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Reviewed the enemy placements in the following dungeons;
Training Chapel, Abandoned Well on Hidell Road, Small Cave Tombs, and updated them to be more accurate based on Wiki entries & old gameplay footage.
As well as tweaking gathering nodes within the dungeons based on Wiki entries.
Additionally, I slightly modified the very initial enemy placements, though I don't intend to touch the overworld much, at least not at this time, due to lack of tooling (area rank/daynight/enemydrops etc), since these will all require their own fullgame pass lol
Motivation
I want to contribute by taking on tedious grunt work, figured as a training exercise I'd check over early dungeons and noticed a fair amount of discrepancies, so went over 'em.
Checklist:
develop
branch