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Re-enable cg recolor #6911
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Re-enable cg recolor #6911
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Fixed the bug, very minor changes. Somehow forgot a try-catch block which sometimes resulted in a nullpointer exception
Can you make this use the |
Yeah, that’s why I took it down in the first place instead of just pushing a quick fix. I may be tied up for the next couple of days, and since some users requested that this be uploaded again soon, I decided to re-upload it in a working state with only these minor changes. I’ll make the "bigger" changes in the near future if that's okay with you. If not, that's totally fine 👍 |
…with the old method
No need to investigate the scene outside of this content
I'm now using the new preMapLoad event and removed all instances of "setting the scene ID on objects". I'm also no longer trying to call getModel() on despawned Objects. The performance should now be improved substantially - thanks again for the new event! |
Fixed the bug, very minor changes. Somehow forgot a try-catch block which sometimes resulted in a nullpointer exception