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Skeletons
Jingpeng Wu edited this page Oct 11, 2017
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Binary format:
* 4 bytes little-endian unsigned int number of vertex
* 4 bytes little-endian unsigned int number of edges
* number of vertex * 3 float32
* vertex attributes (info file doesn't yet support specifying them)
* number of edges * 2 uint32
the filename is simply the segment ID. one file per object, no manifest file. the coordinate for mesh and skeleton should be physical dimension, not voxel-based.