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Merge pull request #213 from adroitwhiz/split-svg-renderer
Split SvgRenderer into multiple functions
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const DOMPurify = require('dompurify'); | ||
const SvgElement = require('./svg-element'); | ||
const convertFonts = require('./font-converter'); | ||
const fixupSvgString = require('./fixup-svg-string'); | ||
const transformStrokeWidths = require('./transform-applier'); | ||
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/** | ||
* @param {SVGElement} svgTag the tag to search within | ||
* @param {string} [tagName] svg tag to search for (or collect all elements if not given) | ||
* @return {Array} a list of elements with the given tagname | ||
*/ | ||
const collectElements = (svgTag, tagName) => { | ||
const elts = []; | ||
const collectElementsInner = domElement => { | ||
if ((domElement.localName === tagName || typeof tagName === 'undefined') && domElement.getAttribute) { | ||
elts.push(domElement); | ||
} | ||
for (let i = 0; i < domElement.childNodes.length; i++) { | ||
collectElementsInner(domElement.childNodes[i]); | ||
} | ||
}; | ||
collectElementsInner(svgTag); | ||
return elts; | ||
}; | ||
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/** | ||
* Fix SVGs to comply with SVG spec. Scratch 2 defaults to x2 = 0 when x2 is missing, but | ||
* SVG defaults to x2 = 1 when missing. | ||
* @param {SVGSVGElement} svgTag the SVG tag to apply the transformation to | ||
*/ | ||
const transformGradients = svgTag => { | ||
const linearGradientElements = collectElements(svgTag, 'linearGradient'); | ||
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// For each gradient element, supply x2 if necessary. | ||
for (const gradientElement of linearGradientElements) { | ||
if (!gradientElement.getAttribute('x2')) { | ||
gradientElement.setAttribute('x2', '0'); | ||
} | ||
} | ||
}; | ||
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/** | ||
* Fix SVGs to match appearance in Scratch 2, which used nearest neighbor scaling for bitmaps | ||
* within SVGs. | ||
* @param {SVGSVGElement} svgTag the SVG tag to apply the transformation to | ||
*/ | ||
const transformImages = svgTag => { | ||
const imageElements = collectElements(svgTag, 'image'); | ||
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// For each image element, set image rendering to pixelated | ||
const pixelatedImages = 'image-rendering: optimizespeed; image-rendering: pixelated;'; | ||
for (const elt of imageElements) { | ||
if (elt.getAttribute('style')) { | ||
elt.setAttribute('style', | ||
`${pixelatedImages} ${elt.getAttribute('style')}`); | ||
} else { | ||
elt.setAttribute('style', pixelatedImages); | ||
} | ||
} | ||
}; | ||
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/** | ||
* Transforms an SVG's text elements for Scratch 2.0 quirks. | ||
* These quirks include: | ||
* 1. `x` and `y` properties are removed/ignored. | ||
* 2. Alignment is set to `text-before-edge`. | ||
* 3. Line-breaks are converted to explicit <tspan> elements. | ||
* 4. Any required fonts are injected. | ||
* @param {SVGSVGElement} svgTag the SVG tag to apply the transformation to | ||
*/ | ||
const transformText = svgTag => { | ||
// Collect all text elements into a list. | ||
const textElements = []; | ||
const collectText = domElement => { | ||
if (domElement.localName === 'text') { | ||
textElements.push(domElement); | ||
} | ||
for (let i = 0; i < domElement.childNodes.length; i++) { | ||
collectText(domElement.childNodes[i]); | ||
} | ||
}; | ||
collectText(svgTag); | ||
convertFonts(svgTag); | ||
// For each text element, apply quirks. | ||
for (const textElement of textElements) { | ||
// Remove x and y attributes - they are not used in Scratch. | ||
textElement.removeAttribute('x'); | ||
textElement.removeAttribute('y'); | ||
// Set text-before-edge alignment: | ||
// Scratch renders all text like this. | ||
