shader_recompiler: Additional scope handling and user data as push constants #3313
Workflow file for this run
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# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project | |
# SPDX-License-Identifier: GPL-2.0-or-later | |
name: Windows | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
branches: [ "main" ] | |
env: | |
BUILD_TYPE: Release | |
jobs: | |
build: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Cache CMake Configuration | |
uses: actions/cache@v4 | |
env: | |
cache-name: ${{ runner.os }}-sdl-ninja-cache-cmake-configuration | |
with: | |
path: | | |
${{github.workspace}}/build | |
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }} | |
restore-keys: | | |
${{ env.cache-name }}- | |
- name: Cache CMake Build | |
uses: hendrikmuhs/[email protected] | |
env: | |
cache-name: ${{ runner.os }}-sdl-cache-cmake-build | |
with: | |
append-timestamp: false | |
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }} | |
- name: Setup VS Environment | |
uses: ilammy/[email protected] | |
with: | |
arch: amd64 | |
- name: Configure CMake | |
run: cmake --fresh -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache | |
- name: Build | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel | |
- name: Get date and git hash | |
id: vars | |
shell: pwsh | |
run: | | |
echo "date=$(Get-Date -Format 'yyyy-MM-dd')" >> $env:GITHUB_OUTPUT | |
echo "shorthash=$(git rev-parse --short HEAD)" >> $env:GITHUB_OUTPUT | |
- name: Upload executable | |
uses: actions/upload-artifact@v4 | |
with: | |
name: shadps4-win64-sdl-${{ steps.vars.outputs.date }}-${{ steps.vars.outputs.shorthash }} | |
path: | | |
${{github.workspace}}/build/shadPS4.exe |