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6.4.7

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@sayterdarkwynd sayterdarkwynd released this 01 Nov 12:33
· 163 commits to master since this release
  • Madness no longer decays naturally. While the mechanic did what was desired, it was time for a change. The instrafreud is now the core reliable way to reduce this resource. Mental Protection and other effects still affect loss of madness using old values.
  • For now, Madness Gain items are remaining unchanged so we can analyze long-term effects on Madness progression with this change.
  • The first time you use the Instafreud, you are informed of its function.
  • internal code changes: moved several species checks to instead be stat checks. added stats to relevant races.
  • corrected various typos on descriptions
  • the Armory can now sort by rarity
  • added additional notices and microtutorials to the Science Outpost
  • changed the beam-in point for the Science Outpost to the teleporter position instead of the lower Coffee Dock
  • Troughs give a radiomessage when first picked up
  • Farm animals now properly mate to produce offspring. Their hunger level directly influences this chance, and can create one egg approximately every 4 minutes.
  • the Lab Centrifuge has had its size adjusted from 33 pixels wide, to 24. It should more properly fit on surfaces now.
  • Additionally, the Lab Centrifuage fullbright layer has been corrected.
  • updates Lab Centrifuge icon
  • Geology Tier nodes have new icons to make it clearer that they are tier progression nodes
  • icons for Research Trees have been updated
  • adds some Maple32 extraction recipes
  • corrects some madness gain items to account for the new deterioration method