Skip to content

ryanshow/GL-Playground

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

26 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

What Is This?

GL-Playground is a place for me to experiment with OpenGL functionality without any obligations. I make no guarantees that my code will work for you, but I try to make everything as standards compliant as possible. All of the examples will utilize OpenGL 3.2 (core profile) or above. This means deprecated API functionality will not be used.

The following examples are included in this project:

Example 1

Opens up a basic OpenGL window using SDL 1.3 and a OpenGL 3.2 context

Example 2

Renders a very simple wireframe cube to the window using vbos and shaders.

Example 3

Introduces texturing, lighting, and normal maps. Models are loaded from a YAML file (in progress)

Compiling

create a directory in the top-level directory called "build"

cd build
cmake -G "Unix Makefiles" ../
make

Feel free to replace "Unix Makefiles" with whatever platform you happen to be using.

About

Playground for various OpenGL projects

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published