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Working with ARCore #32
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Run grammarly on the entire post before making the next commit
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According to Wikipedia, ARCore is a software development kit developed by Google that allows for augmented reality applications to be built. | ||
ARCore uses three key technologies to integrate virtual content with the real environment: | ||
* Motion Tracking: it allows the phone to understand its position relative to the world. |
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* Motion Tracking: it allows the phone to understand its position relative to the world. | |
* Motion Tracking: It allows the phone to understand its position relative to the world. |
ARCore uses three key technologies to integrate virtual content with the real environment: | ||
* Motion Tracking: it allows the phone to understand its position relative to the world. | ||
* Environmental understanding: It allows the phone to detect the size and location of all type of surfaces, vertical, horizontal and angled. | ||
* Light Estimation: it allows the phone to estimate the environment’s current lighting conditions. |
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* Light Estimation: it allows the phone to estimate the environment’s current lighting conditions. | |
* Light Estimation: It allows the phone to estimate the environment’s current lighting conditions. |
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# The Motivation behind this blog | ||
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Installing Unity is an easy task. Just download the setup files and after accepting all the agrements and defining the various paths,etc. , it will install automatically and you are good to go. But the main problem comes when you want to do android development using unity. |
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Installing Unity is an easy task. Just download the setup files and after accepting all the agrements and defining the various paths,etc. , it will install automatically and you are good to go. But the main problem comes when you want to do android development using unity. | |
Installing Unity is an easy task. Just download the setup files, and after accepting all the agreements and defining the various paths, etc., you are good to go. However, the main problem arises when you want to do android development using unity. |
* Environmental understanding: It allows the phone to detect the size and location of all type of surfaces, vertical, horizontal and angled. | ||
* Light Estimation: it allows the phone to estimate the environment’s current lighting conditions. | ||
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# Setting up development environment |
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# Setting up development environment | |
# Setting up the development environment |
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## Requirements | ||
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*Unity 2017.4.26f1 or later |
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There needs to be a space after the asterik for the bullets to render. Fix this here and everywhere else
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**Make sure to include Android Build Support during installation | ||
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**The Universal Render Pipeline (formerly known as Ligthweight Render Pipeline or LWRP) is not supported by the ARCore SDK for Unity |
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What is the point of this? Seems a bit out of place
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**When using Unity 2019, the following Unity packages are required: | ||
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1. Multiplayer HLAPI |
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Make things uniform. Having numerical list here and bulleted elsewhere makes the hierarchy confusing
* Install Android Studio | ||
* Install SDK command-line tools | ||
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While the first method is quite easy. You just have to install android studio and with it, you get SDK manager which will download all the required SDKs. But wait... installing Android Studio... Not every computer has this much capable hardware that can run this heavy beast without any lag. |
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While the first method is quite easy. You just have to install android studio and with it, you get SDK manager which will download all the required SDKs. But wait... installing Android Studio... Not every computer has this much capable hardware that can run this heavy beast without any lag. | |
While the first method is quite easy. You just have to install android studio and with it, you get SDK manager which will download all the required SDKs. But wait... installing Android Studio... Not every computer has harware capable to run this heavy beast without any lag. |
Playing with Unity and Google’s ARCore