Bridge between Mixamo animations and Houdini agents. Uses Maya to cleanup and batch process Mixamo's FBX files and Houdini to bake them into proper agents.
Download a pack from Mixamo and split the character FBX from it's animations into folders so it looks like:
├───anims
│ Crouch_Idle.fbx
│ Crouch_To_Standing_Idle.fbx
│ Crouch_Turn_Left_90.fbx
│ ...
├───char
│ └───mage.fbx
├───bake
└───agents
Execute: mayapy mixamo-houdini/source/houxamo/clean.py -a <root>/anims -c <root>/char -o <root>/bake
When all assets are clean, execute then:
hython mixamo-houdini/source/houxamo/bake.py -a <root>/bake -o <root>/char -o <root>/agents