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Reproducing issue where writing to multiple textures produces unexpected results with OpenGL

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ShaderBugDemo

Reproducing issue where writing to multiple textures produces unexpected results with OpenGL

How to use

Run the scene. Images should be generated in MinimalExample/Images directory. You can switch the Graphics API settings to observe the difference between rendering with OpenGL and Vulkan.

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Reproducing issue where writing to multiple textures produces unexpected results with OpenGL

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