Indie game developer and procedural generation enthusiast.
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LocomotionSystem
LocomotionSystem PublicAutomated semi-procedural walking and running on uneven terrain
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Marching-Cubes-Mesh-Displacement
Marching-Cubes-Mesh-Displacement PublicForked from Scrawk/Marching-Cubes
Marching cubes with mesh displacement in Unity
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EyeOfTheTempleAutoSplitter
EyeOfTheTempleAutoSplitter PublicAuto Splitter for Eye of the Temple
ASL
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