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Fix/fixes 11/30 #647
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RyanYappert
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sebastian-heinz:develop
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RyanYappert:fix/fixes-11-30
Dec 6, 2024
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Fix/fixes 11/30 #647
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588d930
More tweaks to player tracking, with more verbose logging so if it st…
RyanYappert 77a74b8
Slightly player-proof q26, A Servant's Pledge.
RyanYappert 1f4b8a7
Guard against (harmless) null pointer issue when warping as part of a…
RyanYappert b769148
More verbose and better handling for CraftStartCraftHandler when a du…
RyanYappert 931c26e
More guards against missing quests; this may be the quest board issue…
RyanYappert 8298fd5
Fixing missing constructor in S2CChatSendTellMsgRes that was causing …
RyanYappert 5a4ad2a
Fix EnqueueToClan null reference issue.
RyanYappert b14d7e6
Probably meaningless guard in ProfileGetCharacterProfileHandler
RyanYappert f916151
Ensure that an ordered quest properly exists in QuestQuestOrderHandler
RyanYappert 183ee05
Fix missing byte in S2CPawnExpeditionGetSallyInfoRes
RyanYappert 95c7e56
Tweaks to some quest priority stuff; guards against leaderless parties.
RyanYappert d3efff2
Prevent double-membership for pawns in party, causing XP duplication.
RyanYappert 4822ea1
More aggressive logging for Get/SetPriorityQuestHandler, per @pacampb…
RyanYappert 98bd477
Add quest guards to `SharedQuestStateManager::UpdatePriorityQuestList`
RyanYappert 853f00d
Review feedback.
RyanYappert 8eade15
Guards in BitterblackMazeManager::HandleTierClear. Update EntryBoardE…
RyanYappert b42d06a
Missing return in EquipManager::HandleChangeEquipList.
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Should the function that gets the quest state do all these checks instead? Looking at the fixes, it looks like we do the same steps in multiple handlers.
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At some point you need to pass the check back to the handler; that means either throwing an error or returning a
null
, and I've spoken before about how much I dislike silently returningnull
to indicate a failure state. Should we throw aMissingQuestException
or something and then catch it in the handler?EDIT: I guess there's also the option of a wrapped object like how the PartyManager does it, but that honestly just seems like an awkward way of avoiding a legitimate try/catch.