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Merge branch 'video2openpose2' of https://github.com/sdbds/magic-anim…
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@@ -12,4 +12,5 @@ pretrained_models | |
demo/tmp | ||
demo/outputs | ||
huggingface/ | ||
venv/ | ||
venv/ | ||
outputs/ |
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[submodule "video_controlnet_aux"] | ||
path = video_controlnet_aux | ||
url = https://github.com/sdbds/video_controlnet_aux |
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$input_path="./inputs/cai-xukun.mp4" | ||
$output_path="./outputs/" | ||
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Set-Location $PSScriptRoot | ||
.\venv\Scripts\activate | ||
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$Env:HF_HOME = "./huggingface" | ||
$Env:XFORMERS_FORCE_DISABLE_TRITON = "1" | ||
#$Env:PYTHONPATH = $PSScriptRoot | ||
$ext_args = [System.Collections.ArrayList]::new() | ||
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if ($input_path) { | ||
[void]$ext_args.Add("-i=$input_path") | ||
} | ||
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if ($output_path) { | ||
[void]$ext_args.Add("-o=$output_path") | ||
} | ||
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python.exe "video_controlnet_aux/src/video_controlnet_aux.py" $ext_args |
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Do you see any improvement with OpenPose over DensePose? I tried custom model (e.g. realistic vision) loading and made 0 difference
8657110
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i think they use more reference so it cant see more difference