textElement.setAttribute('alignment-baseline', 'text-before-edge'); | ||
textElement.setAttribute('xml:space', 'preserve'); | ||
// If there's no font size provided, provide one. | ||
if (!textElement.getAttribute('font-size')) { | ||
textElement.setAttribute('font-size', '18'); | ||
} | ||
let text = textElement.textContent; | ||
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// Fix line breaks in text, which are not natively supported by SVG. | ||
// Only fix if text does not have child tspans. | ||
// @todo this will not work for font sizes with units such as em, percent | ||
// However, text made in scratch 2 should only ever export size 22 font. | ||
const fontSize = parseFloat(textElement.getAttribute('font-size')); | ||
const tx = 2; | ||
let ty = 0; | ||
let spacing = 1.2; | ||
// Try to match the position and spacing of Scratch 2.0's fonts. | ||
// Different fonts seem to use different line spacing. | ||
// Scratch 2 always uses alignment-baseline=text-before-edge | ||
// However, most SVG readers don't support this attribute | ||
// or don't support it alongside use of tspan, so the translations | ||
// here are to make up for that. | ||
if (textElement.getAttribute('font-family') === 'Handwriting') { | ||
spacing = 2; | ||
ty = -11 * fontSize / 22; | ||
} else if (textElement.getAttribute('font-family') === 'Scratch') { | ||
spacing = 0.89; | ||
ty = -3 * fontSize / 22; | ||
} else if (textElement.getAttribute('font-family') === 'Curly') { | ||
spacing = 1.38; | ||
ty = -6 * fontSize / 22; | ||
} else if (textElement.getAttribute('font-family') === 'Marker') { | ||
spacing = 1.45; | ||
ty = -6 * fontSize / 22; | ||
} else if (textElement.getAttribute('font-family') === 'Sans Serif') { | ||
spacing = 1.13; | ||
ty = -3 * fontSize / 22; | ||
} else if (textElement.getAttribute('font-family') === 'Serif') { | ||
spacing = 1.25; | ||
ty = -4 * fontSize / 22; | ||
} | ||
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if (textElement.transform.baseVal.numberOfItems === 0) { | ||
const transform = svgTag.createSVGTransform(); | ||
textElement.transform.baseVal.appendItem(transform); | ||
} | ||
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// Right multiply matrix by a translation of (tx, ty) | ||
const mtx = textElement.transform.baseVal.getItem(0).matrix; | ||
mtx.e += (mtx.a * tx) + (mtx.c * ty); | ||
mtx.f += (mtx.b * tx) + (mtx.d * ty); | ||
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if (text && textElement.childElementCount === 0) { | ||
textElement.textContent = ''; | ||
const lines = text.split('\n'); | ||
text = ''; | ||
for (const line of lines) { | ||
const tspanNode = SvgElement.create('tspan'); | ||
tspanNode.setAttribute('x', '0'); | ||
tspanNode.setAttribute('style', 'white-space: pre'); | ||
tspanNode.setAttribute('dy', `${spacing}em`); | ||
tspanNode.textContent = line ? line : ' '; | ||
textElement.appendChild(tspanNode); | ||
} | ||
} | ||
} | ||
}; | ||
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/** | ||
* Find the largest stroke width in the svg. If a shape has no | ||
* `stroke` property, it has a stroke-width of 0. If it has a `stroke`, | ||
* it is by default a stroke-width of 1. | ||
* This is used to enlarge the computed bounding box, which doesn't take | ||
* stroke width into account. | ||
* @param {SVGSVGElement} rootNode The root SVG node to traverse. | ||
* @return {number} The largest stroke width in the SVG. | ||
*/ | ||
const findLargestStrokeWidth = rootNode => { | ||
let largestStrokeWidth = 0; | ||
const collectStrokeWidths = domElement => { | ||
if (domElement.getAttribute) { | ||
if (domElement.getAttribute('stroke')) { | ||
largestStrokeWidth = Math.max(largestStrokeWidth, 1); | ||
} | ||
if (domElement.getAttribute('stroke-width')) { | ||
largestStrokeWidth = Math.max( | ||
largestStrokeWidth, | ||
Number(domElement.getAttribute('stroke-width')) || 0 | ||
); | ||
} | ||
} | ||
for (let i = 0; i < domElement.childNodes.length; i++) { | ||
