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sayterdarkwynd committed May 1, 2024
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Showing 1 changed file with 22 additions and 75 deletions.
97 changes: 22 additions & 75 deletions _FUversioning.config
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^orange;Official Wiki^reset;: frackinuniverse.miraheze.org^reset;

^cyan;6.4.3^reset;
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* liquid lib serialization fix - stops compressed liquids being lost.
* fixed adult shadowtop missing camo effect due to missed changes
* forced typecasting in upgrade UI on level parameter, to adjust for stupid people putting level as a string.
* hellfire, inferno, and troll king sets use 'thorns' like status effects specific to them, now, which are not removed in water and have a minimum damage taken to trigger of 1.
* minor optimization and bugfixing in several jump techs
* removed redundant/dead code in 2 jump tech scripts
* hopefully made battery scan text a bit more clear
* increased battery low power threshold to 10% (from 1%)
* strange seas now use their own config file
* removed some commented out modifyresource calls (for my sanity)
* augment regen now uses healthRegen and healingBonus implementation
* unified guardian wings to use same lua file instead of multiple identical scripts. buffed some of the weaker ones in the process. (from 0.1% per second to 0.5% per second)
* glitchtop energy break effect is now a bit more performant.
* adjusted sylveon set bonus from granting unlimited energy to granting +50% base energy regen and 0.9x energy regen lockout.
* Guns and bows now automatically hide ammo system, stun chance and crit stats when they are not relevant.
* Guns now have Projectile Count and Burst Count parameters, see FU Guide: Stats for what to look for.
* Gun tooltip labels now divide their Damage Per Shot value by their projectile count. This is not a damage nerf.
* Guns with projectile or burst counts over 1 now replace the Damage Per Shot label with Damage Per Projectile.
* Fixed missing level header in vanilla bow tooltip.

^cyan;6.4.2^reset;
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* adds Cloud furniture
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* extended router, repeater, and storage bridge tooltips
* corrected kyani racial and a status effect erroneously using critBonus. updated stat list text to emphasize that crit bonus should not be used outside of weapon configs
* critBonus is now functionally the same as critDamage, to correct cases such as the grinder doing 77x damage on a crit.

^cyan;6.3.9^reset;
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* Devils Bargain now properly applies Cosmic and Shadow resistance
* Cold penalty of Pharitu displays as red, not green, in the character creation menu.
* Changed value on several resources and items to balance pixel gain
* shifted atmoreg/filter's fupower script requirement to their shared lua files
* attempted to smooth out warped regulator power drain. seems to work fine.
* Removed duplicate entry varan berries
* Removed erithian algae from the herbivorous food list.
* Fixed spontaneous uprooting of some aquatic plants (Vorit and Aquapod).
* Performance: removed light from some liquids/furniture that were emitting extremely low light (not visible to the eye).
* Fixed crafting tabs of some furniture mistakenly sorted under the Beds tab of the Workbench.
* Capitalised the Thorns status effect tooltip.
* Updated the icons and image positions of some wooden storage containers.
* There is now a tutorial radio message when crafting any matter manipulator explaining the Shift + Secondary tricorder function.
* Updated the descriptions of Madness-granting foods and drugs.
* Underground biome Old Hive will no longer appear on the surface of Shadow Moon and Unknown planets.
* fumantizi, mantizi guard should be able to spawn
* small code revision on ITDs. ITDs no longer act as repeaters.

^cyan;6.3.8^reset;
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* erchius converter now outputs production state to wire node
* sarcophagi mod compatibility modification:
* they now retain object parameters as items, no longer spawn separate cosmetic variants when broken and instead save their 'loot' state as an object parameter.
* decorative variants that are placed will substitute for an appropriate nondecorative variant.
* museum quest no longer requires decorative variant. quest must be abandoned and reacquired.
* Made additional glowsticks (Purple, Red and White) craftable at the Foraging Table.
* Fixed incorrect/confusing description of Lightning Quiver (it improves Draw Speed by +250%)
* adds Sloped variants of Copper and Silver Panel tiles.
* Ghost-Spore and Telk Death-Stick now give +30/+20 Energy (was: +12)
* genesiberry tooltip fix - drain rate is -40%, not -20%
* Necrontir Armour is now dropped as a single schematic, rather than three.
* Removed item value from some missed tiles.
* Sulphuric Dirt can now be tilled.
* Fixed the description of Banana Pudding.
* Changed the name of Precursor robot monsters.
* Updated the generator tutorial codex.
* Fixed some stray pixels in the Huge Fossil Display.
* Updated the spaces occupied by the Hydraulic Dynamo.
* Added error messages to the Protocite Scanner for Droden.

^cyan;6.3.7^reset;
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* Bone Weapons (Tier 0 to 1) now unlocks for 50, rather than 100, research.
* Fixed immunity to Jungle Slow not being applied by Monster Plate armor and some races.
* Replaced immunity to Clay Slow (not used anywhere) with immunity to Mud Slow (already protects against Clay tiles).
* meleecombo.lua change: weapons with <= 0.5 fireTime (2.0 attack speed) now combo automatically
* bug-as-feature: sufficiently fast weapons can enter a 'frenzy' state with increased attack speed when energy is sufficiently low but not fully drained.
* durasteel dagger now uses meleecombo instead of meleeslash.
* tungsten dagger is now upgradable.
* because tungsten, durasteel and iron daggers are identical at same tier, otherwise, implemented the following:
* tungsten dagger gains +1 crit bonus
* durasteel dagger gains +1 crit chance
* iron dagger gains +1 knockback.
* Now you can get genes out of peaches and pears, not just apples
* added missing bleeding desc info to various weapons including adv alloy and carbon
* racializer doubly verifies the item it's operating on exists, to hopefully prevent an error
* upgrade table: split item selection code from widget selection, selection now triggers lockout. prevents a bug where you could end up spending way more than intended.
* mage_shield.lua code will now refresh shields when reapplied.
* wretchel revised: 100% hp shield. 1% hp drain per second (stopping at 1 hp), 10% reduced (multiplicatively) core stats and incoming healing. effects stack. effects are worsened the longer the target is at 1 hp. consuming wretchel at 1 hp, or spending sufficient time, will immediately kill the player (effectivemult 0 on poison resist followed by math.huge damage as poison)
* added tiny generic projectile
* removed mech power scaling from hidden scaling projectile TTL, this removes them hitting enemies from absurd ranges. also revised speed to be more snappy (360) and, except the mining cannon, they all sync up with the rendered beam.
* improvements to GPS code
* ITDs: Stack Only and Slot Split are now Mutually Exclusive due to an exploit and spaghetti code.
* fixed a typo on radian species text
* adjusted decorative variants of sarcophagi to indicate clearly that they are empty.
* advanced logic gates no longer (incorrectly) change wire state during init, as it is unnecessary and breaks functionality.
* precursor chair adjusted (Ithlian)
* fungus stim now has a price of 100 pixels and an improved tooltip.
* staves/wands now factor their tier into their tooltip base damage. this is purely a tooltip change, and has no effect on actual weapon damage.
* added labgirdiricon.png to /tiles/materials/tilesandgreebles/ because for some reason the game expects to find it there, and it's causing FU server worlds to error.
* fixed an error in fuinputpump
* fix for hidden variant of futimewarp

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