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Remove ship mass (unnecessary feature, doesn't improve anything)
Initial idea (when the ship mass was first added) was for it to depend on how much stuff was placed on the ship (blocks, buildings, etc.), but this idea was abandoned, because there is no way to measure this without heavy performance cost (full scan of the shipworld). Currently ship mass is only increased by FTL Drives, which are mandatory (player always has them), so increasing mass can't be avoided. Player has methods to reduce the ship mass, but the mass only affects fuel costs, so these methods can just reduce fuel cost instead. In other words, ship mass is barely relevant to the player, so we are removing this stat as unnecessary. --- Note: fuel cost math (in [interface/cockpit/cockpit.lua]): for most players, shipMass was 3 (mass of Small FTL Drive), and it was divided by 10 before being used in fuel cost formulas, so these formulas will use the fixed number 0.3 instead. There are no longer any ship mass reductions, so players who had them will have slightly increased fuel costs.
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