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Fix for diffrent hashes between diffrent build paths #1277

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when the build paths are diffrent for rust sources, the objects files genarted are having diffrent hash values for each build.

  • Updated the hashing mechanism to ensure consistent hash values across different build paths.
  • Addressed issues with reproducibility by normalizing directory paths before hashing, preventing discrepancies caused by varying build environments.

when the build paths are diffrent for rust sources, the objects files genarted are having diffrent hash values for each build.

- Updated the hashing mechanism to ensure consistent hash values across different build paths.
- Addressed issues with reproducibility by normalizing directory paths before hashing, preventing discrepancies caused by varying build environments.

Signed-off-by: Harish Sadineni <[email protected]>
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let filtered_dirname = if let Some(pos) = find_target_position(&dirname, &target_substring) {
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IMHO stripping rustc isn't very reliable, user could have rustc somewhere in the path.

I think stripping CARGO_MANIFEST_DIR is a better solution.

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