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sailro authored Aug 7, 2024
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This is an attempt -for educational purposes only- to alter a Unity game at runtime without patching the binaries (so without using [Cecil](https://github.com/jbevain/cecil) nor [Reflexil](https://github.com/sailro/reflexil)).

`master` branch can build against `EFT 0.14.9.30626` (tested with [`spt-aki Version 3.9.0`](https://hub.sp-tarkov.com/files/file/16-spt-aki/#versions)). If you are looking for another version, see [`branches`](https://github.com/sailro/EscapeFromTarkov-Trainer/branches) and [`releases`](https://github.com/sailro/EscapeFromTarkov-Trainer/releases).
`master` branch can build against `EFT 0.14.9.30626` (tested with [`spt-aki Version 3.9.5`](https://hub.sp-tarkov.com/files/file/16-spt-aki/#versions)). If you are looking for another version, see [`branches`](https://github.com/sailro/EscapeFromTarkov-Trainer/branches) and [`releases`](https://github.com/sailro/EscapeFromTarkov-Trainer/releases).

> If you want to compile the code yourself, make sure you cleaned-up your solution properly after upgrading your EFT/sptarkov bits (even removing `bin` and `obj` folders) and check all your references.
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