Add game #1
Workflow file for this run
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name: Deployment | |
on: | |
push: | |
tags: | |
- "v*.*.*" | |
permissions: | |
contents: write | |
jobs: | |
WindowsSFML: | |
runs-on: windows-2019 | |
steps: | |
- name: Set up cmake | |
uses: jwlawson/[email protected] | |
with: | |
cmake-version: '3.26.x' | |
- uses: actions/checkout@v2 | |
- uses: seanmiddleditch/gha-setup-ninja@master | |
- name: CMake | |
run: cmake -B ${{github.workspace}}/build -DJT_ENABLE_UNITTESTS=OFF -DCMAKE_BUILD_TYPE=Release -DJT_ENABLE_DEBUG=OFF -DJT_ENABLE_DEMOS=OFF . | |
- name: Build | |
working-directory: ${{github.workspace}}/build | |
run: cmake --build . --config Release | |
- name: Copy files | |
run: | | |
mkdir ${{github.workspace}}/release | |
mkdir ${{github.workspace}}/release/release_win | |
cp ${{github.workspace}}/build/impl/game/Release/*.exe ${{github.workspace}}/release/release_win/ | |
cp -r ${{github.workspace}}/build/impl/game/assets ${{github.workspace}}/release/release_win/ | |
- name: Create Archive | |
uses: thedoctor0/[email protected] | |
with: | |
directory: ${{github.workspace}}/release | |
type: 'zip' | |
filename: 'release_win.zip' | |
- name: Release | |
uses: softprops/[email protected] | |
with: | |
files: ${{github.workspace}}\release\release_win.zip | |
LinuxSFML: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Set up cmake | |
uses: jwlawson/[email protected] | |
with: | |
cmake-version: '3.26.x' | |
- uses: actions/checkout@v2 | |
- uses: seanmiddleditch/gha-setup-ninja@master | |
- name: Set up system libs | |
run: | | |
sudo apt update && \ | |
sudo apt-get install -y \ | |
xorg-dev \ | |
libudev-dev \ | |
libopenal-dev \ | |
x11-xserver-utils \ | |
libfreetype-dev \ | |
libudev-dev | |
- name: CMake | |
run: cmake -G Ninja -B ${{github.workspace}}/build -DJT_ENABLE_UNITTESTS=OFF -DCMAKE_BUILD_TYPE=Release -DJT_ENABLE_DEMOS=OFF . | |
- name: Build | |
working-directory: ${{github.workspace}}/build | |
run: cmake --build . --config Release | |
- name: Copy files | |
run: | | |
export RELEASE_NAME=$(echo "${GITHUB_REPOSITORY}" | sed 's/^[^\/]*\///g') | |
mkdir -p ${{github.workspace}}/release/${RELEASE_NAME}_linux | |
cd ${{github.workspace}}/build/impl/game/ | |
rsync -avr --exclude="Makefile" --exclude="CMakeFiles" --exclude="*.cmake" . ${{github.workspace}}/release/${RELEASE_NAME}_linux | |
cd ${{github.workspace}}/release | |
tar -czvf ${{github.workspace}}/release/release_linux-x86_64.tar.gz ${RELEASE_NAME}_linux | |
- name: Release | |
uses: softprops/action-gh-release@v1 | |
with: | |
files: ${{github.workspace}}/release/release_linux-x86_64.tar.gz | |
WebSDL: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Set up cmake | |
uses: jwlawson/[email protected] | |
with: | |
cmake-version: '3.26.x' | |
- name: Set up gcc | |
uses: egor-tensin/setup-gcc@v1 | |
with: | |
version: 9 | |
platform: x64 | |
- name: Setup emsdk | |
uses: mymindstorm/setup-emsdk@v11 | |
with: | |
version: 3.1.8 | |
- uses: actions/checkout@v2 | |
- name: CMake | |
run: | | |
emcmake cmake -B ${{github.workspace}}/build \ | |
-DCMAKE_BUILD_TYPE=Release \ | |
-DJT_ENABLE_DEMOS=OFF \ | |
-DJT_ENABLE_UNITTESTS=OFF \ | |
-DJT_ENABLE_WEB=ON \ | |
-DUSE_SFML=OFF . | |
- name: BuildFirst | |
working-directory: ${{github.workspace}}/build | |
run: emmake make Box2D | |
- name: BuildAll | |
working-directory: ${{github.workspace}}/build | |
run: emmake make -j | |
- name: Copy index.html | |
run: cp ${{github.workspace}}/index.html ${{github.workspace}}/build/impl/game/index.html | |
- name: Copy files | |
run: | | |
mkdir ${{github.workspace}}/release | |
mkdir ${{github.workspace}}/release/release_web | |
cp ${{github.workspace}}/index.html ${{github.workspace}}/release/release_web/ | |
cp ${{github.workspace}}/reset.css ${{github.workspace}}/release/release_web/ | |
cp ${{github.workspace}}/build/impl/game/*.data ${{github.workspace}}/release/release_web/ | |
cp ${{github.workspace}}/build/impl/game/*.js ${{github.workspace}}/release/release_web/ | |
cp ${{github.workspace}}/build/impl/game/*.wasm ${{github.workspace}}/release/release_web/ | |
- name: Create Archive | |
uses: thedoctor0/zip-release@master | |
with: | |
directory: ${{github.workspace}}/release/release_web | |
type: 'zip' | |
filename: 'release_web.zip' | |
- name: Release | |
uses: softprops/action-gh-release@v1 | |
with: | |
files: ${{github.workspace}}/release/release_web/release_web.zip | |
Mac_SFML: | |
runs-on: macos-latest | |
steps: | |
- name: Set up cmake | |
uses: jwlawson/[email protected] | |
with: | |
cmake-version: '3.26.x' | |
- name: Install dependencies | |
run: | | |
brew install cmake ninja | |
- uses: actions/checkout@v2 | |
- name: ccache | |
uses: hendrikmuhs/ccache-action@v1 | |
with: | |
key: ${{ github.job }}-${{ matrix.os }} | |
max-size: 200M | |
- name: CMake | |
run: | | |
cmake \ | |
-DJT_ENABLE_DEMOS=OFF \ | |
-DJT_ENABLE_UNITTESTS=OFF \ | |
-DCMAKE_BUILD_TYPE=Release \ | |
-B ${{github.workspace}}/build . | |
- name: Build | |
working-directory: ${{github.workspace}}/build | |
run: cmake --build . --config Release | |
- name: Copy files | |
run: | | |
export RELEASE_NAME=$(echo "${GITHUB_REPOSITORY}" | sed 's/^[^\/]*\///g') | |
mkdir -p ${{github.workspace}}/release/${RELEASE_NAME}_mac | |
cd ${{github.workspace}}/build/impl/game/ | |
rsync -avr --exclude="Makefile" --exclude="CMakeFiles" --exclude="*.cmake" . ${{github.workspace}}/release/${RELEASE_NAME}_mac | |
cd ${{github.workspace}}/release | |
tar -czvf ${{github.workspace}}/release/release_mac.tar.gz ${RELEASE_NAME}_mac | |
- name: Release | |
uses: softprops/action-gh-release@v1 | |
with: | |
files: ${{github.workspace}}/release/release_mac.tar.gz |