All shader code was written by Claude 3.5 Sonnet
Adapation code from: luluco250's AdaptiveTonemapper.fx
- Adaptive exposure adjustment
- Local and micro contrast enhancement
- ACES RRT and AgX tonemapping
- Exposure and brightness
- Tonemapping intensity
- Local adjustment strength and curve
- Color vibrance
- Gamma correction
- Adaptation settings (range, time, sensitivity)
- Zonal Control of Tonemapping