collectStrokeWidths(domElement.childNodes[i]); | ||
} | ||
}; | ||
collectStrokeWidths(rootNode); | ||
return largestStrokeWidth; | ||
}; | ||
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/** | ||
* Transform the measurements of the SVG. | ||
* In Scratch 2.0, SVGs are drawn without respect to the width, | ||
* height, and viewBox attribute on the tag. The exporter | ||
* does output these properties - but they appear to be incorrect often. | ||
* To address the incorrect measurements, we append the DOM to the | ||
* document, and then use SVG's native `getBBox` to find the real | ||
* drawn dimensions. This ensures things drawn in negative dimensions, | ||
* outside the given viewBox, etc., are all eventually drawn to the canvas. | ||
* I tried to do this several other ways: stripping the width/height/viewBox | ||
* attributes and then drawing (Firefox won't draw anything), | ||
* or inflating them and then measuring a canvas. But this seems to be | ||
* a natural and performant way. | ||
* @param {SVGSVGElement} svgTag the SVG tag to apply the transformation to | ||
*/ | ||
const transformMeasurements = svgTag => { | ||
// Append the SVG dom to the document. | ||
// This allows us to use `getBBox` on the page, | ||
// which returns the full bounding-box of all drawn SVG | ||
// elements, similar to how Scratch 2.0 did measurement. | ||
const svgSpot = document.createElement('span'); | ||
// Since we're adding user-provided SVG to document.body, | ||
// sanitizing is required. This should not affect bounding box calculation. | ||
// outerHTML is attribute of Element (and not HTMLElement), so use it instead of | ||
// calling serializer or toString() | ||
// NOTE: svgTag remains untouched! | ||
const rawValue = svgTag.outerHTML; | ||
const sanitizedValue = DOMPurify.sanitize(rawValue, { | ||
// Use SVG profile (no HTML elements) | ||
USE_PROFILES: {svg: true}, | ||
// Remove some tags that Scratch does not use. | ||
FORBID_TAGS: ['a', 'audio', 'canvas', 'video'], | ||
// Allow data URI in image tags (e.g. SVGs converted from bitmap) | ||
ADD_DATA_URI_TAGS: ['image'] | ||
}); | ||
let bbox; | ||
try { | ||
// Insert sanitized value. | ||
svgSpot.innerHTML = sanitizedValue; | ||
document.body.appendChild(svgSpot); | ||
// Take the bounding box. We have to get elements via svgSpot | ||
// because we added it via innerHTML. | ||
bbox = svgSpot.children[0].getBBox(); | ||
} finally { | ||
// Always destroy the element, even if, for example, getBBox throws. | ||
document.body.removeChild(svgSpot); | ||
} | ||
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// Enlarge the bbox from the largest found stroke width | ||
// This may have false-positives, but at least the bbox will always | ||
// contain the full graphic including strokes. | ||
// If the width or height is zero however, don't enlarge since | ||
// they won't have a stroke width that needs to be enlarged. | ||
let halfStrokeWidth; | ||
if (bbox.width === 0 || bbox.height === 0) { | ||
halfStrokeWidth = 0; | ||
} else { | ||
halfStrokeWidth = findLargestStrokeWidth(svgTag) / 2; | ||
} | ||
const width = bbox.width + (halfStrokeWidth * 2); | ||
const height = bbox.height + (halfStrokeWidth * 2); | ||
const x = bbox.x - halfStrokeWidth; | ||
const y = bbox.y - halfStrokeWidth; | ||
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// Set the correct measurements on the SVG tag | ||
svgTag.setAttribute('width', width); | ||
svgTag.setAttribute('height', height); | ||
svgTag.setAttribute('viewBox', | ||
`${x} ${y} ${width} ${height}`); | ||
}; | ||
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/** | ||
* Find all instances of a URL-referenced `stroke` in the svg. In 2.0, all gradient strokes | ||
* have a round `stroke-linejoin` and `stroke-linecap`... for some reason. | ||
* @param {SVGSVGElement} svgTag the SVG tag to apply the transformation to | ||
*/ | ||
const setGradientStrokeRoundedness = svgTag => { | ||
const elements = collectElements(svgTag); | ||
