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A long-running project of mine to create a procedural generated castle-builder. Using Unity DOTS, terrain meshes (collision, render, and navigation) are created at an exceedingly fast rate. This project also contains my own implementation of A* pathfinding.

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sdrowan123/DOTS-Procedural-Terrain-RTS

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DOTS-Procedural-Terrain-RTS

A long-running project of mine to create a procedural generated castle-builder. Using Unity DOTS, terrain meshes (collision, render, and navigation) are created at an exceedingly fast rate. This project also contains my own implementation of A* pathfinding.

game screenshot1

game screenshot2

This is a work in progress, included in this repo is only the code.

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A long-running project of mine to create a procedural generated castle-builder. Using Unity DOTS, terrain meshes (collision, render, and navigation) are created at an exceedingly fast rate. This project also contains my own implementation of A* pathfinding.

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