the handbook at https://sidney-eliot.github.io/3d-artists-handbook

1.1.0

17 May 23:51
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Content Overhauls

  • Completely overhauled the rigging page and is for the most part complete. There are just some parts that still need to be finished, mainly the game-rig and control-rig sections
  • Added a Substance Painter specific page which is still being worked on (unlisted for now)
  • Added a skin texturing page which is still being worked on (unlisted for now)
  • Removed emojis form page titles for a couple of reasons. One being that there were often no fitting ones for some pages resulting in a non-uniform experience, it was also messing up google indexing, and all in all it looks cleaner and more professional now. I might add them back in if I feel like it's worse without them, or I get feedback that people prefer them

URL Path Changes

  • /process ➡️ /mesh

Fixes

A handful of small fixes across many of the pages.

Some Specific Things I'm Planning on Adding & Changing

  • I'm thinking of slowly but surely adding banners to the top of every page with fitting images to give the pages more character and memorability. Think of it as a more mature replacement for the emojis that are now gone. I'm still looking for ways of improving the explorer views overview, by changing pages names or by other means.
  • Removing the explorer cut off so more of the explorer can be seen at once
  • Changing the dark and light color themes

View the newest version of the handbook at https://sidney-eliot.github.io/3d-artists-handbook

1.0.0

14 Feb 15:57
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Content Overhauls

  • Completely overhauled the UV Mapping page
  • Added Blender Asset Browser page (unlisted for now)

URL Path Changes

  • /uv-unwrapping ➡️ /uv-mapping

Fixes

A lot of small fixes across many of the pages.


View the newest version of the handbook at https://sidney-eliot.github.io/3d-artists-handbook