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API
: CSPlayerWeapon integration + new members and functions (#850)
- Member name changed to m_iStateSecondaryAttack - Member type changed to uint8_t which has same size of bool but allows more values than true or false (this wont break API compatibility) - Moved logic inside HasSecondaryAttack to correctly alter function return based on m_iStateSecondaryAttack, which can be (0) no value / null (1) set (2) block -Removed logic in CBasePlayerWeapon::Spawn that caches the return value of HasSecondaryAttack, as this can only be overridden when set, rather than always * Improve API compatibility
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/* | ||
* | ||
* This program is free software; you can redistribute it and/or modify it | ||
* under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at | ||
* your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, but | ||
* WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
* General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software Foundation, | ||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | ||
* | ||
* In addition, as a special exception, the author gives permission to | ||
* link the code of this program with the Half-Life Game Engine ("HL | ||
* Engine") and Modified Game Libraries ("MODs") developed by Valve, | ||
* L.L.C ("Valve"). You must obey the GNU General Public License in all | ||
* respects for all of the code used other than the HL Engine and MODs | ||
* from Valve. If you modify this file, you may extend this exception | ||
* to your version of the file, but you are not obligated to do so. If | ||
* you do not wish to do so, delete this exception statement from your | ||
* version. | ||
* | ||
*/ | ||
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#include "precompiled.h" | ||
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EXT_FUNC BOOL CCSPlayerWeapon::DefaultDeploy(char *szViewModel, char *szWeaponModel, int iAnim, char *szAnimExt, int skiplocal) | ||
{ | ||
return BasePlayerWeapon()->DefaultDeploy(szViewModel, szWeaponModel, iAnim, szAnimExt, skiplocal); | ||
} | ||
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EXT_FUNC int CCSPlayerWeapon::DefaultReload(int iClipSize, int iAnim, float fDelay) | ||
{ | ||
return BasePlayerWeapon()->DefaultReload(iClipSize, iAnim, fDelay); | ||
} | ||
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EXT_FUNC bool CCSPlayerWeapon::DefaultShotgunReload(int iAnim, int iStartAnim, float fDelay, float fStartDelay, const char *pszReloadSound1, const char *pszReloadSound2) | ||
{ | ||
return BasePlayerWeapon()->DefaultShotgunReload(iAnim, iStartAnim, fDelay, fStartDelay, pszReloadSound1, pszReloadSound2); | ||
} | ||
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EXT_FUNC void CCSPlayerWeapon::KickBack(float up_base, float lateral_base, float up_modifier, float lateral_modifier, float up_max, float lateral_max, int direction_change) | ||
{ | ||
BasePlayerWeapon()->KickBack(up_base, lateral_base, up_modifier, lateral_modifier, up_max, lateral_max, direction_change); | ||
} | ||
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EXT_FUNC void CCSPlayerWeapon::SendWeaponAnim(int iAnim, int skiplocal) | ||
{ | ||
BasePlayerWeapon()->SendWeaponAnim(iAnim, skiplocal); | ||
} |
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