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Image subresources barriers #904
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e387c22
video_core: texture: image subresources state tracking
psucien 3d2ea32
shader_recompiler: use one binding if the same image is read and written
psucien e1a7c73
video_core: added rebinding of changed textures after overlap resolve
psucien 6cce659
don't use pointers; slight `FindTexture` refactoring
psucien 673ff8d
video_core: buffer_cache: don't copy over the image size
psucien 9a5ada4
redundant barriers removed; fixes
psucien d0e6ce6
regression fixes
psucien 0bf3678
texture_cache: 3d texture layers count fixup
psucien 223a7e4
shader_recompiler: support for partially bound cubemaps
psucien 0c7fa82
added support for cubemap arrays
psucien 2f68997
don't bind unused color buffers
psucien 183523a
fixed depth promotion to do not use stencil
psucien dbeb457
doors
psucien f9bb02d
bonfire lit
psucien 611e5bc
cubemap array index calculation
psucien 1aeffbe
final touches
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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I think you need casts here that match the return type in opcodes.inc like it did before
i.e. vec4 for fetch, uvec4 for read
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didnt see the next line. You do f32[4] for fetch but need to do uvec4 when its read, otherwise spirv-val errors
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Have you encountered any actual validation errors there? Because to me, it looks okay: