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Make SWIRL effect higher priority than FLY #patch
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roostarreksio committed Jul 24, 2020
1 parent a3e0c32 commit f6fc04d
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Dane/Game/Przygoda/Labirynt/Labirynt.cnv
Original file line number Diff line number Diff line change
Expand Up @@ -1927,7 +1927,7 @@ BFITMP259:CODE={ARRAYPLAYERSSTATE^CHANGEAT(VARINT0,VARSPELLNAME);*[VARSTRING1+"C
#ADD SPELL GRAPHICAL EFFECT
OBJECT=BFITMP260
BFITMP260:TYPE=BEHAVIOUR
BFITMP260:CODE={ARRAYPLAYERSSTATE^CHANGEAT(VARINT0,VARSPELLNAME);*[VARSTRING1+"CURSE"]^PLAY("FLY");*VARSTRING1^SETFPS(16);@BREAK();}
BFITMP260:CODE={ARRAYPLAYERSSTATE^CHANGEAT(VARINT0,VARSPELLNAME);@IF(*[VARSTRING1+"CURSE"]^ISPLAYING("SWIRL"),"!_","TRUE","{*[VARSTRING1+"CURSE"]^PLAY("FLY");}","");*VARSTRING1^SETFPS(16);@BREAK();}

#ADD SPELL GRAPHICAL EFFECT
OBJECT=BFITMP261
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