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Attempts to address 6008s with some RPC machinery.
KickOnMultipleLogin
,KickOnMultipleLoginTries
,KickOnMultipleLoginTimer
to theLoginServerSettings
, fterNoOperationTimeOutTime
. These default tofalse
,3
, and5000
(ms) respectively.GameServerList.csv
:LoginId
. This is the ID of the login server associated with this channel. The login server has to have some credentials for authenticating the internal RPC routes, so it piggybacks on the gameserver auth that it runs alongside. This may change in the future.KickOnMultipleLogin
is enabled, the login server attempts to kick any connected accounts that match the accountId that's joining. It'll do thisKickOnMultipleLoginTries
times, waitingKickOnMultipleLoginTimer
milliseconds between each attempt. Only after failing the maximum number of times will it return the usual 6008 error.Checklist:
develop
branch