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Improve waiting for messages on Windows
Previous version used [`SetTimer`] with `GetMessageW` for waiting. The downside of UI timers like ones created by `SetTimer`, is that they may be late by up to 15-16 ms. To fix this behaviour, I added use of high precision timers created by [`CreateWaitableTimerExW`] with the flag `CREATE_WAITABLE_TIMER_HIGH_RESOLUTION`. In my previous experience, waiting on such timers have precision of roundly 0.5 ms which is the best available on Windows at the moment. I use [`MsgWaitForMultipleObjectsEx`] to wait simultaneously for both timer and newly arriving events. Unfortunately, high precision timers are available only since Windows 10 1803. However: 1. Win 10 is already getting to the end of support, like all previous versions, so it is OK to rely on APIs introduced in it; 2. I use `dwMilliseconds` parameter of `MsgWaitForMultipleObjectsEx` as a fallback. It should perform not worse compared to waiting for events from `SetTimer`. I also refactored code to remove event dispatching from function responsible for waiting for events. This provides more clear separations of concern and avoids unnecessary duplication of dispatching logic. I have tested behaviour using a egui app with Vulkan rendering with `VK_PRESENT_MODE_IMMEDIATE_KHR`, and older version consistently have twice less FPS than requested (e.g. 30 FPS when limit is 60 and 60 FPS when limit is 120) while newer version works more correctly (almost always 60 FPS when limit is 60, and only 5-10 frames missing when FPS is set to 120 or more). Fixes #1610 [`CreateWaitableTimerExW`]: https://learn.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-createwaitabletimerexw [`MsgWaitForMultipleObjectsEx`]: https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-msgwaitformultipleobjectsex [`SetTimer`]: https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-settimer
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