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for (const elt of elements) { | ||
if (!elt.style) continue; | ||
const stroke = elt.style.stroke || elt.getAttribute('stroke'); | ||
if (stroke && stroke.match(/^url\(#.*\)$/)) { | ||
elt.style['stroke-linejoin'] = 'round'; | ||
elt.style['stroke-linecap'] = 'round'; | ||
} | ||
} | ||
}; | ||
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/** | ||
* In-place, convert passed SVG to something consistent that will be rendered the way we want them to be. | ||
* @param {SVGSvgElement} svgTag root SVG node to operate upon | ||
* @param {boolean} [fromVersion2] True if we should perform conversion from version 2 to version 3 svg. | ||
*/ | ||
const normalizeSvg = (svgTag, fromVersion2) => { | ||
if (fromVersion2) { | ||
// Fix gradients. Scratch 2 exports no x2 when x2 = 0, but | ||
// SVG default is that x2 is 1. This must be done before | ||
// transformStrokeWidths since transformStrokeWidths affects | ||
// gradients. | ||
transformGradients(svgTag); | ||
} | ||
transformStrokeWidths(svgTag, window); | ||
transformImages(svgTag); | ||
if (fromVersion2) { | ||
// Transform all text elements. | ||
transformText(svgTag); | ||
// Transform measurements. | ||
transformMeasurements(svgTag); | ||
// Fix stroke roundedness. | ||
setGradientStrokeRoundedness(svgTag); | ||
} else if (!svgTag.getAttribute('viewBox')) { | ||
// Renderer expects a view box. | ||
transformMeasurements(svgTag); | ||
} else if (!svgTag.getAttribute('width') || !svgTag.getAttribute('height')) { | ||
svgTag.setAttribute('width', svgTag.viewBox.baseVal.width); | ||
svgTag.setAttribute('height', svgTag.viewBox.baseVal.height); | ||
} | ||
}; | ||
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/** | ||
* Load an SVG string and normalize it. All the steps before drawing/measuring. | ||
* Currently, this will normalize stroke widths (see transform-applier.js) and render all embedded images pixelated. | ||
* The returned SVG will be guaranteed to always have a `width`, `height` and `viewBox`. | ||
* In addition, if the `fromVersion2` parameter is `true`, several "quirks-mode" transformations will be applied which | ||
* mimic Scratch 2.0's SVG rendering. | ||
* @param {!string} svgString String of SVG data to draw in quirks-mode. | ||
* @param {boolean} [fromVersion2] True if we should perform conversion from version 2 to version 3 svg. | ||
* @return {SVGSVGElement} The normalized SVG element. | ||
*/ | ||
const loadSvgString = (svgString, fromVersion2) => { | ||
// Parse string into SVG XML. | ||
const parser = new DOMParser(); | ||
svgString = fixupSvgString(svgString); | ||
const svgDom = parser.parseFromString(svgString, 'text/xml'); | ||
if (svgDom.childNodes.length < 1 || | ||
svgDom.documentElement.localName !== 'svg') { | ||
throw new Error('Document does not appear to be SVG.'); | ||
} | ||
const svgTag = svgDom.documentElement; | ||
normalizeSvg(svgTag, fromVersion2); | ||
return svgTag; | ||
}; | ||
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module.exports = loadSvgString; |
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const inlineSvgFonts = require('./font-inliner'); | ||
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/** | ||
* Serialize a given SVG DOM to a string. | ||
* @param {SVGSVGElement} svgTag The SVG element to serialize. | ||
* @param {?boolean} shouldInjectFonts True if fonts should be included in the SVG as | ||
* base64 data. | ||
* @returns {string} String representing current SVG data. | ||
*/ | ||
const serializeSvgToString = (svgTag, shouldInjectFonts) => { | ||
const serializer = new XMLSerializer(); | ||
let string = serializer.serializeToString(svgTag); | ||
if (shouldInjectFonts) { | ||
string = inlineSvgFonts(string); | ||
} | ||
return string; | ||
}; | ||
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module.exports = serializeSvgToString; |
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