-
Notifications
You must be signed in to change notification settings - Fork 12.8k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Auto merge of #90460 - pietroalbini:bidi-stable, r=nikomatsakis,pietr…
…oalbini [stable] Fix CVE-2021-42574 and prepare Rust 1.56.1 This PR implements new lints to mitigate the impact of [CVE-2021-42574], caused by the presence of bidirectional-override Unicode codepoints in the compiled source code. [See the advisory][advisory] for more information about the vulnerability. The changes in this PR will be released later today as part of Rust 1.56.1. [CVE-2021-42574]: https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2021-42574 [advisory]: https://blog.rust-lang.org/2021/11/01/cve-2021-42574.html
- Loading branch information
Showing
15 changed files
with
545 additions
and
11 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,161 @@ | ||
use crate::{EarlyContext, EarlyLintPass, LintContext}; | ||
use rustc_ast as ast; | ||
use rustc_errors::{Applicability, SuggestionStyle}; | ||
use rustc_span::{BytePos, Span, Symbol}; | ||
|
||
declare_lint! { | ||
/// The `text_direction_codepoint_in_literal` lint detects Unicode codepoints that change the | ||
/// visual representation of text on screen in a way that does not correspond to their on | ||
/// memory representation. | ||
/// | ||
/// ### Explanation | ||
/// | ||
/// The unicode characters `\u{202A}`, `\u{202B}`, `\u{202D}`, `\u{202E}`, `\u{2066}`, | ||
/// `\u{2067}`, `\u{2068}`, `\u{202C}` and `\u{2069}` make the flow of text on screen change | ||
/// its direction on software that supports these codepoints. This makes the text "abc" display | ||
/// as "cba" on screen. By leveraging software that supports these, people can write specially | ||
/// crafted literals that make the surrounding code seem like it's performing one action, when | ||
/// in reality it is performing another. Because of this, we proactively lint against their | ||
/// presence to avoid surprises. | ||
/// | ||
/// ### Example | ||
/// | ||
/// ```rust,compile_fail | ||
/// #![deny(text_direction_codepoint_in_literal)] | ||
/// fn main() { | ||
/// println!("{:?}", ''); | ||
/// } | ||
/// ``` | ||
/// | ||
/// {{produces}} | ||
/// | ||
pub TEXT_DIRECTION_CODEPOINT_IN_LITERAL, | ||
Deny, | ||
"detect special Unicode codepoints that affect the visual representation of text on screen, \ | ||
changing the direction in which text flows", | ||
} | ||
|
||
declare_lint_pass!(HiddenUnicodeCodepoints => [TEXT_DIRECTION_CODEPOINT_IN_LITERAL]); | ||
|
||
crate const UNICODE_TEXT_FLOW_CHARS: &[char] = &[ | ||
'\u{202A}', '\u{202B}', '\u{202D}', '\u{202E}', '\u{2066}', '\u{2067}', '\u{2068}', '\u{202C}', | ||
'\u{2069}', | ||
]; | ||
|
||
impl HiddenUnicodeCodepoints { | ||
fn lint_text_direction_codepoint( | ||
&self, | ||
cx: &EarlyContext<'_>, | ||
text: Symbol, | ||
span: Span, | ||
padding: u32, | ||
point_at_inner_spans: bool, | ||
label: &str, | ||
) { | ||
// Obtain the `Span`s for each of the forbidden chars. | ||
let spans: Vec<_> = text | ||
.as_str() | ||
.char_indices() | ||
.filter_map(|(i, c)| { | ||
UNICODE_TEXT_FLOW_CHARS.contains(&c).then(|| { | ||
let lo = span.lo() + BytePos(i as u32 + padding); | ||
(c, span.with_lo(lo).with_hi(lo + BytePos(c.len_utf8() as u32))) | ||
}) | ||
}) | ||
.collect(); | ||
|
||
cx.struct_span_lint(TEXT_DIRECTION_CODEPOINT_IN_LITERAL, span, |lint| { | ||
let mut err = lint.build(&format!( | ||
"unicode codepoint changing visible direction of text present in {}", | ||
label | ||
)); | ||
let (an, s) = match spans.len() { | ||
1 => ("an ", ""), | ||
_ => ("", "s"), | ||
}; | ||
err.span_label( | ||
span, | ||
&format!( | ||
"this {} contains {}invisible unicode text flow control codepoint{}", | ||
label, an, s, | ||
), | ||
); | ||
if point_at_inner_spans { | ||
for (c, span) in &spans { | ||
err.span_label(*span, format!("{:?}", c)); | ||
} | ||
} | ||
err.note( | ||
"these kind of unicode codepoints change the way text flows on applications that \ | ||
support them, but can cause confusion because they change the order of \ | ||
characters on the screen", | ||
); | ||
if point_at_inner_spans && !spans.is_empty() { | ||
err.multipart_suggestion_with_style( | ||
"if their presence wasn't intentional, you can remove them", | ||
spans.iter().map(|(_, span)| (*span, "".to_string())).collect(), | ||
Applicability::MachineApplicable, | ||
SuggestionStyle::HideCodeAlways, | ||
); | ||
err.multipart_suggestion( | ||
"if you want to keep them but make them visible in your source code, you can \ | ||
escape them", | ||
spans | ||
.into_iter() | ||
.map(|(c, span)| { | ||
let c = format!("{:?}", c); | ||
(span, c[1..c.len() - 1].to_string()) | ||
}) | ||
.collect(), | ||
Applicability::MachineApplicable, | ||
); | ||
} else { | ||
// FIXME: in other suggestions we've reversed the inner spans of doc comments. We | ||
// should do the same here to provide the same good suggestions as we do for | ||
// literals above. | ||
err.note("if their presence wasn't intentional, you can remove them"); | ||
err.note(&format!( | ||
"if you want to keep them but make them visible in your source code, you can \ | ||
escape them: {}", | ||
spans | ||
.into_iter() | ||
.map(|(c, _)| { format!("{:?}", c) }) | ||
.collect::<Vec<String>>() | ||
.join(", "), | ||
)); | ||
} | ||
err.emit(); | ||
}); | ||
} | ||
} | ||
impl EarlyLintPass for HiddenUnicodeCodepoints { | ||
fn check_attribute(&mut self, cx: &EarlyContext<'_>, attr: &ast::Attribute) { | ||
if let ast::AttrKind::DocComment(_, comment) = attr.kind { | ||
if comment.as_str().contains(UNICODE_TEXT_FLOW_CHARS) { | ||
self.lint_text_direction_codepoint(cx, comment, attr.span, 0, false, "doc comment"); | ||
} | ||
} | ||
} | ||
|
||
fn check_expr(&mut self, cx: &EarlyContext<'_>, expr: &ast::Expr) { | ||
// byte strings are already handled well enough by `EscapeError::NonAsciiCharInByteString` | ||
let (text, span, padding) = match &expr.kind { | ||
ast::ExprKind::Lit(ast::Lit { token, kind, span }) => { | ||
let text = token.symbol; | ||
if !text.as_str().contains(UNICODE_TEXT_FLOW_CHARS) { | ||
return; | ||
} | ||
let padding = match kind { | ||
// account for `"` or `'` | ||
ast::LitKind::Str(_, ast::StrStyle::Cooked) | ast::LitKind::Char(_) => 1, | ||
// account for `r###"` | ||
ast::LitKind::Str(_, ast::StrStyle::Raw(val)) => *val as u32 + 2, | ||
_ => return, | ||
}; | ||
(text, span, padding) | ||
} | ||
_ => return, | ||
}; | ||
self.lint_text_direction_codepoint(cx, text, *span, padding, true, "literal"); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.